Player Matchup

Ymir
Ymir
AnthonyOnkeyss
Ymir
Level 17
God Stats
19W - 6L
1,775 SR
Queue Stats
25W - 14L
1,651 Elo+
Solo
Osiris
Osiris
HissyLyssy6
Osiris
Level 23
God Stats
2W - 3L
1,836 SR
Queue Stats
55W - 38L
1,650 Elo+
Solo
Artemis
Artemis
Sweetpoisons944
Artemis
Level 13
God Stats
3W - 2L
1,561 SR
Queue Stats
7W - 6L
1,506 Elo+
Solo
Mercury
Mercury
loweu-Takes-Wall
Mercury
Level 29
God Stats
1W - 1L
1,515 SR
Queue Stats
48W - 34L
1,556 Elo+
Solo
Tiamat
Tiamat
oGxLucifer
Tiamat
Level 26
God Stats
7W - 4L
1,625 SR
Queue Stats
33W - 33L
1,521 Elo+
Solo
Team Averages
Level 22
1,662 SR
1,577 Elo+

VS

Team Averages
Level 16
1,497 SR
1,535 Elo+
Tiamat
Tiamat
IHateThready
Tiamat
Level 29
God Stats
5W - 2L
1,656 SR
Queue Stats
118W - 97L
1,582 Elo+
Solo
Set
Set
Jose6083
Set
Level 16
God Stats
0W - 1L
1,309 SR
Queue Stats
11W - 9L
1,483 Elo+
Solo
Danzaburou
Danzaburou
Keveffect
Danzaburou
Level 29
God Stats
28W - 27L
1,519 SR
Queue Stats
157W - 188L
1,463 Elo+
Solo
Ymir
Ymir
TurboRobot8555
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,658 Elo+
Solo
Guan Yu
Guan Yu
sulik14
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 3
5,487
549
2,394
4,524
2,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
12
9 / 1 / 0
7,360
736
6,862
5,858
3,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
2 / 0 / 0
4,893
489
1,101
2,049
393
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
1 / 1 / 5
5,850
585
3,080
7,078
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
oGxLucifer
Tiamat
12
4 / 0 / 4
6,663
666
5,806
4,076
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 2 / 0
4,920
492
613
3,706
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 0
5,525
553
1,399
4,881
2,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Keveffect
Danzaburou
10
0 / 1 / 0
5,684
568
2,002
4,567
1,405
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 7 / 0
4,151
415
947
7,343
4,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
sulik14
Guan Yu
7
1 / 7 / 0
4,600
460
2,012
8,790
5,334
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
17
Kills
2
2
Deaths
18
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
Osiris
9
1
0
9
L
Tiamat
0
2
0
0
L
1
1
0
1
L
Danzaburou
Keveffect
Danzaburou
0
1
0
0
W
2
0
0
2
L
0
7
0
0
W
1
1
5
3.5
W
Tiamat
oGxLucifer
Tiamat
4
0
4
6
L
Guan Yu
sulik14
Guan Yu
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,243
Damage
6,973
23,585
Taken
29,287
9,974
Mitigated
14,657
9,123
Healing
6,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,394
979
0
1,523
4,524
2,448
215
108
4,416
17,919
0
W
Osiris
6,862
2,836
0
2,794
5,858
3,418
376
331
5,527
0
39,456
L
Tiamat
613
41
0
1,418
3,706
1,171
0
1,279
2,283
19,841
0
L
1,399
801
0
600
4,881
2,149
0
0
4,881
0
29,808
L
Danzaburou
Keveffect
Danzaburou
2,002
404
22
2,034
4,567
1,405
0
1,834
2,733
0
29,218
W
1,101
376
0
0
2,049
393
1,019
0
2,049
0
7,185
L
947
364
0
192
7,343
4,598
0
2,032
5,273
8,570
0
W
3,080
1,952
0
2,416
7,078
1,878
0
315
6,683
0
27,442
W
Tiamat
oGxLucifer
Tiamat
5,806
944
0
2,390
4,076
1,837
0
652
3,350
32,702
0
L
Guan Yu
sulik14
Guan Yu
2,012
684
295
1,720
8,790
5,334
53
2,736
5,917
0
10,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,253
Gold Earned
24,880
272
Minions Killed
233
0
Camps Cleared
0
960,442
Distance Traveled
858,595
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,487
549
32
3
0
179,278
4
W
Osiris
7,360
736
85
9
0
198,278
1
L
Tiamat
4,920
492
56
6
0
139,846
3
L
Set
5,525
553
79
8
0
200,895
0
L
Danzaburou
5,684
568
66
7
0
181,771
5
W
Artemis
4,893
489
30
3
0
171,732
0
L
Ymir
4,151
415
14
1
0
154,159
1
W
Mercury
5,850
585
57
6
0
218,516
0
W
Tiamat
6,663
666
68
7
0
192,638
2
L
Guan Yu
4,600
460
18
2
0
181,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role