Player Matchup

Bakasura
Bakasura
Arty Aikido
Bakasura
Level 52
God Stats
6W - 6L
1,467 SR
Queue Stats
127W - 112L
1,421 Elo+
Party 1
Izanami
Izanami
AudioBox
Izanami
Level 27
God Stats
9W - 10L
1,549 SR
Queue Stats
152W - 148L
1,617 Elo+
Party 2
Terra
Terra
Denchot
Terra
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
142W - 132L
1,630 Elo+
Party 2
Arachne
Arachne
Encore moi1537
Arachne
Level 3
God Stats
1W - 1L
1,671 SR
Queue Stats
3W - 2L
1,827 Elo+
Party 1
Hel
Hel
Koslovito
Hel
Level 7
God Stats
4W - 4L
1,387 SR
Queue Stats
18W - 18L
1,495 Elo+
Solo
Team Averages
Level 24
1,515 SR
1,598 Elo+

VS

Team Averages
Level 21
1,550 SR
1,564 Elo+
Izanami
Izanami
BaronBunBun
Izanami
Level 27
God Stats
2W - 1L
1,301 SR
Queue Stats
76W - 85L
1,505 Elo+
Party 3
Ra
Ra
Mirachelle
Ra
Level 27
God Stats
17W - 7L
1,776 SR
Queue Stats
57W - 50L
1,531 Elo+
Solo
Bellona
Bellona
YungZaka
Bellona
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
95W - 62L
1,775 Elo+
Solo
Jormungandr
Jormungandr
Zetajezu
Jormungandr
Level 27
God Stats
3W - 3L
1,452 SR
Queue Stats
88W - 84L
1,535 Elo+
Party 3
Hun Batz
Hun Batz
zuerr
Hun Batz
Level 15
God Stats
5W - 1L
1,721 SR
Queue Stats
29W - 22L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Arty Aikido
Bakasura
11
1 / 0 / 3
7,160
448
3,076
8,865
3,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
AudioBox
Izanami
11
2 / 2 / 1
6,906
432
5,517
8,127
2,766
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
Denchot
Terra
11
1 / 3 / 2
6,915
432
2,702
14,420
11,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 4 / 0
6,875
430
2,281
9,790
6,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 0
7,085
443
2,610
8,315
2,688
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BaronBunBun
Izanami
13
1 / 2 / 1
7,583
474
4,028
5,522
1,657
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 0 / 4
10,450
653
8,039
5,305
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
YungZaka
Bellona
18
2 / 0 / 1
10,215
638
9,591
8,126
6,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Zetajezu
Jormungandr
13
0 / 1 / 2
7,043
440
4,760
9,297
9,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
zuerr
Hun Batz
16
6 / 3 / 3
9,422
589
7,217
10,116
3,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
6
Kills
14
14
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Arty Aikido
Bakasura
1
0
3
2.5
L
Izanami
AudioBox
Izanami
2
2
1
1.25
W
Izanami
BaronBunBun
Izanami
1
2
1
0.75
L
Terra
Denchot
Terra
1
3
2
0.67
L
2
4
0
0.5
L
0
5
0
0
W
5
0
4
7
W
Bellona
YungZaka
Bellona
2
0
1
2.5
W
Jormungandr
Zetajezu
Jormungandr
0
1
2
1
W
Hun Batz
zuerr
Hun Batz
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,186
Damage
33,635
49,517
Taken
38,366
27,115
Mitigated
23,027
21,112
Healing
13,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Arty Aikido
Bakasura
3,076
1,805
0
3,312
8,865
3,995
144
1,344
7,521
0
27,106
L
Izanami
AudioBox
Izanami
5,517
4,107
0
2,384
8,127
2,766
1,017
3,170
4,534
0
44,744
W
Izanami
BaronBunBun
Izanami
4,028
2,102
0
1,193
5,522
1,657
513
786
4,736
0
49,984
L
Terra
Denchot
Terra
2,702
473
2,592
4,995
14,420
11,057
158
5,367
8,722
11,290
0
L
2,281
1,150
0
4,669
9,790
6,609
0
0
9,790
0
25,316
L
2,610
111
437
2,723
8,315
2,688
0
2,164
6,151
45,349
0
W
8,039
1,350
662
2,120
5,305
2,091
503
1,337
3,968
82,505
0
W
Bellona
YungZaka
Bellona
9,591
3,238
0
3,149
8,126
6,010
2,276
336
7,505
0
85,354
W
Jormungandr
Zetajezu
Jormungandr
4,760
901
0
2,730
9,297
9,567
166
1,691
7,536
36,074
0
W
Hun Batz
zuerr
Hun Batz
7,217
1,849
0
3,224
10,116
3,702
492
1,456
8,495
0
66,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,941
Gold Earned
44,713
323
Minions Killed
633
0
Camps Cleared
0
1,480,034
Distance Traveled
1,625,781
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,160
448
64
4
0
362,594
1
L
Izanami
6,906
432
83
5
0
295,097
2
W
Izanami
7,583
474
94
6
0
294,150
0
L
Terra
6,915
432
24
2
0
294,624
5
L
Arachne
6,875
430
54
3
0
218,185
2
L
Hel
7,085
443
98
6
0
309,534
0
W
Ra
10,450
653
168
11
0
325,703
3
W
Bellona
10,215
638
199
12
0
372,945
1
W
Jormungandr
7,043
440
62
4
0
282,018
1
W
Hun Batz
9,422
589
110
7
0
350,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role