Player Matchup

Set
Set
BIGLITTLEGIRLBOY
Set
Level 68
God Stats
37W - 27L
1,689 SR
Queue Stats
446W - 314L
1,713 Elo+
Party 1
Merlin
Merlin
TTempoV
Merlin
Level 25
God Stats
15W - 19L
1,527 SR
Queue Stats
43W - 46L
1,561 Elo+
Party 3
Bellona
Bellona
TypicalEgirlOwO
Bellona
Level 27
God Stats
0W - 2L
1,328 SR
Queue Stats
166W - 128L
1,654 Elo+
Party 1
Yemoja
Yemoja
ZebraMain
Yemoja
Level 5
God Stats
5W - 2L
1,500 SR
Queue Stats
17W - 10L
1,674 Elo+
Party 1
The Morrigan
The Morrigan
kuronimo
The Morrigan
Level 28
God Stats
3W - 4L
1,594 SR
Queue Stats
69W - 74L
1,591 Elo+
Party 3
Team Averages
Level 31
1,528 SR
1,639 Elo+

VS

Team Averages
Level 21
1,655 SR
1,563 Elo+
Poseidon
Poseidon
Boatingeel
Poseidon
Level 26
God Stats
11W - 5L
1,635 SR
Queue Stats
67W - 53L
1,547 Elo+
Party 2
Skadi
Skadi
IEATbrass7682
Skadi
Level 18
God Stats
18W - 13L
1,581 SR
Queue Stats
30W - 35L
1,461 Elo+
Solo
Kuzenbo
Kuzenbo
IMThecarringnow
Kuzenbo
Level 14
God Stats
6W - 5L
1,785 SR
Queue Stats
86W - 42L
1,709 Elo+
Solo
Jormungandr
Jormungandr
KaFrizz
Jormungandr
Level 23
God Stats
36W - 22L
1,690 SR
Queue Stats
46W - 31L
1,571 Elo+
Party 2
Ullr
Ullr
YourighytDxildo
Ullr
Level 26
God Stats
21W - 15L
1,581 SR
Queue Stats
67W - 65L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 4
9,202
511
6,879
19,163
13,948
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
TTempoV
Merlin
14
5 / 8 / 2
8,913
495
9,349
11,763
3,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 1
7,452
414
7,567
14,590
8,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
ZebraMain
Yemoja
12
1 / 6 / 7
7,850
436
7,421
16,531
12,897
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

The Morrigan
kuronimo
The Morrigan
15
2 / 3 / 4
9,579
532
5,849
9,444
2,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Boatingeel
Poseidon
17
9 / 2 / 4
10,926
607
10,564
9,730
3,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
13 / 2 / 5
11,790
655
17,054
10,909
5,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
2 / 2 / 8
10,267
570
15,017
16,630
19,274
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
KaFrizz
Jormungandr
14
2 / 1 / 6
9,079
504
5,614
10,929
9,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 3 / 5
7,950
442
6,465
8,669
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
54
10
Kills
26
26
Deaths
10
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Poseidon
Boatingeel
Poseidon
9
2
4
5.5
W
13
2
5
7.75
W
2
2
8
3
W
Jormungandr
KaFrizz
Jormungandr
2
1
6
5
L
Merlin
TTempoV
Merlin
5
8
2
0.75
L
1
4
1
0.38
W
0
3
5
0.83
L
Yemoja
ZebraMain
Yemoja
1
6
7
0.75
L
The Morrigan
kuronimo
The Morrigan
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,065
Damage
54,714
71,491
Taken
56,867
42,273
Mitigated
41,033
19,026
Healing
13,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,879
3,007
0
4,722
19,163
13,948
0
8,284
10,755
0
59,953
W
Poseidon
Boatingeel
Poseidon
10,564
1,416
0
3,558
9,730
3,555
256
5,330
3,938
65,313
0
W
17,054
7,053
0
2,608
10,909
5,414
7,582
3,709
7,084
0
91,754
W
15,017
4,384
0
4,849
16,630
19,274
394
4,892
11,531
62,557
0
W
Jormungandr
KaFrizz
Jormungandr
5,614
2,123
0
1,445
10,929
9,630
606
4,933
5,920
32,021
0
L
Merlin
TTempoV
Merlin
9,349
423
50
2,000
11,763
3,882
132
7,357
4,126
41,366
0
L
7,567
1,798
0
3,290
14,590
8,648
39
3,376
11,132
2,600
39,738
W
6,465
2,918
0
1,076
8,669
3,160
132
3,537
5,084
0
37,940
L
Yemoja
ZebraMain
Yemoja
7,421
2,325
3,350
2,471
16,531
12,897
0
7,856
8,381
25,086
0
L
The Morrigan
kuronimo
The Morrigan
5,849
981
0
3,143
9,444
2,898
114
3,468
5,902
49,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,996
Gold Earned
50,012
414
Minions Killed
506
0
Camps Cleared
0
1,672,838
Distance Traveled
1,788,063
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,202
511
114
6
0
339,933
0
W
Poseidon
10,926
607
112
6
0
386,905
0
W
Skadi
11,790
655
165
9
0
348,894
5
W
Kuzenbo
10,267
570
99
6
0
377,244
2
W
Jormungandr
9,079
504
63
4
0
357,195
4
L
Merlin
8,913
495
85
5
0
315,646
1
L
Bellona
7,452
414
77
4
0
357,467
0
W
Ullr
7,950
442
67
4
0
317,825
4
L
Yemoja
7,850
436
41
2
0
305,218
0
L
The Morrigan
9,579
532
97
5
0
354,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role