Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
ElPxdriino-
Cu Chulainn
Gold II
Level 107
God Stats
31W - 20L
1,587 SR
Queue Stats
88W - 81L
1,401 MMR
Solo
Ullr
Ullr
Bronze III
HORDxSLAYER
Ullr
Bronze III
Level 108
God Stats
5W - 1L
1,500 SR
Queue Stats
16W - 1L
1,533 MMR
Party 1
Sol
Sol
Gold II
JEREMY321799
Sol
Gold II
Level 109
God Stats
3W - 5L
1,532 SR
Queue Stats
146W - 145L
1,456 MMR
Solo
Loki
Loki
Bronze III
JemJenova
Loki
Bronze III
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 28L
1,600 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,524 SR
1,498 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,493 SR
1,503 MMR
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum V
G00DANG
Charybdis
Platinum V
Level 148
God Stats
43W - 35L
1,525 SR
Queue Stats
297W - 297L
1,541 MMR
Solo
Fenrir
Fenrir
Gold I
Mr-MaLBaC
Fenrir
Gold I
Level 105
God Stats
4W - 5L
1,471 SR
Queue Stats
104W - 93L
1,539 MMR
Solo
Chaac
Chaac
Silver I
Zorkas123a
Chaac
Silver I
Level 109
God Stats
4W - 4L
1,659 SR
Queue Stats
9W - 17L
1,509 MMR
Party 2
Ares
Ares
Silver III
taka_45_GR
Ares
Silver III
Level 107
God Stats
0W - 1L
1,308 SR
Queue Stats
9W - 18L
1,426 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 0 / 4
5,715
572
3,177
5,528
3,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
ElPxdriino-
Cu Chulainn
11
0 / 1 / 0
5,842
584
5,868
6,755
4,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
16 / 2 / 4
7,706
771
14,681
6,222
2,053
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 0 / 0
6,517
652
6,245
5,037
1,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
11
9 / 0 / 6
7,169
717
7,578
4,370
1,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
GebGilgameshArtioMorgan Le FayPersephone

VS

Bans
ArachneTiamatKumbhakarnaAthenaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 12 / 1
5,304
530
1,272
9,568
2,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
G00DANG
Charybdis
8
0 / 3 / 0
4,696
470
2,489
7,030
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Mr-MaLBaC
Fenrir
5
0 / 10 / 0
4,130
413
1,560
9,920
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
9
1 / 1 / 0
5,145
515
3,625
9,827
3,803
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 5 / 0
5,344
534
1,585
9,927
4,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
31
Kills
3
3
Deaths
31
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
4
3
L
Merlin
 
Merlin
1
12
1
0.13
W
Cu Chulainn
ElPxdriino-
Cu Chulainn
0
1
0
0
L
Charybdis
G00DANG
Charybdis
0
3
0
0
W
16
2
4
9
W
5
0
0
5
W
Loki
9
0
6
12
L
Fenrir
Mr-MaLBaC
Fenrir
0
10
0
0
L
Chaac
1
1
0
1
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,549
Damage
10,531
27,912
Taken
46,272
12,928
Mitigated
15,194
11,163
Healing
11,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,177
132
345
2,464
5,528
3,822
174
714
4,814
17,201
0
L
Merlin
 
Merlin
1,272
93
0
121
9,568
2,322
0
0
9,568
13,979
0
W
Cu Chulainn
ElPxdriino-
Cu Chulainn
5,868
1,551
0
2,542
6,755
4,723
0
0
6,755
2,998
31,310
L
Charybdis
G00DANG
Charybdis
2,489
1,102
0
2,527
7,030
2,060
0
2,268
4,762
0
24,980
W
14,681
5,345
0
494
6,222
2,053
14
1,295
4,927
0
38,428
W
6,245
3,665
0
3,172
5,037
1,115
3,736
510
4,527
39,903
0
W
Loki
7,578
2,659
0
2,146
4,370
1,215
0
338
4,032
0
29,327
L
Fenrir
Mr-MaLBaC
Fenrir
1,560
642
0
1,543
9,920
2,526
0
148
9,772
0
14,089
L
Chaac
3,625
1,095
0
4,823
9,827
3,803
0
682
8,485
0
22,370
L
1,585
0
23
2,234
9,927
4,483
0
7,035
2,892
10,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,949
Gold Earned
24,619
292
Minions Killed
192
0
Camps Cleared
0
929,125
Distance Traveled
789,218
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,715
572
24
2
0
182,464
3
L
Merlin
5,304
530
30
3
0
146,743
2
W
Cu Chulainn
5,842
584
65
7
0
211,399
2
L
Charybdis
4,696
470
56
6
0
143,177
3
W
Ullr
7,706
771
60
6
0
167,633
1
W
Sol
6,517
652
80
8
0
174,914
0
W
Loki
7,169
717
63
6
0
192,715
1
L
Fenrir
4,130
413
34
3
0
162,932
1
L
Chaac
5,145
515
54
5
0
174,263
1
L
Ares
5,344
534
18
2
0
162,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role