Player Matchup

Baron Samedi
Baron Samedi
AceBallrE
Baron Samedi
Level 28
God Stats
7W - 6L
1,494 SR
Queue Stats
81W - 77L
1,492 Elo+
Solo
Jormungandr
Jormungandr
Hishobi
Jormungandr
Level 17
God Stats
4W - 7L
1,585 SR
Queue Stats
27W - 26L
1,476 Elo+
Solo
Medusa
Medusa
Sansanvii
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
TTV K5
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,284 Elo+
Solo
Bacchus
Bacchus
joaopmsp
Bacchus
Level 8
God Stats
3W - 2L
1,639 SR
Queue Stats
23W - 20L
1,507 Elo+
Solo
Team Averages
Level 12
1,544 SR
1,452 Elo+

VS

Team Averages
Level 19
1,423 SR
1,412 Elo+
Bellona
Bellona
Cap_bigodinho
Bellona
Level 19
God Stats
21W - 19L
1,503 SR
Queue Stats
54W - 43L
1,461 Elo+
Solo
Artio
Artio
CaptainHlNR
Artio
Level 27
God Stats
8W - 7L
1,439 SR
Queue Stats
22W - 29L
1,476 Elo+
Party 1
Da Ji
Da Ji
DTheOmnipotent
Da Ji
Level 7
God Stats
2W - 3L
1,321 SR
Queue Stats
42W - 35L
1,367 Elo+
Solo
Agni
Agni
HappyBeard17
Agni
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 33L
1,356 Elo+
Solo
Medusa
Medusa
MusicNinja88
Medusa
Level 25
God Stats
9W - 10L
1,354 SR
Queue Stats
36W - 38L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AceBallrE
Baron Samedi
20
20 / 2 / 4
20,291
1,194
52,247
22,894
12,529
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
Hishobi
Jormungandr
20
5 / 2 / 18
17,715
1,042
16,152
35,749
52,381
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
Sansanvii
Medusa
20
1 / 13 / 16
15,280
899
5,548
30,470
13,921
Bakasura
TTV K5
Bakasura
18
0 / 2 / 2
12,407
730
688
4,549
1,648
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
joaopmsp
Bacchus
18
0 / 0 / 0
10,460
615
0
0
0
Team 1 Tickets

0

VS

Team 2 Tickets

54

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
3 / 4 / 6
13,663
804
18,295
19,837
17,413
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
5 / 2 / 10
15,769
928
14,185
21,134
29,349
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 10 / 7
15,582
917
21,296
20,347
6,609
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
1 / 4 / 7
14,293
841
18,591
11,843
2,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
20
4 / 6 / 5
15,666
922
14,225
15,942
4,719
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
54
26
Kills
19
19
Deaths
26
40
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AceBallrE
Baron Samedi
20
2
4
11
W
Bellona
3
4
6
1.5
W
5
2
10
5
W
6
10
7
0.95
W
1
4
7
1.13
L
Jormungandr
Hishobi
Jormungandr
5
2
18
7
W
Medusa
4
6
5
1.08
L
Medusa
Sansanvii
Medusa
1
13
16
0.69
L
Bakasura
TTV K5
Bakasura
0
2
2
0.5
L
Bacchus
joaopmsp
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,635
Damage
86,592
93,662
Taken
89,103
80,479
Mitigated
60,827
11,192
Healing
10,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AceBallrE
Baron Samedi
52,247
3,835
4,991
5,822
22,894
12,529
0
10,261
12,633
105,961
0
W
Bellona
18,295
6,248
0
422
19,837
17,413
0
16,705
2,886
0
29,221
W
14,185
1,219
2,144
7,656
21,134
29,349
0
11,992
8,430
50,903
0
W
21,296
6,232
0
208
20,347
6,609
0
16,721
3,330
0
37,818
W
18,591
1,277
0
252
11,843
2,737
0
9,894
1,713
62,724
0
L
Jormungandr
Hishobi
Jormungandr
16,152
3,066
0
0
35,749
52,381
0
9,080
25,601
68,042
0
W
Medusa
14,225
8,481
0
0
15,942
4,719
0
11,703
3,945
0
41,297
L
Medusa
Sansanvii
Medusa
5,548
1,935
0
0
30,470
13,921
0
11,188
19,282
0
9,673
L
Bakasura
TTV K5
Bakasura
688
439
0
379
4,549
1,648
0
2,247
2,302
0
2,771
L
Bacchus
joaopmsp
Bacchus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,153
Gold Earned
74,973
290
Minions Killed
321
3
Camps Cleared
7
989,941
Distance Traveled
1,554,042
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
20,291
1,194
159
9
1
298,412
1
W
Bellona
13,663
804
22
1
1
302,353
1
W
Artio
15,769
928
59
3
1
391,209
4
W
Da Ji
15,582
917
43
3
1
290,965
0
W
Agni
14,293
841
118
7
1
285,385
1
L
Jormungandr
17,715
1,042
117
7
0
296,789
0
W
Medusa
15,666
922
79
5
3
284,130
0
L
Medusa
15,280
899
3
0
0
284,153
0
L
Bakasura
12,407
730
11
1
2
110,587
3
L
Bacchus
10,460
615
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role