Player Matchup

Chaac
Chaac
Platinum IV
Avp726
Chaac
Platinum IV
Level 153
God Stats
56W - 33L
1,818 SR
Queue Stats
318W - 298L
1,796 MMR
Solo
Artemis
Artemis
Platinum IV
Clapmedaddy
Artemis
Platinum IV
Level 159
God Stats
8W - 6L
1,768 SR
Queue Stats
346W - 334L
1,803 MMR
Solo
Janus
Janus
Platinum IV
Machinehead21
Janus
Platinum IV
Level 124
God Stats
18W - 17L
1,578 SR
Queue Stats
836W - 862L
1,809 MMR
Solo
Bacchus
Bacchus
Platinum IV
Shoriwebo
Bacchus
Platinum IV
Level 125
God Stats
4W - 0L
1,807 SR
Queue Stats
630W - 620L
1,700 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum I
innocentrabbit
Ah Muzen Cab
Platinum I
Level 124
God Stats
16W - 7L
1,727 SR
Queue Stats
240W - 228L
2,022 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,740 SR
1,826 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,589 SR
1,828 MMR
Osiris
Osiris
Platinum III
ShadowCzar
Osiris
Platinum III
Level 160
God Stats
14W - 21L
1,519 SR
Queue Stats
403W - 408L
1,862 MMR
Solo
Mercury
Mercury
Gold II
TeslaModelX
Mercury
Gold II
Level 126
God Stats
9W - 19L
1,486 SR
Queue Stats
185W - 179L
1,599 MMR
Solo
Cupid
Cupid
Diamond II
Th3GAWD
Cupid
Diamond II
Level 145
God Stats
5W - 4L
1,699 SR
Queue Stats
150W - 164L
2,349 MMR
Solo
Scylla
Scylla
Gold III
TwAstrong
Scylla
Gold III
Level 146
God Stats
0W - 1L
1,729 SR
Queue Stats
217W - 225L
1,612 MMR
Solo
Xing Tian
Xing Tian
Gold I
insoliptico
Xing Tian
Gold I
Level 159
God Stats
2W - 3L
1,513 SR
Queue Stats
336W - 345L
1,717 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Avp726
Chaac
17
6 / 0 / 1
10,004
625
6,216
8,562
4,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
Clapmedaddy
Artemis
16
6 / 4 / 3
9,746
609
12,619
12,290
4,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 0 / 4
9,499
594
7,137
7,072
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Shoriwebo
Bacchus
15
5 / 1 / 7
9,060
566
6,854
8,862
8,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
innocentrabbit
Ah Muzen Cab
16
3 / 2 / 2
9,397
587
8,692
11,773
4,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
TiamatArtioMorgan Le FayOdinAthena

VS

Bans
GebRavanaSobekSusanoYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ShadowCzar
Osiris
15
2 / 3 / 0
8,763
548
4,243
12,976
9,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
TeslaModelX
Mercury
13
2 / 7 / 3
8,055
503
8,165
12,226
3,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cupid
Th3GAWD
Cupid
14
2 / 7 / 0
8,237
515
4,216
11,501
2,663
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
TwAstrong
Scylla
14
0 / 2 / 1
7,964
498
5,030
9,640
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
insoliptico
Xing Tian
11
1 / 3 / 2
7,494
468
5,073
15,238
15,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
22
Kills
7
7
Deaths
22
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
Avp726
Chaac
6
0
1
6.5
W
Artemis
Clapmedaddy
Artemis
6
4
3
1.88
W
2
0
4
4
L
Osiris
ShadowCzar
Osiris
2
3
0
0.67
W
Bacchus
Shoriwebo
Bacchus
5
1
7
8.5
L
Mercury
TeslaModelX
Mercury
2
7
3
0.5
L
Cupid
Th3GAWD
Cupid
2
7
0
0.29
L
Scylla
TwAstrong
Scylla
0
2
1
0.25
W
Ah Muzen Cab
innocentrabbit
Ah Muzen Cab
3
2
2
2
L
Xing Tian
insoliptico
Xing Tian
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,518
Damage
26,727
48,559
Taken
61,581
24,453
Mitigated
34,515
20,660
Healing
12,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Avp726
Chaac
6,216
1,362
0
6,879
8,562
4,882
560
1,944
6,618
0
74,919
W
Artemis
Clapmedaddy
Artemis
12,619
5,199
0
4,418
12,290
4,022
0
2,207
10,027
0
70,558
W
7,137
83
0
2,275
7,072
2,580
0
2,876
4,196
75,808
0
L
Osiris
ShadowCzar
Osiris
4,243
1,531
0
5,274
12,976
9,316
768
2,061
10,873
0
53,232
W
Bacchus
Shoriwebo
Bacchus
6,854
1,359
0
1,969
8,862
8,194
0
2,663
6,199
25,812
0
L
Mercury
TeslaModelX
Mercury
8,165
3,573
0
603
12,226
3,940
0
2,266
9,832
0
53,294
L
Cupid
Th3GAWD
Cupid
4,216
1,821
134
2,065
11,501
2,663
0
1,129
10,372
0
51,782
L
Scylla
TwAstrong
Scylla
5,030
979
44
2,485
9,640
2,652
0
2,468
7,034
61,098
0
W
Ah Muzen Cab
innocentrabbit
Ah Muzen Cab
8,692
3,266
0
5,119
11,773
4,775
1,262
484
11,289
0
73,780
L
Xing Tian
insoliptico
Xing Tian
5,073
367
0
1,748
15,238
15,944
0
5,545
9,479
20,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,706
Gold Earned
40,513
587
Minions Killed
475
0
Camps Cleared
0
1,678,723
Distance Traveled
1,544,283
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,004
625
145
9
0
393,186
5
W
Artemis
9,746
609
117
7
0
263,193
4
W
Janus
9,499
594
147
9
0
378,367
8
L
Osiris
8,763
548
122
8
0
303,025
6
W
Bacchus
9,060
566
37
2
0
314,451
7
L
Mercury
8,055
503
102
6
0
336,134
3
L
Cupid
8,237
515
106
7
0
283,099
3
L
Scylla
7,964
498
124
8
0
312,134
3
W
Ah Muzen Cab
9,397
587
141
9
0
329,526
3
L
Xing Tian
7,494
468
21
1
0
309,891
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role