Player Matchup

Bacchus
Bacchus
DerRoydige
Bacchus
Level 68
God Stats
10W - 7L
1,350 SR
Queue Stats
161W - 145L
1,578 Elo+
Party 1
Discordia
Discordia
MiezieChan
Discordia
Level 68
God Stats
6W - 2L
1,769 SR
Queue Stats
27W - 20L
1,607 Elo+
Party 1
Medusa
Medusa
txtinput
Medusa
Level 89
God Stats
17W - 12L
1,637 SR
Queue Stats
180W - 168L
1,590 Elo+
Party 1
Team Averages
Level 75
1,585 SR
1,592 Elo+

VS

Team Averages
Level 102
1,518 SR
1,508 Elo+
Geb
Geb
Avicuss
Geb
Level 66
God Stats
2W - 1L
1,604 SR
Queue Stats
36W - 32L
1,491 Elo+
Party 2
Ullr
Ullr
SuiCrazy
Ullr
Level 158
God Stats
21W - 31L
1,388 SR
Queue Stats
257W - 261L
1,507 Elo+
Solo
Janus
Janus
Vanbyres
Janus
Level 82
God Stats
13W - 8L
1,561 SR
Queue Stats
167W - 184L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DerRoydige
Bacchus
12
2 / 1 / 10
8,653
721
5,332
6,682
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
MiezieChan
Discordia
12
3 / 1 / 8
8,136
678
6,806
4,274
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
txtinput
Medusa
13
7 / 1 / 5
9,046
754
15,898
6,808
2,689
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
10
1 / 2 / 2
7,634
636
2,924
10,404
9,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
11
1 / 3 / 2
7,269
606
4,839
11,419
3,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
Vanbyres
Janus
11
1 / 7 / 2
7,258
605
4,098
9,886
2,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
12
Kills
3
3
Deaths
12
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Geb
1
2
2
1
W
Bacchus
DerRoydige
Bacchus
2
1
10
7
W
Discordia
MiezieChan
Discordia
3
1
8
7
L
Ullr
1
3
2
0.67
L
Janus
Vanbyres
Janus
1
7
2
0.29
W
Medusa
txtinput
Medusa
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,036
Damage
11,861
17,764
Taken
31,709
12,749
Mitigated
16,349
1,127
Healing
4,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
2,924
93
0
891
10,404
9,668
75
4,105
6,299
6,738
0
W
Bacchus
DerRoydige
Bacchus
5,332
583
0
943
6,682
8,573
130
2,210
4,472
12,366
0
W
Discordia
MiezieChan
Discordia
6,806
549
0
184
4,274
1,487
502
2,197
2,077
22,402
0
L
Ullr
4,839
2,149
486
1,724
11,419
3,875
0
4,879
6,540
0
25,606
L
Janus
Vanbyres
Janus
4,098
139
54
934
9,886
2,806
0
3,678
6,208
28,615
0
W
Medusa
txtinput
Medusa
15,898
6,107
0
0
6,808
2,689
982
2,857
3,951
0
42,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,835
Gold Earned
22,161
132
Minions Killed
120
5
Camps Cleared
7
663,871
Distance Traveled
606,967
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,634
636
4
0
0
218,779
5
W
Bacchus
8,653
721
14
1
0
221,227
2
W
Discordia
8,136
678
48
4
2
199,282
2
L
Ullr
7,269
606
53
4
3
199,101
1
L
Janus
7,258
605
63
5
4
189,087
3
W
Medusa
9,046
754
70
6
3
243,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role