Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
CrazyySniper
Hercules
Level 28
God Stats
2W - 0L
1,790 SR
Queue Stats
32W - 12L
1,717 Elo+
Solo
Sol
Sol
Exploziyah
Sol
Level 27
God Stats
5W - 0L
1,755 SR
Queue Stats
69W - 49L
1,577 Elo+
Solo
Sylvanus
Sylvanus
Gkhan78
Sylvanus
Level 20
God Stats
5W - 2L
1,681 SR
Queue Stats
42W - 32L
1,623 Elo+
Solo
Olorun
Olorun
Raptoritzer
Olorun
Level 25
God Stats
2W - 2L
1,423 SR
Queue Stats
129W - 122L
1,606 Elo+
Solo
Team Averages
Level 26
1,630 SR
1,605 Elo+

VS

Team Averages
Level 25
1,547 SR
1,603 Elo+
Chaac
Chaac
 
Chaac
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Noorgelmm
Hera
Level 23
God Stats
8W - 6L
1,678 SR
Queue Stats
35W - 31L
1,649 Elo+
Solo
Neith
Neith
TaxiAdi23
Neith
Level 29
God Stats
2W - 2L
1,568 SR
Queue Stats
83W - 62L
1,665 Elo+
Solo
Nemesis
Nemesis
zXSapphiraXz
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,665 Elo+
Party 1
Persephone
Persephone
zXzZuuri27zXz
Persephone
Level 45
God Stats
3W - 5L
1,491 SR
Queue Stats
266W - 259L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
4 / 3 / 2
7,969
613
5,050
9,742
4,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
CrazyySniper
Hercules
12
5 / 0 / 7
7,766
597
5,994
10,629
7,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
7 / 0 / 5
9,155
704
5,525
6,225
2,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
Gkhan78
Sylvanus
13
2 / 3 / 0
7,477
575
5,668
11,185
12,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
13
2 / 2 / 4
7,992
615
4,268
10,339
3,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
6 / 1 / 1
9,103
700
12,306
10,123
7,928
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hera
9
0 / 6 / 0
5,581
429
3,357
6,324
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
TaxiAdi23
Neith
8
0 / 3 / 0
5,401
415
2,891
5,173
1,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
zXSapphiraXz
Nemesis
10
1 / 5 / 2
6,236
480
3,565
8,220
2,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Persephone
zXzZuuri27zXz
Persephone
9
1 / 5 / 2
6,409
493
4,598
7,488
2,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
20
Kills
8
8
Deaths
20
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
3
2
1.67
L
Chaac
 
Chaac
6
1
1
6.5
W
Hercules
CrazyySniper
Hercules
5
0
7
8.5
W
7
0
5
9.5
W
Sylvanus
Gkhan78
Sylvanus
2
3
0
0.67
L
Hera
0
6
0
0
W
Olorun
2
2
4
2
L
Neith
TaxiAdi23
Neith
0
3
0
0
L
Nemesis
zXSapphiraXz
Nemesis
1
5
2
0.4
L
Persephone
zXzZuuri27zXz
Persephone
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,505
Damage
26,717
48,120
Taken
37,328
30,092
Mitigated
15,774
24,142
Healing
7,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,050
3,044
0
3,716
9,742
4,354
159
2,151
7,445
0
37,239
L
Chaac
 
Chaac
12,306
2,955
0
4,835
10,123
7,928
0
4,556
4,927
0
69,239
W
Hercules
CrazyySniper
Hercules
5,994
2,242
0
4,266
10,629
7,017
277
2,019
8,374
0
36,129
W
5,525
2,425
0
4,611
6,225
2,771
2,840
661
5,452
53,850
0
W
Sylvanus
Gkhan78
Sylvanus
5,668
1,155
72
5,422
11,185
12,302
214
203
10,952
36,961
7,135
L
Hera
3,357
1,095
0
643
6,324
1,491
0
3,199
2,915
24,643
0
W
Olorun
4,268
2,592
365
5,690
10,339
3,648
1,688
2,259
7,942
53,847
0
L
Neith
TaxiAdi23
Neith
2,891
909
0
701
5,173
1,640
0
1,520
3,653
0
25,569
L
Nemesis
zXSapphiraXz
Nemesis
3,565
1,130
0
631
8,220
2,531
0
3,278
4,791
0
32,845
L
Persephone
zXzZuuri27zXz
Persephone
4,598
992
0
1,164
7,488
2,184
0
2,426
4,857
30,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,359
Gold Earned
32,730
463
Minions Killed
375
0
Camps Cleared
0
1,220,299
Distance Traveled
1,261,858
19
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,969
613
77
6
0
247,648
4
L
Chaac
9,103
700
158
12
0
285,248
6
W
Hercules
7,766
597
49
4
0
277,826
4
W
Sol
9,155
704
122
9
0
245,841
3
W
Sylvanus
7,477
575
98
8
0
213,906
4
L
Hera
5,581
429
58
4
0
240,313
9
W
Olorun
7,992
615
117
9
0
235,078
4
L
Neith
5,401
415
43
3
0
234,341
3
L
Nemesis
6,236
480
61
5
0
267,731
6
L
Persephone
6,409
493
55
4
0
234,225
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role