Player Matchup

Izanami
Izanami
 
Izanami
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
Naazchi
Hel
Level 149
God Stats
4W - 2L
1,636 SR
Queue Stats
269W - 252L
1,480 Elo+
Solo
Vamana
Vamana
SonyInvictus
Vamana
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 77L
1,514 Elo+
Party 3
Kuzenbo
Kuzenbo
yPlasmaShadowZ
Kuzenbo
Level 149
God Stats
1W - 1L
1,461 SR
Queue Stats
85W - 45L
1,571 Elo+
Party 3
Team Averages
Level 136
1,519 SR
1,513 Elo+

VS

Team Averages
Level 85
1,421 SR
1,375 Elo+
Merlin
Merlin
AlquienHD
Merlin
Level 47
God Stats
1W - 4L
1,274 SR
Queue Stats
28W - 70L
1,257 Elo+
Party 1
Hou Yi
Hou Yi
AnimusDei3
Hou Yi
Level 149
God Stats
16W - 15L
1,492 SR
Queue Stats
266W - 281L
1,456 Elo+
Party 2
Nu Wa
Nu Wa
Pidoneiacc
Nu Wa
Level 61
God Stats
2W - 2L
1,584 SR
Queue Stats
11W - 23L
1,327 Elo+
Party 1
Ares
Ares
caku24
Ares
Level 26
God Stats
2W - 12L
1,133 SR
Queue Stats
23W - 42L
1,302 Elo+
Party 1
Achilles
Achilles
nigh7mare123
Achilles
Level 143
God Stats
9W - 11L
1,622 SR
Queue Stats
379W - 313L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
9 / 1 / 4
9,832
615
10,323
7,667
2,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
 
Fenrir
12
3 / 5 / 7
8,108
507
5,914
11,241
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
13
7 / 4 / 7
9,185
574
9,312
9,713
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
16
12 / 3 / 7
10,611
663
15,336
14,875
11,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 2 / 14
8,954
560
6,697
13,105
14,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AlquienHD
Merlin
12
1 / 8 / 3
7,357
460
5,763
11,226
3,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
AnimusDei3
Hou Yi
12
1 / 5 / 1
7,338
459
4,265
8,706
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
13
2 / 7 / 4
8,796
550
6,164
8,319
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
caku24
Ares
10
2 / 7 / 6
7,524
470
5,159
17,124
15,754
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
nigh7mare123
Achilles
15
9 / 5 / 4
10,027
627
13,901
14,526
6,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
32
Kills
15
15
Deaths
32
39
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
1
4
11
W
Fenrir
 
Fenrir
3
5
7
1.3
L
Merlin
AlquienHD
Merlin
1
8
3
0.31
L
Hou Yi
AnimusDei3
Hou Yi
1
5
1
0.3
W
Hel
7
4
7
2.63
L
Nu Wa
2
7
4
0.57
W
Vamana
12
3
7
5.17
L
Ares
caku24
Ares
2
7
6
0.71
L
Achilles
nigh7mare123
Achilles
9
5
4
2.2
W
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,582
Damage
35,252
56,601
Taken
59,901
35,066
Mitigated
31,457
19,836
Healing
9,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,323
5,990
0
2,418
7,667
2,395
2,642
2,043
5,510
0
82,084
W
Fenrir
 
Fenrir
5,914
713
0
1,899
11,241
3,906
819
1,604
9,495
0
24,102
L
Merlin
AlquienHD
Merlin
5,763
201
0
523
11,226
3,851
418
4,556
6,221
35,857
0
L
Hou Yi
AnimusDei3
Hou Yi
4,265
2,268
335
1,609
8,706
2,799
720
1,568
7,010
0
42,027
W
Hel
9,312
519
4,249
3,791
9,713
2,985
759
3,232
6,121
46,678
0
L
Nu Wa
6,164
1,004
0
744
8,319
2,591
0
178
7,645
35,650
0
W
Vamana
15,336
6,450
0
5,229
14,875
11,508
943
4,478
9,893
0
55,175
L
Ares
caku24
Ares
5,159
657
1,361
921
17,124
15,754
0
5,397
11,275
16,355
0
L
Achilles
nigh7mare123
Achilles
13,901
4,658
0
3,874
14,526
6,462
0
3,608
10,422
0
56,252
W
6,697
3,670
0
2,250
13,105
14,272
186
4,464
8,318
23,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,690
Gold Earned
41,042
367
Minions Killed
330
0
Camps Cleared
0
1,622,007
Distance Traveled
1,460,393
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,832
615
138
9
0
315,854
4
W
Fenrir
8,108
507
37
2
0
324,851
2
L
Merlin
7,357
460
69
4
0
272,910
4
L
Hou Yi
7,338
459
78
5
0
265,505
4
W
Hel
9,185
574
86
5
0
305,111
3
L
Nu Wa
8,796
550
78
5
0
294,575
2
W
Vamana
10,611
663
83
5
0
332,028
5
L
Ares
7,524
470
19
1
0
298,376
4
L
Achilles
10,027
627
86
5
0
329,027
2
W
Kuzenbo
8,954
560
23
1
0
344,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role