Player Matchup

Khepri
Khepri
 
Khepri
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AkaashSSJBLU
Merlin
Level 28
God Stats
2W - 3L
1,320 SR
Queue Stats
51W - 90L
1,352 Elo+
Solo
Charybdis
Charybdis
JustFF15
Charybdis
Level 29
God Stats
2W - 2L
1,548 SR
Queue Stats
57W - 61L
1,446 Elo+
Party 1
Bellona
Bellona
elita2
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Fenrir
Fenrir
floppyfeet
Fenrir
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
44W - 44L
1,362 Elo+
Solo
Team Averages
Level 22
1,474 SR
1,432 Elo+

VS

Team Averages
Level 16
1,444 SR
1,354 Elo+
Sun Wukong
Sun Wukong
DonutYo
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,167 Elo+
Solo
Camazotz
Camazotz
NickTroll403
Camazotz
Level 27
God Stats
8W - 13L
1,381 SR
Queue Stats
92W - 100L
1,529 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SirDlngus
Morgan Le Fay
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
gyorge22
Rama
Level 27
God Stats
2W - 4L
1,429 SR
Queue Stats
57W - 94L
1,268 Elo+
Party 2
Chang'e
Chang'e
murray1472
Chang'e
Level 17
God Stats
9W - 7L
1,409 SR
Queue Stats
30W - 45L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
1 / 0 / 18
10,326
492
5,653
10,007
11,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
17
5 / 6 / 9
11,162
532
11,514
12,649
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
JustFF15
Charybdis
18
13 / 1 / 7
12,298
586
22,786
11,610
4,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
elita2
Bellona
12
1 / 11 / 10
8,950
426
5,401
17,037
14,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
floppyfeet
Fenrir
18
13 / 3 / 5
12,766
608
13,661
16,704
6,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DonutYo
Sun Wukong
11
0 / 9 / 5
7,476
356
8,816
15,951
13,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Camazotz
NickTroll403
Camazotz
20
9 / 4 / 3
12,547
597
14,536
23,955
10,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
SirDlngus
Morgan Le Fay
15
6 / 5 / 2
10,087
480
12,751
14,476
5,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
13
1 / 4 / 0
8,304
395
2,086
10,483
3,358
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
murray1472
Chang'e
13
5 / 11 / 5
9,365
446
13,707
23,922
7,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
36
33
Kills
21
21
Deaths
33
49
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
0
18
10
W
Merlin
5
6
9
1.58
L
Sun Wukong
DonutYo
Sun Wukong
0
9
5
0.28
W
Charybdis
JustFF15
Charybdis
13
1
7
16.5
L
Camazotz
NickTroll403
Camazotz
9
4
3
2.63
L
Morgan Le Fay
SirDlngus
Morgan Le Fay
6
5
2
1.4
W
Bellona
elita2
Bellona
1
11
10
0.55
W
Fenrir
floppyfeet
Fenrir
13
3
5
5.17
L
Rama
1
4
0
0.25
L
Chang'e
murray1472
Chang'e
5
11
5
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,015
Damage
51,896
68,007
Taken
88,787
42,498
Mitigated
40,735
11,924
Healing
27,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
5,653
1,531
0
1,258
10,007
11,619
701
4,633
4,899
21,123
0
W
Merlin
11,514
1,107
0
3,158
12,649
5,224
2,341
7,025
5,384
72,586
0
L
Sun Wukong
DonutYo
Sun Wukong
8,816
1,374
0
1,589
15,951
13,217
0
5,245
10,706
6,316
17,112
W
Charybdis
JustFF15
Charybdis
22,786
13,937
0
6,020
11,610
4,934
5,230
2,324
8,932
0
89,434
L
Camazotz
NickTroll403
Camazotz
14,536
5,586
0
13,753
23,955
10,384
0
2,369
21,586
0
114,024
L
Morgan Le Fay
SirDlngus
Morgan Le Fay
12,751
1,657
0
3,300
14,476
5,824
325
2,319
12,157
51,662
0
W
Bellona
elita2
Bellona
5,401
2,195
0
368
17,037
14,655
132
8,266
8,326
5,961
11,853
W
Fenrir
floppyfeet
Fenrir
13,661
3,880
0
1,120
16,704
6,066
0
5,977
10,588
0
57,552
L
Rama
2,086
964
82
2,335
10,483
3,358
1,199
1,196
9,287
0
43,742
L
Chang'e
murray1472
Chang'e
13,707
2,006
457
5,803
23,922
7,952
138
8,164
15,758
54,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,502
Gold Earned
47,779
408
Minions Killed
459
0
Camps Cleared
0
1,898,219
Distance Traveled
1,797,751
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,326
492
30
1
0
395,753
5
W
Merlin
11,162
532
131
6
0
326,190
1
L
Sun Wukong
7,476
356
32
2
0
376,320
3
W
Charybdis
12,298
586
133
6
0
385,200
3
L
Camazotz
12,547
597
190
9
0
408,702
5
L
Morgan Le Fay
10,087
480
81
4
0
344,211
2
W
Bellona
8,950
426
22
1
0
346,284
0
W
Fenrir
12,766
608
92
4
0
444,792
2
L
Rama
8,304
395
76
4
0
343,770
0
L
Chang'e
9,365
446
80
4
0
324,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role