Player Matchup

Sol
Sol
Diamond II
 
Sol
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
CrysisMortal
Anhur
Platinum IV
Level 144
God Stats
17W - 19L
1,569 SR
Queue Stats
184W - 223L
1,865 MMR
Solo
Artio
Artio
Silver II
Masterwolff3
Artio
Silver II
Level 119
God Stats
0W - 1L
1,468 SR
Queue Stats
38W - 52L
1,276 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,512 SR
1,547 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,728 SR
1,983 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum V
Edwinb10
Ah Muzen Cab
Platinum V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 4L
1,924 MMR
Party 1
Cerberus
Cerberus
Platinum II
MetallícAA
Cerberus
Platinum II
Level 160
God Stats
6W - 2L
1,896 SR
Queue Stats
38W - 17L
2,197 MMR
Party 1
Poseidon
Poseidon
Gold II
Rowın
Poseidon
Gold II
Level 69
God Stats
2W - 0L
1,787 SR
Queue Stats
18W - 4L
1,828 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 0 / 3
6,347
635
2,122
1,214
364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 5 / 3
7,447
745
3,314
11,011
2,802
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 7 / 3
6,947
695
2,107
16,583
14,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
OdinThothGebAresAphrodite

VS

Bans
GilgameshScyllaSobekNikeYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Edwinb10
Ah Muzen Cab
13
10 / 1 / 1
9,037
904
11,700
6,525
2,163
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
MetallícAA
Cerberus
10
1 / 2 / 8
7,899
790
5,204
11,493
7,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
Rowın
Poseidon
11
1 / 2 / 10
7,536
754
5,496
4,361
1,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
4
Kills
12
12
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
0
3
2.5
L
2
5
3
0.7
W
Ah Muzen Cab
Edwinb10
Ah Muzen Cab
10
1
1
10.5
L
1
7
3
0.36
W
Cerberus
MetallícAA
Cerberus
1
2
8
2.5
W
Poseidon
Rowın
Poseidon
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,543
Damage
22,400
28,808
Taken
22,379
17,256
Mitigated
10,578
4,296
Healing
7,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,122
1,062
0
611
1,214
364
0
283
931
6,532
979
L
3,314
1,560
0
459
11,011
2,802
0
4,346
6,665
0
23,229
W
Ah Muzen Cab
Edwinb10
Ah Muzen Cab
11,700
3,798
0
2,521
6,525
2,163
2,066
1,039
5,486
0
39,236
L
2,107
283
267
2,959
16,583
14,090
0
6,458
10,125
12,626
0
W
Cerberus
MetallícAA
Cerberus
5,204
228
315
4,378
11,493
7,130
0
2,287
8,289
11,457
0
W
Poseidon
Rowın
Poseidon
5,496
1,138
0
542
4,361
1,285
428
1,201
3,160
27,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,741
Gold Earned
24,472
92
Minions Killed
123
3
Camps Cleared
6
355,205
Distance Traveled
534,624
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,347
635
18
2
1
39,837
1
L
Anhur
7,447
745
58
6
2
147,392
3
W
Ah Muzen Cab
9,037
904
59
6
2
186,336
1
L
Artio
6,947
695
16
2
0
167,976
1
W
Cerberus
7,899
790
23
2
1
173,933
2
W
Poseidon
7,536
754
41
4
3
174,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role