Player Matchup

Hera
Hera
 
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
UnChesquito
Bastet
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
205W - 171L
1,609 Elo+
Solo
Bacchus
Bacchus
somethingpurple
Bacchus
Level 89
God Stats
21W - 15L
1,962 SR
Queue Stats
64W - 47L
1,628 Elo+
Party 1
Team Averages
Level 130
1,654 SR
1,579 Elo+

VS

Team Averages
Level 152
1,444 SR
1,613 Elo+
Kumbhakarna
Kumbhakarna
Hernań
Kumbhakarna
Level 154
God Stats
7W - 10L
1,473 SR
Queue Stats
406W - 472L
1,609 Elo+
Solo
Skadi
Skadi
NATSUDRAGNNELL
Skadi
Level 155
God Stats
5W - 8L
1,501 SR
Queue Stats
97W - 116L
1,558 Elo+
Solo
Tiamat
Tiamat
diab3ticape
Tiamat
Level 147
God Stats
0W - 1L
1,359 SR
Queue Stats
2W - 2L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
6 / 0 / 5
8,905
810
13,978
3,777
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bastet
11
3 / 5 / 6
7,904
719
7,539
9,278
3,482
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 7
7,736
703
4,964
6,049
5,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Hernań
Kumbhakarna
12
2 / 2 / 3
7,953
723
3,233
12,843
14,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
2 / 7 / 4
7,452
677
5,946
8,391
3,190
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
12
2 / 2 / 1
7,194
654
4,255
10,538
5,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
6
6
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
0
5
8.5
L
Kumbhakarna
Hernań
Kumbhakarna
2
2
3
1.75
L
2
7
4
0.57
W
Bastet
3
5
6
1.2
L
Tiamat
2
2
1
1.25
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,481
Damage
13,434
19,104
Taken
31,772
10,035
Mitigated
22,782
601
Healing
4,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
13,978
2,629
0
351
3,777
1,291
424
2,045
1,554
44,619
0
L
Kumbhakarna
Hernań
Kumbhakarna
3,233
607
0
896
12,843
14,121
0
7,469
5,374
16,790
0
L
5,946
2,711
0
390
8,391
3,190
0
4,889
3,502
0
19,407
W
Bastet
7,539
2,144
0
250
9,278
3,482
0
3,277
5,853
0
19,665
L
Tiamat
4,255
390
0
3,112
10,538
5,471
0
6,963
3,575
29,939
0
W
4,964
467
0
0
6,049
5,262
664
2,577
3,357
13,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,545
Gold Earned
22,599
127
Minions Killed
141
4
Camps Cleared
6
667,761
Distance Traveled
605,174
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,905
810
93
8
0
226,422
1
L
Kumbhakarna
7,953
723
25
2
0
222,948
3
L
Skadi
7,452
677
27
2
3
178,878
6
W
Bastet
7,904
719
27
2
3
215,631
1
L
Tiamat
7,194
654
89
8
3
203,348
2
W
Bacchus
7,736
703
7
1
1
225,708
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role