Player Matchup

Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Mc-BlackFoo
Ullr
Level 109
God Stats
2W - 7L
1,343 SR
Queue Stats
320W - 340L
1,409 Elo+
Party 3
Bakasura
Bakasura
ScoBeR91
Bakasura
Level 116
God Stats
21W - 23L
1,482 SR
Queue Stats
167W - 135L
1,439 Elo+
Solo
Cthulhu
Cthulhu
moplayerone88
Cthulhu
Level 69
God Stats
56W - 56L
1,550 SR
Queue Stats
444W - 478L
1,501 Elo+
Party 3
Nu Wa
Nu Wa
powerhead555
Nu Wa
Level 113
God Stats
3W - 5L
1,252 SR
Queue Stats
75W - 100L
1,370 Elo+
Party 2
Team Averages
Level 107
1,425 SR
1,444 Elo+

VS

Team Averages
Level 73
1,477 SR
1,453 Elo+
Neith
Neith
Anumith
Neith
Level 56
God Stats
27W - 34L
1,478 SR
Queue Stats
147W - 196L
1,435 Elo+
Party 1
Sun Wukong
Sun Wukong
Elnei
Sun Wukong
Level 58
God Stats
88W - 91L
1,477 SR
Queue Stats
126W - 152L
1,427 Elo+
Solo
Baron Samedi
Baron Samedi
Pienotto
Baron Samedi
Level 95
God Stats
22W - 24L
1,417 SR
Queue Stats
351W - 380L
1,472 Elo+
Party 1
Fenrir
Fenrir
TickleUrDad
Fenrir
Level 103
God Stats
9W - 9L
1,508 SR
Queue Stats
294W - 320L
1,455 Elo+
Solo
Ares
Ares
x7Diablos
Ares
Level 54
God Stats
6W - 11L
1,505 SR
Queue Stats
168W - 208L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 6 / 0
4,602
511
2,962
9,598
4,543
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 0 / 0
4,422
491
1,544
2,356
610
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
ScoBeR91
Bakasura
7
1 / 3 / 1
4,798
533
1,936
5,323
1,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
7
1 / 2 / 1
4,856
540
4,866
7,887
4,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 4 / 2
4,494
499
3,063
4,792
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Anumith
Neith
8
0 / 1 / 0
4,690
521
1,903
3,395
869
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Elnei
Sun Wukong
10
4 / 0 / 7
6,414
713
6,000
7,429
4,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Pienotto
Baron Samedi
10
4 / 1 / 2
6,008
668
2,730
3,907
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
10
6 / 0 / 4
6,045
672
5,954
4,461
1,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
8
1 / 0 / 6
5,310
590
3,116
6,851
3,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
15
15
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
6
0
0
W
Neith
Anumith
Neith
0
1
0
0
W
Sun Wukong
Elnei
Sun Wukong
4
0
7
7.5
L
0
0
0
0
W
Baron Samedi
Pienotto
Baron Samedi
4
1
2
5
L
Bakasura
ScoBeR91
Bakasura
1
3
1
0.5
W
Fenrir
6
0
4
8
L
Cthulhu
1
2
1
0.75
L
0
4
2
0.25
W
Ares
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,371
Damage
19,703
29,956
Taken
26,043
12,620
Mitigated
12,985
9,238
Healing
11,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,962
1,474
17
2,497
9,598
4,543
0
813
8,775
2,156
19,558
W
Neith
Anumith
Neith
1,903
856
0
963
3,395
869
0
837
2,558
0
19,789
W
Sun Wukong
Elnei
Sun Wukong
6,000
2,023
0
3,919
7,429
4,938
141
1,473
5,956
1,485
29,171
L
1,544
919
0
802
2,356
610
0
406
1,950
0
18,386
W
Baron Samedi
Pienotto
Baron Samedi
2,730
312
369
1,194
3,907
1,816
147
1,982
1,925
30,481
0
L
Bakasura
ScoBeR91
Bakasura
1,936
1,559
0
1,724
5,323
1,845
0
411
4,889
0
22,862
W
Fenrir
5,954
1,080
0
2,687
4,461
1,614
0
770
3,566
0
25,657
L
Cthulhu
4,866
213
900
3,014
7,887
4,549
0
2,881
4,920
15,099
0
L
3,063
812
0
284
4,792
1,073
0
1,503
3,209
17,393
0
W
Ares
3,116
443
0
2,766
6,851
3,748
282
3,252
3,599
16,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,172
Gold Earned
28,467
192
Minions Killed
266
0
Camps Cleared
0
843,662
Distance Traveled
912,587
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,602
511
45
5
0
168,909
0
W
Neith
4,690
521
38
4
0
166,423
0
W
Sun Wukong
6,414
713
63
7
0
179,739
0
L
Ullr
4,422
491
45
5
0
117,321
0
W
Baron Samedi
6,008
668
81
9
0
164,699
1
L
Bakasura
4,798
533
50
6
0
202,358
0
W
Fenrir
6,045
672
63
7
0
202,003
1
L
Cthulhu
4,856
540
24
3
0
192,150
2
L
Nu Wa
4,494
499
28
3
0
162,924
1
W
Ares
5,310
590
21
2
0
199,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role