Player Matchup

Neith
Neith
MARK-DJ-99
Neith
Level 49
God Stats
8W - 7L
1,526 SR
Queue Stats
148W - 163L
1,430 Elo+
Solo
Bacchus
Bacchus
MiG__TiG
Bacchus
Level 49
God Stats
27W - 18L
1,619 SR
Queue Stats
158W - 149L
1,464 Elo+
Party 2
Kali
Kali
TheSushiVolant
Kali
Level 49
God Stats
1W - 3L
1,469 SR
Queue Stats
122W - 140L
1,496 Elo+
Solo
Izanami
Izanami
TischFalke79161
Izanami
Level 44
God Stats
74W - 56L
1,528 SR
Queue Stats
126W - 127L
1,394 Elo+
Solo
Scylla
Scylla
max_tiger59
Scylla
Level 81
God Stats
15W - 22L
1,472 SR
Queue Stats
389W - 372L
1,510 Elo+
Party 2
Team Averages
Level 54
1,523 SR
1,459 Elo+

VS

Team Averages
Level 78
1,527 SR
1,480 Elo+
Sobek
Sobek
Mckenzie 78
Sobek
Level 35
God Stats
4W - 4L
1,384 SR
Queue Stats
112W - 122L
1,280 Elo+
Solo
Arachne
Arachne
MemelMiss
Arachne
Level 124
God Stats
2W - 0L
1,595 SR
Queue Stats
117W - 86L
1,588 Elo+
Party 1
Scylla
Scylla
Meyukii
Scylla
Level 83
God Stats
4W - 3L
1,532 SR
Queue Stats
90W - 103L
1,449 Elo+
Party 1
Izanami
Izanami
MitSu_Hizaky
Izanami
Level 26
God Stats
7W - 3L
1,669 SR
Queue Stats
24W - 19L
1,627 Elo+
Party 1
Osiris
Osiris
OLYZIFER
Osiris
Level 122
God Stats
1W - 0L
1,456 SR
Queue Stats
52W - 53L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
2 / 2 / 0
10,442
522
10,497
10,391
3,542
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
MiG__TiG
Bacchus
14
1 / 2 / 2
8,687
434
5,973
13,586
13,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 6 / 1
8,688
434
6,796
18,767
7,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 10 / 1
8,998
450
6,590
15,644
4,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
17
0 / 1 / 1
9,453
473
7,109
7,754
2,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 4
8,994
450
4,083
14,605
14,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Arachne
MemelMiss
Arachne
19
10 / 1 / 5
11,455
573
14,226
17,772
8,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Meyukii
Scylla
17
3 / 0 / 3
10,426
521
3,822
9,587
3,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
MitSu_Hizaky
Izanami
15
1 / 1 / 3
9,210
461
7,126
8,645
3,120
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
OLYZIFER
Osiris
19
7 / 1 / 6
11,802
590
13,887
16,176
17,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
21
21
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
2
2
0
1
W
0
2
4
1
W
Arachne
MemelMiss
Arachne
10
1
5
12.5
W
Scylla
Meyukii
Scylla
3
0
3
4.5
L
Bacchus
MiG__TiG
Bacchus
1
2
2
1
W
Izanami
MitSu_Hizaky
Izanami
1
1
3
2.5
W
Osiris
OLYZIFER
Osiris
7
1
6
10
L
1
6
1
0.25
L
0
10
1
0.05
L
Scylla
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,965
Damage
43,144
66,142
Taken
66,785
31,900
Mitigated
46,866
19,420
Healing
22,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
10,497
4,603
138
4,382
10,391
3,542
394
2,484
7,907
0
95,775
W
4,083
76
0
5,648
14,605
14,420
32
2,063
12,542
35,287
0
W
Arachne
MemelMiss
Arachne
14,226
8,861
0
6,546
17,772
8,567
1,109
3,029
14,623
0
95,709
W
Scylla
Meyukii
Scylla
3,822
506
0
3,688
9,587
3,204
356
2,609
6,722
60,781
0
L
Bacchus
MiG__TiG
Bacchus
5,973
433
0
2,318
13,586
13,281
76
2,111
11,475
21,433
0
W
Izanami
MitSu_Hizaky
Izanami
7,126
3,870
0
2,828
8,645
3,120
845
1,848
6,797
0
64,147
W
Osiris
OLYZIFER
Osiris
13,887
3,046
0
4,195
16,176
17,555
416
2,999
13,019
12,912
71,978
L
6,796
2,403
0
6,937
18,767
7,675
0
2,475
16,192
0
53,715
L
6,590
4,071
0
2,803
15,644
4,661
1,122
1,280
14,346
0
57,577
L
Scylla
7,109
0
0
2,842
7,754
2,741
0
1,533
6,095
78,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,268
Gold Earned
51,887
587
Minions Killed
598
0
Camps Cleared
0
1,922,063
Distance Traveled
2,047,235
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,442
522
190
10
0
371,932
3
W
Sobek
8,994
450
40
2
0
380,625
7
W
Arachne
11,455
573
128
6
0
476,926
2
W
Scylla
10,426
521
137
7
0
388,553
5
L
Bacchus
8,687
434
24
1
0
413,063
5
W
Izanami
9,210
461
148
7
0
383,338
4
W
Osiris
11,802
590
145
7
0
417,793
0
L
Kali
8,688
434
91
5
0
415,098
2
L
Izanami
8,998
450
127
6
0
339,596
3
L
Scylla
9,453
473
155
8
0
382,374
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role