Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
AbledChart79273
Sol
Level 6
God Stats
6W - 5L
1,336 SR
Queue Stats
43W - 38L
1,410 Elo+
Solo
Rama
Rama
Patrono_God
Rama
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Charybdis
Charybdis
Thor_Odyn_Sama
Charybdis
Level 6
God Stats
4W - 3L
1,242 SR
Queue Stats
8W - 8L
1,390 Elo+
Solo
Ao Kuang
Ao Kuang
olavoDamorzzMGA
Ao Kuang
Level 16
God Stats
3W - 5L
1,315 SR
Queue Stats
11W - 32L
1,141 Elo+
Party 1
Team Averages
Level 13
1,379 SR
1,388 Elo+

VS

Team Averages
Level 13
1,471 SR
1,317 Elo+
Da Ji
Da Ji
Akin0 2678
Da Ji
Level 26
God Stats
14W - 17L
1,581 SR
Queue Stats
117W - 114L
1,478 Elo+
Solo
Osiris
Osiris
Caiolikous
Osiris
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,299 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
hibrido_cobicado
Ah Muzen Cab
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 62L
1,319 Elo+
Solo
Neith
Neith
nene_msn-990
Neith
Level 4
God Stats
2W - 3L
1,273 SR
Queue Stats
3W - 7L
988 Elo+
Solo
Artemis
Artemis
roronoa_zoro890
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
3 / 3 / 6
8,037
502
3,153
10,022
12,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
18 / 4 / 4
11,210
701
18,040
16,166
5,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
11 / 1 / 6
11,055
691
9,520
10,298
3,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
Thor_Odyn_Sama
Charybdis
16
11 / 3 / 7
10,544
659
10,516
10,661
4,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
9
0 / 6 / 4
6,751
422
459
7,516
1,950
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
16
14 / 4 / 0
10,492
656
12,997
12,287
5,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
Caiolikous
Osiris
12
1 / 8 / 3
7,249
453
2,840
10,981
7,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
hibrido_cobicado
Ah Muzen Cab
10
0 / 10 / 1
6,608
413
1,366
9,858
2,739
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 12 / 2
6,391
399
4,829
10,103
2,850
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 11 / 3
7,176
449
7,270
11,694
2,821
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
43
Kills
16
17
Deaths
45
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
3
6
2
W
18
4
4
5
L
Da Ji
14
4
0
3.5
L
Osiris
Caiolikous
Osiris
1
8
3
0.31
W
11
1
6
14
W
Charybdis
Thor_Odyn_Sama
Charybdis
11
3
7
4.83
L
Ah Muzen Cab
hibrido_cobicado
Ah Muzen Cab
0
10
1
0.05
L
0
12
2
0.08
W
Ao Kuang
0
6
4
0.33
L
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,688
Damage
29,302
54,663
Taken
54,923
27,780
Mitigated
21,074
19,451
Healing
5,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,153
1,032
273
2,263
10,022
12,043
586
0
10,022
13,639
0
W
18,040
7,098
0
8,879
16,166
5,618
3,341
0
16,166
66,967
0
L
Da Ji
12,997
3,098
0
3,683
12,287
5,446
1,584
3,604
8,683
0
59,249
L
Osiris
Caiolikous
Osiris
2,840
807
0
416
10,981
7,218
911
3,944
7,037
0
24,905
W
9,520
7,791
0
5,282
10,298
3,641
1,307
60
10,238
0
98,048
W
Charybdis
Thor_Odyn_Sama
Charybdis
10,516
5,070
0
1,824
10,661
4,528
358
0
10,661
0
64,159
L
Ah Muzen Cab
hibrido_cobicado
Ah Muzen Cab
1,366
587
0
760
9,858
2,739
1,681
4,075
5,783
0
23,731
L
4,829
2,321
0
253
10,103
2,850
530
5,884
4,219
0
21,524
W
Ao Kuang
459
29
0
930
7,516
1,950
0
0
7,516
14,775
0
L
7,270
4,360
0
612
11,694
2,821
0
4,145
7,549
0
26,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,597
Gold Earned
37,916
426
Minions Killed
294
0
Camps Cleared
0
1,362,960
Distance Traveled
1,302,230
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,037
502
24
2
0
253,855
3
W
Sol
11,210
701
117
7
0
279,959
0
L
Da Ji
10,492
656
102
6
0
294,389
2
L
Osiris
7,249
453
52
3
0
314,227
1
W
Rama
11,055
691
153
10
0
309,273
1
W
Charybdis
10,544
659
107
7
0
285,163
1
L
Ah Muzen Cab
6,608
413
47
3
0
210,856
0
L
Neith
6,391
399
38
2
0
217,136
1
W
Ao Kuang
6,751
422
25
2
0
234,710
0
L
Artemis
7,176
449
55
3
0
265,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role