Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
ColDD9
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,538 Elo+
Party 3
Ymir
Ymir
abacatecatecate
Ymir
Level 57
God Stats
7W - 6L
1,622 SR
Queue Stats
66W - 49L
1,599 Elo+
Party 3
Loki
Loki
pedro221z
Loki
Level 32
God Stats
0W - 5L
1,480 SR
Queue Stats
8W - 17L
1,234 Elo+
Solo
Team Averages
Level 54
1,520 SR
1,474 Elo+

VS

Team Averages
Level 105
1,558 SR
1,509 Elo+
Raijin
Raijin
 
Raijin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
 
Ullr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ESTERPXXX
Bacchus
Level 92
God Stats
12W - 3L
1,774 SR
Queue Stats
208W - 229L
1,466 Elo+
Solo
Vamana
Vamana
SpaikerBasado
Vamana
Level 37
God Stats
5W - 1L
1,517 SR
Queue Stats
155W - 88L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
11
2 / 3 / 0
6,246
480
3,805
9,112
4,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
 
Merlin
11
0 / 6 / 0
6,029
464
4,463
7,375
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
ColDD9
Rama
8
0 / 4 / 0
4,961
382
2,651
8,177
2,062
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 0
5,584
430
4,098
10,856
8,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
7
0 / 4 / 0
5,004
385
695
7,886
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
6 / 0 / 7
8,399
646
9,294
7,077
2,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
 
Nemesis
12
8 / 0 / 3
7,687
591
5,972
6,778
2,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
 
Ullr
12
2 / 0 / 6
6,941
534
6,193
6,833
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
ESTERPXXX
Bacchus
10
1 / 0 / 8
6,554
504
4,100
8,511
8,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 2 / 1
7,970
613
5,305
8,704
4,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
46
2
Kills
21
21
Deaths
2
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
2
3
0
0.67
L
Merlin
 
Merlin
0
6
0
0
W
Raijin
 
Raijin
6
0
7
9.5
W
Nemesis
 
Nemesis
8
0
3
9.5
W
Ullr
 
Ullr
2
0
6
5
L
Rama
ColDD9
Rama
0
4
0
0
W
Bacchus
ESTERPXXX
Bacchus
1
0
8
5
W
4
2
1
2.25
L
0
4
0
0
L
Loki
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,712
Damage
30,864
43,406
Taken
37,903
18,892
Mitigated
20,386
10,588
Healing
14,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
3,805
933
0
4,091
9,112
4,403
0
626
8,486
0
30,270
L
Merlin
 
Merlin
4,463
495
0
768
7,375
2,295
0
3,335
4,040
40,172
0
W
Raijin
 
Raijin
9,294
661
0
3,147
7,077
2,852
160
3,257
3,598
61,832
0
W
Nemesis
 
Nemesis
5,972
1,260
0
3,604
6,778
2,596
0
1,295
5,364
0
39,930
W
Ullr
 
Ullr
6,193
2,044
0
2,352
6,833
2,408
2,059
1,116
5,717
0
41,989
L
Rama
ColDD9
Rama
2,651
1,975
173
1,520
8,177
2,062
0
1,869
6,308
0
22,140
W
Bacchus
ESTERPXXX
Bacchus
4,100
295
0
2,884
8,511
8,479
0
2,366
6,042
16,454
0
W
5,305
2,448
0
2,846
8,704
4,051
0
163
7,901
0
54,247
L
4,098
830
0
1,840
10,856
8,107
0
5,282
5,574
19,069
0
L
Loki
695
101
0
2,196
7,886
2,025
0
2,282
5,604
0
19,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,824
Gold Earned
37,551
250
Minions Killed
413
0
Camps Cleared
0
1,180,229
Distance Traveled
1,311,273
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
6,246
480
60
5
0
260,626
4
L
Merlin
6,029
464
84
6
0
227,840
2
W
Raijin
8,399
646
123
9
0
237,309
1
W
Nemesis
7,687
591
81
6
0
318,144
6
W
Ullr
6,941
534
83
6
0
212,356
0
L
Rama
4,961
382
47
4
0
207,467
0
W
Bacchus
6,554
504
23
2
0
263,887
5
W
Vamana
7,970
613
103
8
0
279,577
1
L
Ymir
5,584
430
21
2
0
238,228
5
L
Loki
5,004
385
38
3
0
246,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role