Player Matchup

Anubis
Anubis
BYERnotaSeller
Anubis
Level 82
God Stats
1W - 2L
1,387 SR
Queue Stats
20W - 14L
1,478 Elo+
Solo
Chiron
Chiron
ElDragøn11
Chiron
Level 116
God Stats
2W - 2L
1,317 SR
Queue Stats
108W - 123L
1,471 Elo+
Party 1
Cerberus
Cerberus
manulek
Cerberus
Level 23
God Stats
6W - 6L
1,633 SR
Queue Stats
59W - 71L
1,446 Elo+
Party 1
Team Averages
Level 74
1,445 SR
1,465 Elo+

VS

Team Averages
Level 98
1,470 SR
1,410 Elo+
Sun Wukong
Sun Wukong
AkumaIKU
Sun Wukong
Level 117
God Stats
2W - 5L
1,583 SR
Queue Stats
356W - 398L
1,464 Elo+
Party 2
Anubis
Anubis
baloIKU
Anubis
Level 69
God Stats
12W - 15L
1,504 SR
Queue Stats
174W - 206L
1,492 Elo+
Party 2
Izanami
Izanami
red-i_240
Izanami
Level 107
God Stats
2W - 11L
1,322 SR
Queue Stats
155W - 243L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 6 / 12
15,153
722
20,357
16,437
6,585
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chiron
19
10 / 2 / 15
15,337
730
28,242
15,339
7,511
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
manulek
Cerberus
17
4 / 1 / 18
14,692
700
12,113
26,132
26,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AkumaIKU
Sun Wukong
17
5 / 3 / 3
13,408
638
21,053
26,350
23,309
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
baloIKU
Anubis
17
4 / 9 / 2
13,128
625
13,019
18,521
5,000
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
red-i_240
Izanami
14
0 / 13 / 5
11,317
539
12,276
23,119
3,567
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
19
25
Kills
9
9
Deaths
25
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AkumaIKU
Sun Wukong
5
3
3
2.17
W
11
6
12
2.83
W
Chiron
10
2
15
8.75
L
Anubis
baloIKU
Anubis
4
9
2
0.56
W
Cerberus
manulek
Cerberus
4
1
18
13
L
Izanami
red-i_240
Izanami
0
13
5
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,712
Damage
46,348
57,908
Taken
67,990
40,853
Mitigated
31,876
20,878
Healing
9,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AkumaIKU
Sun Wukong
21,053
2,930
0
2,485
26,350
23,309
0
12,462
13,888
0
60,117
W
20,357
1,207
316
6,449
16,437
6,585
354
3,602
12,835
69,352
0
W
Chiron
28,242
6,094
2,606
3,906
15,339
7,511
2,254
3,266
12,051
0
75,426
L
Anubis
baloIKU
Anubis
13,019
570
0
5,586
18,521
5,000
186
9,678
8,843
65,112
0
W
Cerberus
manulek
Cerberus
12,113
521
367
7,234
26,132
26,757
106
6,323
19,809
40,995
0
L
Izanami
red-i_240
Izanami
12,276
5,774
0
1,888
23,119
3,567
352
11,423
11,696
0
31,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,182
Gold Earned
37,853
280
Minions Killed
220
11
Camps Cleared
6
1,129,361
Distance Traveled
1,013,600
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,408
638
79
4
1
415,382
5
W
Anubis
15,153
722
97
5
8
331,313
0
W
Chiron
15,337
730
109
5
2
375,813
5
L
Anubis
13,128
625
101
5
5
310,422
4
W
Cerberus
14,692
700
74
4
1
422,235
0
L
Izanami
11,317
539
40
2
0
287,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role