Player Matchup

Tyr
Tyr
Gold II
Daival
Tyr
Gold II
Level 146
God Stats
7W - 3L
1,678 SR
Queue Stats
37W - 31L
1,630 MMR
Party 1
Persephone
Persephone
Gold II
Francotirados
Persephone
Gold II
Level 65
God Stats
2W - 1L
1,593 SR
Queue Stats
55W - 42L
1,651 MMR
Party 1
Rama
Rama
Gold V
LuisandroV
Rama
Gold V
Level 121
God Stats
4W - 2L
1,571 SR
Queue Stats
49W - 42L
1,342 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,614 SR
1,541 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 87
1,446 SR
1,453 MMR
Susano
Susano
Gold III
Stemek
Susano
Gold III
Level 96
God Stats
32W - 27L
1,558 SR
Queue Stats
136W - 169L
1,470 MMR
Party 2
King Arthur
King Arthur
Gold IV
ThurgoTheChad
King Arthur
Gold IV
Level 84
God Stats
3W - 11L
1,281 SR
Queue Stats
76W - 89L
1,390 MMR
Party 2
Vulcan
Vulcan
Bronze III
fantik1
Vulcan
Bronze III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Daival
Tyr
18
13 / 4 / 7
14,893
784
19,026
24,515
32,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
Francotirados
Persephone
17
5 / 9 / 15
13,768
725
17,061
18,529
4,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
6 / 3 / 13
13,147
692
15,687
20,953
6,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
DiscordiaVamanaMedusaLokiThoth

VS

Bans
ThanatosGebKukulkanAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Stemek
Susano
16
8 / 9 / 6
13,390
705
22,238
18,410
7,364
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

King Arthur
ThurgoTheChad
King Arthur
16
6 / 5 / 7
12,416
653
20,726
32,742
26,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
fantik1
Vulcan
14
2 / 10 / 7
11,160
587
10,552
13,865
5,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
36
24
Kills
16
16
Deaths
24
35
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tyr
Daival
Tyr
13
4
7
4.13
W
Persephone
Francotirados
Persephone
5
9
15
1.39
W
6
3
13
4.17
L
Susano
Stemek
Susano
8
9
6
1.22
L
King Arthur
ThurgoTheChad
King Arthur
6
5
7
1.9
L
Vulcan
fantik1
Vulcan
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,774
Damage
53,516
63,997
Taken
65,017
43,703
Mitigated
39,320
19,221
Healing
16,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
Daival
Tyr
19,026
2,215
0
7,577
24,515
32,177
138
7,076
16,098
13,403
28,049
W
Persephone
Francotirados
Persephone
17,061
804
273
2,502
18,529
4,849
0
4,412
13,754
47,031
0
W
15,687
14,147
0
8,869
20,953
6,677
2,560
2,521
17,795
0
69,340
L
Susano
Stemek
Susano
22,238
2,854
0
488
18,410
7,364
0
5,720
12,458
0
36,377
L
King Arthur
ThurgoTheChad
King Arthur
20,726
2,687
0
13,140
32,742
26,598
232
10,907
21,375
8,888
38,833
L
Vulcan
fantik1
Vulcan
10,552
5,383
752
1,907
13,865
5,358
608
4,773
8,904
40,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,808
Gold Earned
36,966
226
Minions Killed
176
8
Camps Cleared
4
1,009,611
Distance Traveled
928,392
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
14,893
784
47
2
1
406,014
4
W
Persephone
13,768
725
60
3
4
313,297
1
W
Rama
13,147
692
119
6
3
290,300
1
L
Susano
13,390
705
42
2
1
305,739
2
L
King Arthur
12,416
653
54
3
2
337,972
3
L
Vulcan
11,160
587
80
4
1
284,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role