Player Matchup

Ravana
Ravana
Gold II
 
Ravana
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
ElBanju
Zhong Kui
Bronze III
Level 49
God Stats
1W - 1L
1,541 SR
Queue Stats
61W - 67L
1,600 MMR
Solo
Merlin
Merlin
Silver I
Rakemoor
Merlin
Silver I
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 76L
1,635 MMR
Solo
Danzaburou
Danzaburou
Gold IV
SuperChicken404
Danzaburou
Gold IV
Level 110
God Stats
3W - 1L
1,685 SR
Queue Stats
40W - 37L
1,649 MMR
Solo
Ymir
Ymir
Gold III
TheMе
Ymir
Gold III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 40L
1,632 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,545 SR
1,603 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,555 SR
1,633 MMR
Arachne
Arachne
Platinum II
BlackkeeperRX
Arachne
Platinum II
Level 158
God Stats
114W - 71L
1,661 SR
Queue Stats
386W - 381L
1,755 MMR
Party 1
Cernunnos
Cernunnos
Gold III
GinaxXx
Cernunnos
Gold III
Level 147
God Stats
26W - 27L
1,525 SR
Queue Stats
635W - 644L
1,571 MMR
Party 1
Bellona
Bellona
Gold II
LegendarySharky
Bellona
Gold II
Level 120
God Stats
9W - 5L
1,651 SR
Queue Stats
70W - 61L
1,650 MMR
Solo
Sol
Sol
Gold I
ZeroKS2195
Sol
Gold I
Level 109
God Stats
1W - 1L
1,234 SR
Queue Stats
156W - 152L
1,590 MMR
Solo
Khepri
Khepri
Gold I
blastag
Khepri
Gold I
Level 160
God Stats
24W - 9L
1,704 SR
Queue Stats
342W - 336L
1,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
3 / 5 / 2
8,071
577
8,814
11,615
3,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
ElBanju
Zhong Kui
11
1 / 3 / 1
6,806
486
7,637
9,673
6,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Rakemoor
Merlin
11
1 / 5 / 2
7,034
502
6,632
8,364
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
SuperChicken404
Danzaburou
13
1 / 1 / 0
7,294
521
3,428
7,028
2,319
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
TheMе
Ymir
9
0 / 4 / 0
5,836
417
3,938
11,084
4,830
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
SetGebAthenaArtioTiamat

VS

Bans
UllrGilgameshYemojaOdinCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
5 / 1 / 1
8,887
635
6,622
13,868
5,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
GinaxXx
Cernunnos
14
2 / 0 / 0
8,704
622
4,311
7,961
2,682
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 1 / 0
9,327
666
8,252
8,639
6,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 4 / 3
9,110
651
10,946
11,654
4,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
blastag
Khepri
13
0 / 0 / 7
8,153
582
4,188
10,996
8,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
18
18
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
3
5
2
0.8
W
Arachne
5
1
1
5.5
L
Zhong Kui
ElBanju
Zhong Kui
1
3
1
0.5
W
Cernunnos
GinaxXx
Cernunnos
2
0
0
2
W
4
1
0
4
L
Merlin
Rakemoor
Merlin
1
5
2
0.4
L
Danzaburou
SuperChicken404
Danzaburou
1
1
0
1
L
Ymir
TheMе
Ymir
0
4
0
0
W
7
4
3
2.13
W
Khepri
blastag
Khepri
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,449
Damage
34,319
47,764
Taken
53,118
20,200
Mitigated
27,916
11,451
Healing
24,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
8,814
2,385
0
2,180
11,615
3,869
0
5,250
6,365
0
52,417
W
Arachne
6,622
3,110
0
7,502
13,868
5,848
59
4,190
9,678
0
70,508
L
Zhong Kui
ElBanju
Zhong Kui
7,637
1,673
996
3,552
9,673
6,690
0
3,982
5,691
33,048
0
W
Cernunnos
GinaxXx
Cernunnos
4,311
2,022
0
4,212
7,961
2,682
635
702
7,259
0
64,973
W
8,252
3,625
0
5,094
8,639
6,705
589
2,994
5,645
0
57,469
L
Merlin
Rakemoor
Merlin
6,632
404
0
317
8,364
2,492
0
4,318
4,046
43,826
0
L
Danzaburou
SuperChicken404
Danzaburou
3,428
1,107
0
2,284
7,028
2,319
0
512
6,516
0
49,047
L
Ymir
TheMе
Ymir
3,938
1,214
0
2,122
11,084
4,830
0
0
11,084
28,283
0
W
10,946
4,919
0
4,787
11,654
4,281
775
3,638
8,016
54,791
5,251
W
Khepri
blastag
Khepri
4,188
879
0
3,024
10,996
8,400
0
6,683
4,313
21,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,041
Gold Earned
44,181
426
Minions Killed
514
0
Camps Cleared
0
1,259,389
Distance Traveled
1,435,873
10
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,071
577
110
8
0
308,305
2
W
Arachne
8,887
635
107
8
0
323,347
5
L
Zhong Kui
6,806
486
60
4
0
238,908
0
W
Cernunnos
8,704
622
142
10
0
267,121
7
W
Bellona
9,327
666
117
8
0
291,650
5
L
Merlin
7,034
502
94
7
0
252,299
6
L
Danzaburou
7,294
521
107
8
0
277,522
2
L
Ymir
5,836
417
55
4
0
182,355
0
W
Sol
9,110
651
121
9
0
255,234
6
W
Khepri
8,153
582
27
2
0
298,521
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role