Player Matchup

Sobek
Sobek
DEDAD01
Sobek
Level 53
God Stats
2W - 0L
1,742 SR
Queue Stats
12W - 14L
1,448 Elo+
Party 1
Anubis
Anubis
Gaadslazer
Anubis
Level 24
God Stats
2W - 2L
1,244 SR
Queue Stats
31W - 34L
1,402 Elo+
Party 1
Tyr
Tyr
MUTAD0
Tyr
Level 29
God Stats
5W - 2L
1,547 SR
Queue Stats
8W - 13L
1,321 Elo+
Party 1
Horus
Horus
Woolaser
Horus
Level 14
God Stats
3W - 3L
1,528 SR
Queue Stats
26W - 28L
1,436 Elo+
Party 1
Fenrir
Fenrir
Woolazer
Fenrir
Level 29
God Stats
4W - 6L
1,378 SR
Queue Stats
46W - 50L
1,401 Elo+
Party 1
Team Averages
Level 30
1,488 SR
1,402 Elo+

VS

Team Averages
Level 17
1,453 SR
1,491 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BiotrainerBR
Merlin
Level 9
God Stats
3W - 4L
1,249 SR
Queue Stats
28W - 27L
1,484 Elo+
Solo
Thor
Thor
CheerfulLamb845
Thor
Level 21
God Stats
70W - 62L
1,566 SR
Queue Stats
120W - 107L
1,494 Elo+
Solo
Izanami
Izanami
gsntss
Izanami
Level 17
God Stats
48W - 37L
1,449 SR
Queue Stats
137W - 143L
1,476 Elo+
Solo
Ra
Ra
íLuke
Ra
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DEDAD01
Sobek
15
1 / 1 / 15
8,462
940
6,972
10,442
11,466
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Gaadslazer
Anubis
15
1 / 0 / 13
8,592
955
5,517
2,852
1,378
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tyr
MUTAD0
Tyr
15
1 / 0 / 11
8,342
927
5,708
5,819
5,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
Woolaser
Horus
15
1 / 0 / 14
8,644
960
2,012
6,144
6,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Woolazer
Fenrir
15
12 / 2 / 4
9,951
1,106
8,848
7,409
3,449
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

343

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 2 / 2
8,635
959
5,056
6,549
6,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
13
0 / 5 / 1
7,564
840
4,301
8,379
2,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 1
7,804
867
4,481
8,341
3,806
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Izanami
gsntss
Izanami
13
2 / 0 / 1
8,165
907
5,334
2,997
969
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ra
14
0 / 5 / 3
7,807
867
6,074
5,935
1,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
11
16
Kills
3
3
Deaths
16
57
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
2
1
L
Merlin
0
5
1
0.1
L
0
4
1
0.13
W
Sobek
DEDAD01
Sobek
1
1
15
8.5
W
Anubis
Gaadslazer
Anubis
1
0
13
7.5
W
Tyr
MUTAD0
Tyr
1
0
11
6.5
W
Horus
Woolaser
Horus
1
0
14
8
W
Fenrir
Woolazer
Fenrir
12
2
4
7
L
Izanami
gsntss
Izanami
2
0
1
2.5
L
Ra
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,057
Damage
25,246
32,666
Taken
32,201
28,630
Mitigated
15,686
11,050
Healing
5,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,056
475
1,583
2,069
6,549
6,045
0
2,534
3,801
7,429
0
L
Merlin
4,301
317
0
0
8,379
2,957
0
3,099
5,057
20,052
0
L
4,481
832
0
652
8,341
3,806
0
2,969
5,285
0
17,597
W
Sobek
DEDAD01
Sobek
6,972
393
0
769
10,442
11,466
0
4,353
5,329
12,471
0
W
Anubis
Gaadslazer
Anubis
5,517
910
0
857
2,852
1,378
0
768
2,084
21,390
0
W
Tyr
MUTAD0
Tyr
5,708
908
0
1,630
5,819
5,727
0
2,868
2,951
0
22,253
W
Horus
Woolaser
Horus
2,012
1,321
3,719
3,013
6,144
6,610
0
3,066
3,078
0
6,195
W
Fenrir
Woolazer
Fenrir
8,848
2,425
0
1,062
7,409
3,449
0
4,376
3,033
0
20,741
L
Izanami
gsntss
Izanami
5,334
3,482
0
0
2,997
969
0
1,785
1,164
0
14,037
L
Ra
6,074
705
553
463
5,935
1,909
0
2,102
3,747
18,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,991
Gold Earned
39,975
149
Minions Killed
132
3
Camps Cleared
3
922,802
Distance Traveled
627,044
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,635
959
4
0
1
125,418
3
L
Merlin
7,564
840
30
3
0
124,957
0
L
Thor
7,804
867
34
4
1
106,133
1
W
Sobek
8,462
940
15
2
1
181,783
1
W
Anubis
8,592
955
52
6
1
172,063
0
W
Tyr
8,342
927
44
5
0
192,172
0
W
Horus
8,644
960
14
2
0
187,763
0
W
Fenrir
9,951
1,106
24
3
1
189,021
0
L
Izanami
8,165
907
22
2
1
134,617
0
L
Ra
7,807
867
42
5
0
135,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role