Player Matchup

Thor
Thor
OMG_HOW_reported
Thor
Level 11
God Stats
1W - 1L
1,743 SR
Queue Stats
9W - 10L
1,398 Elo+
Solo
King Arthur
King Arthur
PrimordIal0
King Arthur
Level 28
God Stats
40W - 47L
1,532 SR
Queue Stats
362W - 334L
1,562 Elo+
Solo
Hercules
Hercules
alfiemy5account
Hercules
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,615 Elo+
Solo
Sol
Sol
angel22595
Sol
Level 29
God Stats
0W - 3L
1,269 SR
Queue Stats
92W - 96L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
poetisa-avispado
Gilgamesh
Level 29
God Stats
6W - 7L
1,651 SR
Queue Stats
124W - 104L
1,606 Elo+
Solo
Team Averages
Level 22
1,539 SR
1,544 Elo+

VS

Team Averages
Level 16
1,473 SR
1,560 Elo+
Neith
Neith
Mr51fity
Neith
Level 12
God Stats
20W - 12L
1,584 SR
Queue Stats
20W - 12L
1,536 Elo+
Solo
Bastet
Bastet
OPMasterPR
Bastet
Level 6
God Stats
2W - 0L
1,472 SR
Queue Stats
6W - 3L
1,621 Elo+
Solo
Sun Wukong
Sun Wukong
OxfordMisfit
Sun Wukong
Level 17
God Stats
21W - 14L
1,787 SR
Queue Stats
60W - 66L
1,594 Elo+
Solo
Baron Samedi
Baron Samedi
zTimmss
Baron Samedi
Level 18
God Stats
3W - 3L
1,381 SR
Queue Stats
67W - 71L
1,595 Elo+
Solo
Odin
Odin
zaqgotem777
Odin
Level 25
God Stats
4W - 5L
1,141 SR
Queue Stats
83W - 93L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 11 / 3
12,436
461
6,202
21,995
9,725
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
PrimordIal0
King Arthur
20
1 / 5 / 1
12,925
479
13,679
22,612
21,989
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
16
1 / 5 / 0
9,848
365
1,703
13,044
5,322
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
10 / 7 / 1
14,828
549
19,018
21,774
8,947
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
19
2 / 8 / 3
11,957
443
11,262
25,598
11,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Mr51fity
Neith
19
3 / 11 / 2
13,088
485
15,536
25,434
10,431
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
OPMasterPR
Bastet
6
0 / 1 / 0
7,984
296
760
2,483
510
Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
OxfordMisfit
Sun Wukong
20
10 / 2 / 9
16,263
602
17,466
23,460
14,393
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
zTimmss
Baron Samedi
20
15 / 3 / 11
16,277
603
25,168
17,968
14,780
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
8 / 0 / 3
15,485
574
14,023
16,350
21,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
61
17
Kills
36
36
Deaths
17
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Neith
Mr51fity
Neith
3
11
2
0.36
L
3
11
3
0.41
W
Bastet
OPMasterPR
Bastet
0
1
0
0
W
Sun Wukong
OxfordMisfit
Sun Wukong
10
2
9
7.25
L
King Arthur
PrimordIal0
King Arthur
1
5
1
0.3
L
Hercules
1
5
0
0.2
L
10
7
1
1.5
L
Gilgamesh
2
8
3
0.44
W
Baron Samedi
zTimmss
Baron Samedi
15
3
11
6.83
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,864
Damage
72,953
105,023
Taken
85,695
57,875
Mitigated
61,648
22,192
Healing
33,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Mr51fity
Neith
15,536
6,883
320
6,804
25,434
10,431
5,935
9,436
15,931
0
101,228
L
6,202
1,002
0
1,038
21,995
9,725
732
5,463
16,532
0
72,983
W
Bastet
OPMasterPR
Bastet
760
234
63
236
2,483
510
0
370
2,113
0
6,433
W
Sun Wukong
OxfordMisfit
Sun Wukong
17,466
3,699
0
14,174
23,460
14,393
5,843
1,966
21,494
0
137,048
L
King Arthur
PrimordIal0
King Arthur
13,679
1,307
0
3,924
22,612
21,989
0
4,306
18,306
0
103,224
L
Hercules
1,703
675
0
2,540
13,044
5,322
0
4,563
8,481
0
37,367
L
19,018
6,095
0
8,726
21,774
8,947
657
7,280
14,494
101,261
8,920
L
Gilgamesh
11,262
1,581
0
5,964
25,598
11,892
0
7,049
18,549
0
97,920
W
Baron Samedi
zTimmss
Baron Samedi
25,168
1,681
2,178
6,790
17,968
14,780
752
5,530
12,438
106,880
0
W
14,023
893
0
2,952
16,350
21,534
314
309
16,041
19,950
95,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,994
Gold Earned
69,097
744
Minions Killed
774
0
Camps Cleared
0
2,246,985
Distance Traveled
2,177,791
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,088
485
167
6
0
416,841
8
L
Thor
12,436
461
119
4
0
461,838
2
W
Bastet
7,984
296
11
0
0
170,526
3
W
Sun Wukong
16,263
602
202
7
0
584,250
2
L
King Arthur
12,925
479
209
8
0
464,089
2
L
Hercules
9,848
365
67
2
0
374,370
3
L
Sol
14,828
549
189
7
0
422,443
4
L
Gilgamesh
11,957
443
160
6
0
524,245
3
W
Baron Samedi
16,277
603
174
6
0
481,109
2
W
Odin
15,485
574
220
8
0
525,065
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role