Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Gamer2Kids
Fafnir
Level 45
God Stats
7W - 7L
1,284 SR
Queue Stats
138W - 141L
1,452 Elo+
Solo
Cthulhu
Cthulhu
JoshWWlol
Cthulhu
Level 124
God Stats
4W - 3L
1,625 SR
Queue Stats
337W - 298L
1,631 Elo+
Party 2
Tiamat
Tiamat
firedragonlol
Tiamat
Level 116
God Stats
19W - 17L
1,547 SR
Queue Stats
252W - 239L
1,598 Elo+
Party 2
Izanami
Izanami
padbo
Izanami
Level 27
God Stats
26W - 9L
1,687 SR
Queue Stats
82W - 47L
1,588 Elo+
Party 2
Team Averages
Level 87
1,529 SR
1,554 Elo+

VS

Team Averages
Level 76
1,609 SR
1,517 Elo+
Gilgamesh
Gilgamesh
SiKoManTis35
Gilgamesh
Level 18
God Stats
3W - 4L
1,922 SR
Queue Stats
22W - 23L
1,414 Elo+
Party 1
Janus
Janus
XxDoCtOrSiLicOnA
Janus
Level 48
God Stats
8W - 8L
1,556 SR
Queue Stats
134W - 131L
1,365 Elo+
Solo
Charybdis
Charybdis
awseome123
Charybdis
Level 145
God Stats
7W - 8L
1,474 SR
Queue Stats
446W - 376L
1,632 Elo+
Party 3
Ra
Ra
juNixR_SB
Ra
Level 122
God Stats
26W - 14L
1,615 SR
Queue Stats
117W - 80L
1,577 Elo+
Party 1
King Arthur
King Arthur
midweek_kebab
King Arthur
Level 45
God Stats
1W - 4L
1,478 SR
Queue Stats
328W - 242L
1,598 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
5 / 2 / 4
8,706
622
7,664
8,529
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
Gamer2Kids
Fafnir
12
1 / 3 / 2
7,717
551
3,326
10,798
10,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
JoshWWlol
Cthulhu
14
3 / 0 / 0
8,265
590
8,770
8,684
9,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 3 / 2
8,813
630
9,221
7,540
4,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
padbo
Izanami
12
1 / 6 / 1
6,951
497
4,756
8,782
1,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SiKoManTis35
Gilgamesh
12
5 / 4 / 2
7,410
529
4,423
9,517
5,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 6 / 5
7,055
504
4,750
8,884
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
awseome123
Charybdis
14
5 / 1 / 3
8,152
582
9,161
10,008
3,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 2 / 6
8,041
574
5,763
6,389
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
midweek_kebab
King Arthur
11
0 / 2 / 0
6,668
476
5,884
13,499
10,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
15
Kills
14
14
Deaths
15
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
2
4
3.5
W
Fafnir
Gamer2Kids
Fafnir
1
3
2
0.67
W
Cthulhu
JoshWWlol
Cthulhu
3
0
0
3
L
Gilgamesh
SiKoManTis35
Gilgamesh
5
4
2
1.5
L
0
6
5
0.42
L
Charybdis
awseome123
Charybdis
5
1
3
6.5
W
5
3
2
2
L
4
2
6
3.5
L
King Arthur
midweek_kebab
King Arthur
0
2
0
0
W
Izanami
padbo
Izanami
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,737
Damage
29,981
44,333
Taken
48,297
28,913
Mitigated
23,300
16,029
Healing
14,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,664
2,329
0
4,410
8,529
3,013
0
2,332
5,953
0
54,849
W
Fafnir
Gamer2Kids
Fafnir
3,326
1,127
0
3,332
10,798
10,091
258
2,848
7,654
15,106
0
W
Cthulhu
JoshWWlol
Cthulhu
8,770
1,790
140
3,783
8,684
9,445
0
23
7,696
51,571
0
L
Gilgamesh
SiKoManTis35
Gilgamesh
4,423
994
0
1,089
9,517
5,387
314
2,841
6,573
23
29,415
L
4,750
270
0
552
8,884
2,599
480
5,977
2,907
38,530
0
L
Charybdis
awseome123
Charybdis
9,161
4,520
0
4,410
10,008
3,208
882
2,252
7,756
0
53,897
W
9,221
1,152
0
2,696
7,540
4,561
263
3,462
3,768
60,305
0
L
5,763
990
1,290
1,971
6,389
1,902
511
2,297
4,092
44,061
0
L
King Arthur
midweek_kebab
King Arthur
5,884
621
0
5,091
13,499
10,204
0
6,647
5,652
0
34,567
W
Izanami
padbo
Izanami
4,756
2,987
0
1,668
8,782
1,803
0
1,042
7,636
0
53,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,452
Gold Earned
37,326
447
Minions Killed
421
0
Camps Cleared
0
1,361,429
Distance Traveled
1,355,569
29
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,706
622
110
8
0
334,603
4
W
Fafnir
7,717
551
15
1
0
272,453
12
W
Cthulhu
8,265
590
99
7
0
262,078
4
L
Gilgamesh
7,410
529
55
4
0
290,929
1
L
Janus
7,055
504
95
7
0
248,508
0
L
Charybdis
8,152
582
96
7
0
248,701
2
W
Tiamat
8,813
630
115
8
0
265,889
8
L
Ra
8,041
574
91
7
0
294,217
3
L
King Arthur
6,668
476
84
6
0
273,214
1
W
Izanami
6,951
497
108
8
0
226,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role