Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Rouge124
Loki
Level 53
God Stats
7W - 7L
1,324 SR
Queue Stats
53W - 73L
1,357 Elo+
Party 3
Mulan
Mulan
TilRainfall
Mulan
Level 65
God Stats
6W - 7L
1,310 SR
Queue Stats
159W - 265L
1,288 Elo+
Party 3
Poseidon
Poseidon
awesomekyle4321
Poseidon
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 48L
1,224 Elo+
Party 3
Sol
Sol
x_deathbaby_x
Sol
Level 47
God Stats
19W - 19L
1,148 SR
Queue Stats
91W - 154L
1,267 Elo+
Party 3
Team Averages
Level 60
1,356 SR
1,327 Elo+

VS

Team Averages
Level 75
1,469 SR
1,386 Elo+
Hachiman
Hachiman
 
Hachiman
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Battusaii
Olorun
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,241 Elo+
Solo
Geb
Geb
Strikemasterice
Geb
Level 64
God Stats
80W - 56L
1,648 SR
Queue Stats
210W - 181L
1,621 Elo+
Party 2
Odin
Odin
eckoz32
Odin
Level 58
God Stats
2W - 3L
1,309 SR
Queue Stats
200W - 288L
1,293 Elo+
Party 1
Pele
Pele
ringmster
Pele
Level 61
God Stats
4W - 3L
1,388 SR
Queue Stats
235W - 334L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 0 / 2
8,981
599
6,455
11,744
9,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
14
6 / 4 / 4
8,619
575
6,485
10,177
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 3 / 3
9,056
604
10,403
10,649
9,274
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
10
0 / 1 / 3
6,661
444
2,188
4,916
1,577
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 6
7,475
498
6,637
6,943
1,932
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
3 / 4 / 2
7,786
519
6,895
7,908
2,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Battusaii
Olorun
13
4 / 3 / 2
8,071
538
5,703
9,838
3,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 1 / 1
6,278
419
3,809
9,044
6,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Odin
eckoz32
Odin
13
2 / 5 / 1
7,238
483
4,412
10,234
8,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
11
2 / 6 / 3
6,734
449
2,052
9,478
3,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
19
Kills
11
11
Deaths
19
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
2
7
L
Hachiman
 
Hachiman
3
4
2
1
L
Olorun
Battusaii
Olorun
4
3
2
1.67
W
Loki
6
4
4
2
L
0
1
1
0.5
W
7
3
3
2.83
W
Poseidon
0
1
3
1.5
L
Odin
eckoz32
Odin
2
5
1
0.5
L
Pele
2
6
3
0.58
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,168
Damage
22,871
44,429
Taken
46,502
25,650
Mitigated
25,147
14,215
Healing
10,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,455
709
0
3,459
11,744
9,518
212
2,360
9,384
0
37,545
L
Hachiman
 
Hachiman
6,895
4,331
0
733
7,908
2,159
0
2,475
5,433
0
44,559
L
Olorun
Battusaii
Olorun
5,703
2,590
321
3,549
9,838
3,688
0
955
8,883
47,468
0
W
Loki
6,485
1,809
0
3,278
10,177
3,349
268
2,815
7,273
0
49,024
L
3,809
593
1,301
1,648
9,044
6,659
0
3,806
5,238
14,495
0
W
10,403
1,320
0
2,864
10,649
9,274
233
2,104
7,890
193
44,294
W
Poseidon
2,188
314
0
2,256
4,916
1,577
713
2,114
2,802
27,865
0
L
Odin
eckoz32
Odin
4,412
946
0
1,007
10,234
8,840
0
178
10,056
8,070
22,571
L
Pele
2,052
166
0
1,456
9,478
3,801
0
1,604
7,874
0
30,271
W
6,637
1,939
281
2,077
6,943
1,932
4,163
1,349
5,594
43,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,792
Gold Earned
36,107
383
Minions Killed
337
0
Camps Cleared
0
1,390,062
Distance Traveled
1,304,927
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,981
599
53
4
0
307,308
2
L
Hachiman
7,786
519
98
7
0
229,250
2
L
Olorun
8,071
538
78
5
0
267,679
2
W
Loki
8,619
575
81
5
0
307,978
3
L
Geb
6,278
419
24
2
0
288,111
5
W
Mulan
9,056
604
99
7
0
278,159
3
W
Poseidon
6,661
444
55
4
0
234,690
0
L
Odin
7,238
483
76
5
0
238,445
1
L
Pele
6,734
449
61
4
0
281,442
0
W
Sol
7,475
498
95
6
0
261,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role