Player Matchup

Fenrir
Fenrir
Belmah
Fenrir
Level 160
God Stats
7W - 2L
1,757 SR
Queue Stats
289W - 232L
1,699 Elo+
Party 1
Chang'e
Chang'e
Fludubuduhu
Chang'e
Level 160
God Stats
6W - 3L
1,655 SR
Queue Stats
248W - 201L
1,698 Elo+
Party 1
Anubis
Anubis
YumiScarlet
Anubis
Level 127
God Stats
5W - 3L
1,467 SR
Queue Stats
191W - 164L
1,678 Elo+
Party 1
Ymir
Ymir
ZVÏNG
Ymir
Level 153
God Stats
25W - 11L
1,660 SR
Queue Stats
226W - 179L
1,663 Elo+
Party 1
Medusa
Medusa
legreekth
Medusa
Level 29
God Stats
9W - 6L
1,784 SR
Queue Stats
79W - 42L
1,691 Elo+
Party 1
Team Averages
Level 126
1,664 SR
1,686 Elo+

VS

Team Averages
Level 34
1,358 SR
1,511 Elo+
Awilix
Awilix
AzuRNemesiS
Awilix
Level 42
God Stats
5W - 10L
1,535 SR
Queue Stats
266W - 241L
1,543 Elo+
Solo
Ra
Ra
Excalivers
Ra
Level 36
God Stats
0W - 4L
1,149 SR
Queue Stats
191W - 189L
1,547 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Nedorazymenie
Kumbhakarna
Level 39
God Stats
0W - 3L
1,232 SR
Queue Stats
64W - 73L
1,449 Elo+
Party 2
Thanatos
Thanatos
noxik11
Thanatos
Level 24
God Stats
0W - 2L
1,491 SR
Queue Stats
24W - 30L
1,437 Elo+
Party 2
Izanami
Izanami
plsnoflame123
Izanami
Level 29
God Stats
5W - 7L
1,385 SR
Queue Stats
117W - 107L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Belmah
Fenrir
15
6 / 2 / 9
8,861
591
8,122
9,097
7,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Fludubuduhu
Chang'e
15
8 / 1 / 10
8,959
597
11,992
9,461
3,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
15
10 / 3 / 4
9,283
619
10,642
8,734
4,842
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
ZVÏNG
Ymir
12
3 / 2 / 12
7,540
503
4,993
11,400
10,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
legreekth
Medusa
12
2 / 5 / 5
7,306
487
5,974
9,046
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
3 / 6 / 4
8,284
552
6,572
11,542
3,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
2 / 5 / 2
7,440
496
6,458
9,800
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Nedorazymenie
Kumbhakarna
10
0 / 7 / 4
6,685
446
2,808
15,855
10,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
noxik11
Thanatos
11
2 / 7 / 1
7,702
513
5,037
10,023
3,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
13
5 / 4 / 0
8,302
553
6,676
9,530
2,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
23
29
Kills
12
13
Deaths
29
40
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Awilix
3
6
4
0.83
W
Fenrir
Belmah
Fenrir
6
2
9
5.25
L
2
5
2
0.6
W
Chang'e
Fludubuduhu
Chang'e
8
1
10
13
L
Kumbhakarna
Nedorazymenie
Kumbhakarna
0
7
4
0.29
W
Anubis
10
3
4
4
W
Ymir
ZVÏNG
Ymir
3
2
12
4.5
W
Medusa
legreekth
Medusa
2
5
5
0.9
L
Thanatos
noxik11
Thanatos
2
7
1
0.36
L
Izanami
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,723
Damage
27,551
47,738
Taken
56,750
28,069
Mitigated
22,932
19,791
Healing
15,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
6,572
2,846
0
2,694
11,542
3,376
450
5,585
5,784
0
53,102
W
Fenrir
Belmah
Fenrir
8,122
2,409
0
4,045
9,097
7,506
398
914
8,109
267
38,047
L
6,458
522
662
2,038
9,800
3,152
0
6,245
3,506
42,215
0
W
Chang'e
Fludubuduhu
Chang'e
11,992
1,308
1,760
5,249
9,461
3,372
54
2,111
7,246
56,036
0
L
Kumbhakarna
Nedorazymenie
Kumbhakarna
2,808
815
0
1,794
15,855
10,375
0
7,910
7,849
12,789
0
W
Anubis
10,642
996
0
4,356
8,734
4,842
30
2,112
6,484
61,911
0
W
Ymir
ZVÏNG
Ymir
4,993
1,007
0
1,408
11,400
10,134
13
2,647
8,629
17,264
0
W
Medusa
legreekth
Medusa
5,974
2,965
0
2,973
9,046
2,215
0
1,040
8,004
0
48,268
L
Thanatos
noxik11
Thanatos
5,037
1,632
0
5,284
10,023
3,515
0
4,606
5,064
0
38,299
L
Izanami
6,676
4,873
0
2,808
9,530
2,514
237
3,548
5,887
0
60,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,949
Gold Earned
38,413
418
Minions Killed
407
0
Camps Cleared
0
1,373,100
Distance Traveled
1,357,152
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,284
552
111
7
0
304,077
4
W
Fenrir
8,861
591
90
6
0
283,362
1
L
Ra
7,440
496
68
5
0
274,039
2
W
Chang'e
8,959
597
102
7
0
311,340
5
L
Kumbhakarna
6,685
446
27
2
0
270,326
4
W
Anubis
9,283
619
121
8
0
239,846
5
W
Ymir
7,540
503
13
1
0
289,859
5
W
Medusa
7,306
487
92
6
0
248,693
2
L
Thanatos
7,702
513
80
5
0
264,164
2
L
Izanami
8,302
553
121
8
0
244,546
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role