Player Matchup

Merlin
Merlin
AlexUm5
Merlin
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
copykitten
Nemesis
Level 8
God Stats
2W - 3L
1,382 SR
Queue Stats
4W - 7L
1,307 Elo+
Party 2
Jormungandr
Jormungandr
meowmoder
Jormungandr
Level 7
God Stats
4W - 7L
1,280 SR
Queue Stats
4W - 7L
1,307 Elo+
Party 2
Team Averages
Level 6
1,388 SR
1,372 Elo+

VS

Team Averages
Level 17
1,457 SR
1,353 Elo+
Fenrir
Fenrir
KingNferno1
Fenrir
Level 18
God Stats
3W - 2L
1,664 SR
Queue Stats
199W - 95L
1,591 Elo+
Solo
Kukulkan
Kukulkan
alexcross555
Kukulkan
Level 8
God Stats
12W - 44L
1,297 SR
Queue Stats
65W - 182L
1,195 Elo+
Party 1
Ra
Ra
pithy5555
Ra
Level 26
God Stats
30W - 59L
1,410 SR
Queue Stats
116W - 242L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AlexUm5
Merlin
10
0 / 6 / 4
7,918
566
5,010
9,400
3,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
copykitten
Nemesis
10
0 / 7 / 4
7,864
562
5,571
12,945
4,780
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
meowmoder
Jormungandr
13
3 / 2 / 1
9,150
654
10,128
11,412
10,466
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
9 / 2 / 6
11,151
797
15,166
21,003
23,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
alexcross555
Kukulkan
12
1 / 1 / 6
8,499
607
3,387
3,257
1,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 1 / 8
10,101
722
11,593
6,767
2,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
3
Kills
15
15
Deaths
4
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
AlexUm5
Merlin
0
6
4
0.33
W
Fenrir
9
2
6
6
W
Kukulkan
alexcross555
Kukulkan
1
1
6
4
L
Nemesis
copykitten
Nemesis
0
7
4
0.29
L
Jormungandr
meowmoder
Jormungandr
3
2
1
1.75
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,709
Damage
30,146
33,757
Taken
31,027
18,559
Mitigated
27,374
3,477
Healing
12,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AlexUm5
Merlin
5,010
621
0
512
9,400
3,313
0
3,289
6,033
21,544
0
W
Fenrir
15,166
5,097
0
7,963
21,003
23,575
169
9,947
11,056
0
31,357
W
Kukulkan
alexcross555
Kukulkan
3,387
304
66
405
3,257
1,166
912
2,076
1,181
14,301
0
L
Nemesis
copykitten
Nemesis
5,571
2,803
0
2,004
12,945
4,780
0
4,295
8,476
0
13,828
L
Jormungandr
meowmoder
Jormungandr
10,128
3,246
191
770
11,412
10,466
0
7,157
3,971
33,732
0
W
11,593
1,268
1,744
2,740
6,767
2,633
1,476
3,667
3,100
53,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,932
Gold Earned
29,751
117
Minions Killed
157
3
Camps Cleared
8
722,158
Distance Traveled
753,433
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,918
566
40
3
1
228,444
1
W
Fenrir
11,151
797
29
2
8
243,394
4
W
Kukulkan
8,499
607
24
2
0
251,743
1
L
Nemesis
7,864
562
28
2
2
226,305
2
L
Jormungandr
9,150
654
49
4
0
267,409
1
W
Ra
10,101
722
104
7
0
258,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role