Player Matchup

Geb
Geb
 
Geb
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
TrophocSquire20
Awilix
Level 93
God Stats
1W - 1L
1,528 SR
Queue Stats
117W - 131L
1,405 Elo+
Party 1
Zhong Kui
Zhong Kui
osamaprncs
Zhong Kui
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,558 Elo+
Party 1
Team Averages
Level 57
1,509 SR
1,487 Elo+

VS

Team Averages
Level 15
1,305 SR
1,263 Elo+
Neith
Neith
LetVenom123
Neith
Level 29
God Stats
7W - 21L
1,389 SR
Queue Stats
20W - 52L
1,130 Elo+
Party 2
Ares
Ares
Lil stray216
Ares
Level 13
God Stats
0W - 2L
1,027 SR
Queue Stats
0W - 4L
1,160 Elo+
Solo
Ra
Ra
RangedMoon2915
Ra
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
4 / 1 / 17
10,490
807
6,187
16,789
15,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
9 / 2 / 9
10,235
787
11,167
9,032
3,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
osamaprncs
Zhong Kui
15
11 / 0 / 11
10,586
814
11,955
14,909
14,859
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
8,028
618
9,304
11,054
3,737
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

10
1 / 8 / 1
7,684
591
1,474
12,425
4,693
10
1 / 10 / 1
7,876
606
3,601
12,212
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
5
24
Kills
3
3
Deaths
24
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
1
17
12.5
L
1
6
0
0.17
L
1
8
1
0.19
L
1
10
1
0.15
W
9
2
9
6.75
W
Zhong Kui
osamaprncs
Zhong Kui
11
0
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,309
Damage
14,379
40,730
Taken
35,691
34,371
Mitigated
11,748
11,973
Healing
952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,187
452
908
3,657
16,789
15,783
219
2,781
12,846
14,947
0
L
9,304
4,071
0
894
11,054
3,737
0
6,239
4,815
0
38,555
L
1,474
23
0
0
12,425
4,693
0
7,177
5,248
2,023
0
L
3,601
518
0
58
12,212
3,318
0
5,078
7,134
9,289
0
W
11,167
4,095
466
1,935
9,032
3,729
911
1,007
6,594
0
41,525
W
Zhong Kui
osamaprncs
Zhong Kui
11,955
1,665
0
5,007
14,909
14,859
715
1,961
12,620
35,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,311
Gold Earned
23,588
126
Minions Killed
61
10
Camps Cleared
1
723,873
Distance Traveled
441,776
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,490
807
23
2
1
252,594
0
L
Neith
8,028
618
47
4
1
155,727
1
L
Ares
7,684
591
2
0
0
164,458
0
L
Ra
7,876
606
12
1
0
121,591
0
W
Awilix
10,235
787
51
4
8
262,482
1
W
Zhong Kui
10,586
814
52
4
1
208,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role