Player Matchup

Cthulhu
Cthulhu
Mika02
Cthulhu
Level 29
God Stats
10W - 15L
1,281 SR
Queue Stats
17W - 36L
1,218 Elo+
Party 1
Ao Kuang
Ao Kuang
Uftauner
Ao Kuang
Level 69
God Stats
1W - 2L
1,402 SR
Queue Stats
71W - 120L
1,303 Elo+
Party 1
Neith
Neith
whiskyklikke
Neith
Level 86
God Stats
6W - 6L
1,473 SR
Queue Stats
112W - 166L
1,335 Elo+
Party 1
Team Averages
Level 61
1,385 SR
1,285 Elo+

VS

Team Averages
Level 18
1,532 SR
1,309 Elo+
Anubis
Anubis
JAVJASO7
Anubis
Level 11
God Stats
4W - 6L
1,454 SR
Queue Stats
5W - 7L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
Rikutamika
Baron Samedi
Level 15
God Stats
3W - 1L
1,754 SR
Queue Stats
14W - 17L
1,210 Elo+
Party 2
Bellona
Bellona
kiritoosann
Bellona
Level 27
God Stats
3W - 4L
1,386 SR
Queue Stats
23W - 27L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mika02
Cthulhu
17
2 / 5 / 10
12,163
640
7,811
25,472
15,513
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
Uftauner
Ao Kuang
17
9 / 9 / 3
13,696
721
17,352
21,526
5,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
3 / 5 / 8
12,799
674
14,327
16,136
5,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JAVJASO7
Anubis
16
14 / 5 / 4
13,614
717
26,721
19,934
10,955
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Rikutamika
Baron Samedi
14
3 / 6 / 9
11,727
617
15,571
16,278
14,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
kiritoosann
Bellona
16
2 / 4 / 13
11,934
628
10,811
21,049
23,219
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
45
14
Kills
19
19
Deaths
15
21
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anubis
JAVJASO7
Anubis
14
5
4
3.2
W
Cthulhu
Mika02
Cthulhu
2
5
10
1.4
L
Baron Samedi
Rikutamika
Baron Samedi
3
6
9
1.25
W
Ao Kuang
Uftauner
Ao Kuang
9
9
3
1.17
L
Bellona
kiritoosann
Bellona
2
4
13
2.13
W
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,490
Damage
53,103
63,134
Taken
57,261
26,268
Mitigated
48,978
16,334
Healing
14,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
JAVJASO7
Anubis
26,721
1,284
0
8,121
19,934
10,955
1,283
9,887
10,047
53,543
0
W
Cthulhu
Mika02
Cthulhu
7,811
165
1,262
6,656
25,472
15,513
426
19,182
6,290
35,098
0
L
Baron Samedi
Rikutamika
Baron Samedi
15,571
1,208
2,772
3,625
16,278
14,804
0
9,497
6,781
38,771
0
W
Ao Kuang
Uftauner
Ao Kuang
17,352
3,998
0
4,559
21,526
5,642
655
15,303
6,223
55,603
0
L
Bellona
kiritoosann
Bellona
10,811
1,666
0
442
21,049
23,219
907
5,954
15,095
6,215
29,468
W
14,327
4,285
0
3,857
16,136
5,113
1,853
10,218
5,918
0
53,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,658
Gold Earned
37,275
164
Minions Killed
170
10
Camps Cleared
2
976,434
Distance Traveled
919,600
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
13,614
717
54
3
0
281,576
0
W
Cthulhu
12,163
640
42
2
0
356,320
0
L
Baron Samedi
11,727
617
60
3
2
298,113
4
W
Ao Kuang
13,696
721
44
2
7
313,522
1
L
Bellona
11,934
628
56
3
0
339,911
2
W
Neith
12,799
674
78
4
3
306,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role