Player Matchup

Merlin
Merlin
BeatinShmeet
Merlin
Level 121
God Stats
5W - 1L
1,618 SR
Queue Stats
34W - 23L
1,544 Elo+
Party 2
Ymir
Ymir
Choke Beef
Ymir
Level 47
God Stats
11W - 1L
1,364 SR
Queue Stats
42W - 33L
1,478 Elo+
Party 2
Danzaburou
Danzaburou
Tommy453
Danzaburou
Level 67
God Stats
32W - 28L
1,594 SR
Queue Stats
110W - 127L
1,441 Elo+
Solo
Team Averages
Level 78
1,525 SR
1,488 Elo+

VS

Team Averages
Level 98
1,608 SR
1,437 Elo+
Da Ji
Da Ji
ShreddedIettuce
Da Ji
Level 117
God Stats
2W - 1L
1,963 SR
Queue Stats
83W - 102L
1,429 Elo+
Party 1
Chronos
Chronos
noahp21
Chronos
Level 91
God Stats
1W - 5L
1,362 SR
Queue Stats
77W - 72L
1,414 Elo+
Party 1
Ymir
Ymir
omarazul1
Ymir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
7 / 7 / 7
10,448
804
10,884
10,736
3,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 6 / 14
10,881
837
6,498
17,438
15,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Tommy453
Danzaburou
16
10 / 3 / 9
11,654
896
17,550
10,891
4,048
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 11 / 4
9,892
761
12,445
15,317
10,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
noahp21
Chronos
13
5 / 4 / 6
9,240
711
9,658
14,358
5,354
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
12
1 / 6 / 13
8,611
662
8,752
15,574
12,699
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
38
21
Kills
15
16
Deaths
21
30
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
7
7
7
1.5
W
4
6
14
1.83
L
9
11
4
1
W
Danzaburou
Tommy453
Danzaburou
10
3
9
4.83
L
Chronos
noahp21
Chronos
5
4
6
2
L
Ymir
1
6
13
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,932
Damage
30,855
39,065
Taken
45,249
23,003
Mitigated
29,039
8,221
Healing
5,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
10,884
385
186
1,139
10,736
3,632
904
3,650
7,086
32,539
0
W
6,498
639
0
2,664
17,438
15,323
140
10,197
7,241
18,489
0
L
12,445
3,690
0
220
15,317
10,986
0
6,497
8,820
0
24,578
W
Danzaburou
Tommy453
Danzaburou
17,550
9,769
890
3,342
10,891
4,048
1,510
4,742
6,149
0
36,512
L
Chronos
noahp21
Chronos
9,658
2,320
0
2,865
14,358
5,354
160
7,084
7,274
34,163
0
L
Ymir
8,752
1,302
773
1,619
15,574
12,699
0
4,464
11,110
24,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,983
Gold Earned
27,743
130
Minions Killed
133
4
Camps Cleared
7
606,284
Distance Traveled
554,807
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,448
804
49
4
2
176,897
1
W
Ymir
10,881
837
30
2
1
201,990
1
L
Da Ji
9,892
761
25
2
2
166,186
1
W
Danzaburou
11,654
896
51
4
1
227,397
2
L
Chronos
9,240
711
77
6
4
205,539
4
L
Ymir
8,611
662
31
2
1
183,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role