Player Matchup

Hades
Hades
Caiolikous
Hades
Level 7
God Stats
2W - 0L
1,688 SR
Queue Stats
2W - 3L
1,227 Elo+
Solo
Ganesha
Ganesha
Fi0t40
Ganesha
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 25L
1,487 Elo+
Solo
Fenrir
Fenrir
Ilvness
Fenrir
Level 15
God Stats
10W - 4L
1,512 SR
Queue Stats
34W - 20L
1,567 Elo+
Solo
Neith
Neith
lucas_tannus
Neith
Level 26
God Stats
3W - 1L
1,639 SR
Queue Stats
47W - 61L
1,407 Elo+
Solo
Medusa
Medusa
smurftudo
Medusa
Level 23
God Stats
69W - 59L
1,589 SR
Queue Stats
156W - 183L
1,477 Elo+
Solo
Team Averages
Level 17
1,586 SR
1,433 Elo+

VS

Team Averages
Level 15
1,504 SR
1,497 Elo+
Sol
Sol
AbledChart79273
Sol
Level 6
God Stats
6W - 5L
1,453 SR
Queue Stats
43W - 38L
1,437 Elo+
Solo
Thor
Thor
EmersonGTX
Thor
Level 29
God Stats
21W - 20L
1,314 SR
Queue Stats
192W - 214L
1,430 Elo+
Solo
Scylla
Scylla
Orochimaru92
Scylla
Level 18
God Stats
7W - 3L
1,753 SR
Queue Stats
83W - 72L
1,552 Elo+
Solo
Charybdis
Charybdis
Patrono_God
Charybdis
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 8L
1,647 Elo+
Solo
Guan Yu
Guan Yu
Thor_Odyn_Sama
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
14
1 / 8 / 8
9,017
501
6,506
16,655
8,169
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
Fi0t40
Ganesha
14
0 / 3 / 17
8,892
494
6,108
15,441
15,034
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Ilvness
Fenrir
17
11 / 2 / 4
11,001
611
15,591
16,510
9,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
7 / 0 / 3
10,861
603
12,201
10,850
4,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Medusa
smurftudo
Medusa
19
12 / 1 / 1
11,708
650
13,087
11,095
4,545
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 1
9,174
510
7,498
17,088
4,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 7 / 2
7,987
444
8,538
15,628
4,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
13
3 / 5 / 4
8,332
463
8,000
10,054
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Patrono_God
Charybdis
14
0 / 5 / 4
8,567
476
8,853
9,819
2,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
8 / 6 / 4
10,283
571
9,951
18,598
18,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
31
Kills
14
14
Deaths
31
33
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
Hades
1
8
8
0.63
L
2
7
2
0.43
W
Ganesha
Fi0t40
Ganesha
0
3
17
2.83
W
Fenrir
Ilvness
Fenrir
11
2
4
6.5
L
Scylla
3
5
4
1
L
Charybdis
Patrono_God
Charybdis
0
5
4
0.4
L
8
6
4
1.67
W
7
0
3
8.5
W
Medusa
smurftudo
Medusa
12
1
1
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,493
Damage
42,840
70,551
Taken
71,187
41,590
Mitigated
34,685
19,027
Healing
14,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,498
1,761
0
4,770
17,088
4,895
39
1,081
16,007
57,747
0
W
Hades
6,506
439
171
4,610
16,655
8,169
791
5,828
10,413
45,207
0
L
8,538
2,697
0
2,884
15,628
4,900
0
2,131
13,497
0
46,095
W
Ganesha
Fi0t40
Ganesha
6,108
142
75
1,430
15,441
15,034
355
2,141
13,232
31,801
0
W
Fenrir
Ilvness
Fenrir
15,591
3,514
0
4,690
16,510
9,605
233
3,121
13,289
0
69,994
L
Scylla
8,000
1,535
0
1,490
10,054
3,099
153
3,384
6,670
43,820
0
L
Charybdis
Patrono_God
Charybdis
8,853
5,390
0
410
9,819
2,939
1,285
878
8,941
0
63,474
L
9,951
1,949
518
4,448
18,598
18,852
237
5,204
13,394
0
27,494
W
12,201
4,790
0
5,966
10,850
4,237
1,390
564
10,286
0
83,494
W
Medusa
smurftudo
Medusa
13,087
4,194
0
2,085
11,095
4,545
2,659
3,442
7,653
0
69,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,479
Gold Earned
44,343
457
Minions Killed
430
0
Camps Cleared
0
1,745,686
Distance Traveled
1,586,929
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,174
510
122
7
0
302,533
1
W
Hades
9,017
501
89
5
0
297,196
0
L
Thor
7,987
444
75
4
0
324,484
1
W
Ganesha
8,892
494
7
0
0
360,758
10
W
Fenrir
11,001
611
100
6
0
407,813
3
L
Scylla
8,332
463
75
4
0
288,094
7
L
Charybdis
8,567
476
126
7
0
318,246
5
L
Guan Yu
10,283
571
32
2
0
353,572
0
W
Neith
10,861
603
155
9
0
325,290
1
W
Medusa
11,708
650
106
6
0
354,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role