Player Matchup

Geb
Geb
 
Geb
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Ceynin
Cupid
Level 17
God Stats
6W - 6L
1,305 SR
Queue Stats
26W - 35L
1,369 Elo+
Party 1
Tsukuyomi
Tsukuyomi
EclipseOriginal
Tsukuyomi
Level 27
God Stats
2W - 0L
1,505 SR
Queue Stats
18W - 15L
1,315 Elo+
Solo
Nu Wa
Nu Wa
MasaiNasai
Nu Wa
Level 19
God Stats
12W - 19L
1,405 SR
Queue Stats
41W - 57L
1,303 Elo+
Party 1
Da Ji
Da Ji
Газировка0
Da Ji
Level 12
God Stats
14W - 23L
1,405 SR
Queue Stats
79W - 107L
1,450 Elo+
Party 1
Team Averages
Level 35
1,424 SR
1,387 Elo+

VS

Team Averages
Level 19
1,542 SR
1,427 Elo+
Cernunnos
Cernunnos
IWtDA
Cernunnos
Level 4
God Stats
7W - 2L
1,500 SR
Queue Stats
28W - 19L
1,500 Elo+
Party 3
Ares
Ares
JoonasVirtanen
Ares
Level 18
God Stats
3W - 3L
1,709 SR
Queue Stats
138W - 170L
1,422 Elo+
Solo
Vamana
Vamana
M9S7
Vamana
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 123L
1,375 Elo+
Party 2
Camazotz
Camazotz
aitomaito
Camazotz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 91L
1,337 Elo+
Party 2
He Bo
He Bo
krastinus
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 14L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
4 / 3 / 16
9,744
513
10,132
18,063
18,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
Ceynin
Cupid
15
11 / 1 / 10
10,168
535
17,892
8,414
3,331
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
EclipseOriginal
Tsukuyomi
14
5 / 5 / 6
9,705
511
10,112
8,846
3,136
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nu Wa
18
14 / 1 / 8
12,177
641
19,309
9,142
3,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
2 / 5 / 5
9,812
516
4,700
12,716
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
IWtDA
Cernunnos
10
0 / 13 / 2
6,846
360
7,566
16,624
4,579
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 6 / 1
7,428
391
2,057
16,213
12,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
M9S7
Vamana
13
3 / 5 / 7
8,524
449
8,312
16,583
8,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Camazotz
aitomaito
Camazotz
14
7 / 4 / 4
9,023
475
4,997
14,386
5,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
krastinus
He Bo
10
2 / 8 / 0
7,024
370
4,545
11,290
3,209
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
27
36
Kills
13
15
Deaths
36
45
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
3
16
4
W
Cupid
Ceynin
Cupid
11
1
10
16
W
Tsukuyomi
EclipseOriginal
Tsukuyomi
5
5
6
1.6
L
Cernunnos
IWtDA
Cernunnos
0
13
2
0.08
L
1
6
1
0.25
L
Vamana
M9S7
Vamana
3
5
7
1.3
W
Nu Wa
14
1
8
18
L
Camazotz
aitomaito
Camazotz
7
4
4
2.25
L
He Bo
krastinus
He Bo
2
8
0
0.25
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,145
Damage
27,477
57,181
Taken
75,096
33,477
Mitigated
34,140
17,117
Healing
13,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
10,132
1,480
0
4,141
18,063
18,595
652
2,717
15,205
33,362
0
W
Cupid
Ceynin
Cupid
17,892
9,268
778
2,753
8,414
3,331
2,239
1,203
7,115
0
68,402
W
Tsukuyomi
EclipseOriginal
Tsukuyomi
10,112
3,109
0
1,227
8,846
3,136
384
586
7,828
0
35,037
L
Cernunnos
IWtDA
Cernunnos
7,566
3,881
0
1,131
16,624
4,579
390
7,217
9,219
0
37,697
L
2,057
227
0
594
16,213
12,429
53
8,630
7,351
25,947
0
L
Vamana
M9S7
Vamana
8,312
2,422
459
4,491
16,583
8,246
0
3,839
12,539
0
37,021
W
Nu Wa
19,309
4,741
255
3,811
9,142
3,632
3,078
1,972
7,077
78,320
0
L
Camazotz
aitomaito
Camazotz
4,997
1,639
396
5,172
14,386
5,677
0
3,493
10,735
0
44,374
L
He Bo
krastinus
He Bo
4,545
693
0
1,199
11,290
3,209
161
5,212
5,811
21,265
0
W
4,700
1,371
0
4,152
12,716
4,783
942
124
12,204
0
52,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,606
Gold Earned
38,845
416
Minions Killed
280
0
Camps Cleared
0
1,767,872
Distance Traveled
1,678,972
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,744
513
29
2
0
351,055
5
W
Cupid
10,168
535
98
5
0
339,284
0
W
Tsukuyomi
9,705
511
53
3
0
355,169
3
L
Cernunnos
6,846
360
73
4
0
304,483
1
L
Ares
7,428
391
25
1
0
319,761
1
L
Vamana
8,524
449
73
4
0
414,806
2
W
Nu Wa
12,177
641
136
7
0
380,397
1
L
Camazotz
9,023
475
76
4
0
381,196
3
L
He Bo
7,024
370
33
2
0
258,726
1
W
Da Ji
9,812
516
100
5
0
341,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role