Player Matchup

Charybdis
Charybdis
MagicMcMan
Charybdis
Level 20
God Stats
7W - 9L
1,392 SR
Queue Stats
43W - 33L
1,448 Elo+
Solo
Artio
Artio
Stoppos
Artio
Level 3
God Stats
1W - 3L
1,704 SR
Queue Stats
3W - 3L
1,640 Elo+
Solo
Da Ji
Da Ji
VenusWitch
Da Ji
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,456 Elo+
Solo
Scylla
Scylla
blockhead745
Scylla
Level 29
God Stats
0W - 2L
1,456 SR
Queue Stats
11W - 12L
1,590 Elo+
Solo
Guan Yu
Guan Yu
cansecs
Guan Yu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,637 Elo+
Solo
Team Averages
Level 17
1,510 SR
1,554 Elo+

VS

Team Averages
Level 25
1,294 SR
1,472 Elo+
Neith
Neith
Crummelin
Neith
Level 28
God Stats
2W - 0L
1,267 SR
Queue Stats
74W - 65L
1,546 Elo+
Solo
Jormungandr
Jormungandr
Jendt
Jormungandr
Level 29
God Stats
2W - 6L
1,456 SR
Queue Stats
161W - 156L
1,468 Elo+
Solo
Guan Yu
Guan Yu
Sk1llW1ll
Guan Yu
Level 25
God Stats
1W - 4L
1,144 SR
Queue Stats
44W - 31L
1,676 Elo+
Solo
Cliodhna
Cliodhna
hmood7917
Cliodhna
Level 28
God Stats
18W - 23L
1,417 SR
Queue Stats
114W - 169L
1,324 Elo+
Solo
Anubis
Anubis
imjustausername
Anubis
Level 17
God Stats
2W - 1L
1,188 SR
Queue Stats
19W - 19L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MagicMcMan
Charybdis
11
2 / 4 / 1
6,914
494
8,335
10,313
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Stoppos
Artio
9
1 / 4 / 2
5,608
401
2,878
11,031
5,699
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
10
0 / 5 / 3
6,203
443
3,549
7,829
2,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
10
0 / 4 / 0
6,152
439
4,608
7,617
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
cansecs
Guan Yu
13
5 / 4 / 0
7,419
530
5,351
10,569
8,032
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Crummelin
Neith
13
5 / 1 / 3
7,842
560
5,603
8,637
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Jendt
Jormungandr
12
3 / 1 / 6
7,328
523
8,443
10,086
7,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
Sk1llW1ll
Guan Yu
15
3 / 3 / 2
8,763
626
6,993
10,173
8,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
hmood7917
Cliodhna
12
6 / 5 / 7
8,174
584
3,761
9,833
2,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 0 / 4
8,419
601
7,738
8,176
4,194
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
8
Kills
21
21
Deaths
10
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
Crummelin
Neith
5
1
3
6.5
W
Jormungandr
Jendt
Jormungandr
3
1
6
6
L
Charybdis
MagicMcMan
Charybdis
2
4
1
0.63
W
Guan Yu
Sk1llW1ll
Guan Yu
3
3
2
1.33
L
Artio
Stoppos
Artio
1
4
2
0.5
L
Da Ji
0
5
3
0.3
L
Scylla
0
4
0
0
L
Guan Yu
cansecs
Guan Yu
5
4
0
1.25
W
Cliodhna
hmood7917
Cliodhna
6
5
7
1.9
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,721
Damage
32,538
47,359
Taken
46,905
20,895
Mitigated
24,812
8,463
Healing
20,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Crummelin
Neith
5,603
2,882
0
4,130
8,637
2,262
581
1,509
7,128
0
55,924
W
Jormungandr
Jendt
Jormungandr
8,443
3,032
0
3,064
10,086
7,232
245
2,209
7,877
32,116
0
L
Charybdis
MagicMcMan
Charybdis
8,335
4,992
0
3,140
10,313
2,897
0
3,239
7,074
0
44,720
W
Guan Yu
Sk1llW1ll
Guan Yu
6,993
1,070
258
4,408
10,173
8,275
0
0
10,173
13,048
42,419
L
Artio
Stoppos
Artio
2,878
358
66
2,291
11,031
5,699
0
5,957
5,074
15,324
0
L
Da Ji
3,549
792
0
836
7,829
2,609
0
1,942
5,887
0
32,837
L
Scylla
4,608
714
0
0
7,617
1,658
192
5,381
2,236
28,741
0
L
Guan Yu
cansecs
Guan Yu
5,351
1,373
128
2,002
10,569
8,032
486
1,574
8,995
0
34,494
W
Cliodhna
hmood7917
Cliodhna
3,761
291
0
3,788
9,833
2,849
416
133
9,700
0
39,244
W
7,738
199
0
5,163
8,176
4,194
414
3,762
4,414
53,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,296
Gold Earned
40,526
275
Minions Killed
432
0
Camps Cleared
0
1,176,478
Distance Traveled
1,309,672
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,842
560
98
7
0
241,194
2
W
Jormungandr
7,328
523
47
3
0
272,299
1
L
Charybdis
6,914
494
91
7
0
232,105
3
W
Guan Yu
8,763
626
113
8
0
261,947
2
L
Artio
5,608
401
13
1
0
267,042
2
L
Da Ji
6,203
443
64
5
0
224,824
2
L
Scylla
6,152
439
57
4
0
231,159
0
L
Guan Yu
7,419
530
50
4
0
221,348
0
W
Cliodhna
8,174
584
64
5
0
276,704
1
W
Anubis
8,419
601
110
8
0
257,528
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role