Player Matchup

Merlin
Merlin
BlastingThree
Merlin
Level 16
God Stats
19W - 12L
1,582 SR
Queue Stats
24W - 15L
1,472 Elo+
Party 1
Ra
Ra
Kxuris
Ra
Level 29
God Stats
3W - 4L
1,287 SR
Queue Stats
118W - 135L
1,339 Elo+
Party 1
Cthulhu
Cthulhu
NickiMinaj K
Cthulhu
Level 89
God Stats
1W - 2L
1,110 SR
Queue Stats
124W - 135L
1,404 Elo+
Party 1
Team Averages
Level 45
1,326 SR
1,405 Elo+

VS

Team Averages
Level 35
1,470 SR
1,195 Elo+
Cthulhu
Cthulhu
Rezzom2610
Cthulhu
Level 29
God Stats
1W - 2L
1,221 SR
Queue Stats
51W - 57L
1,161 Elo+
Solo
Anubis
Anubis
TheReaping604
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,109 Elo+
Solo
Bastet
Bastet
YungPablo25
Bastet
Level 58
God Stats
7W - 4L
1,689 SR
Queue Stats
500W - 605L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 8
11,077
738
12,938
10,630
3,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ra
15
6 / 4 / 10
11,079
739
12,940
12,841
5,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
NickiMinaj K
Cthulhu
15
7 / 2 / 12
11,640
776
13,249
22,047
23,784
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rezzom2610
Cthulhu
14
2 / 1 / 2
9,252
617
7,805
16,595
21,193
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 11 / 3
8,276
552
6,029
16,016
6,910
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
13
6 / 9 / 2
10,651
710
20,014
17,038
5,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
21
Kills
8
8
Deaths
21
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
8
2
8
6
W
Ra
6
4
10
2.75
W
Cthulhu
NickiMinaj K
Cthulhu
7
2
12
6.5
L
Cthulhu
Rezzom2610
Cthulhu
2
1
2
3
L
0
11
3
0.14
L
Bastet
6
9
2
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,127
Damage
33,848
45,518
Taken
49,649
32,607
Mitigated
34,093
12,351
Healing
8,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,938
1,050
1,045
1,043
10,630
3,511
824
2,870
7,760
38,019
0
W
Ra
12,940
1,226
3,679
4,551
12,841
5,312
924
2,774
10,067
44,055
0
W
Cthulhu
NickiMinaj K
Cthulhu
13,249
2,007
644
1,389
22,047
23,784
458
8,589
13,458
28,517
0
L
Cthulhu
Rezzom2610
Cthulhu
7,805
1,764
74
4,424
16,595
21,193
0
11,369
4,156
16,120
0
L
6,029
990
0
4,197
16,016
6,910
0
13,163
2,336
35,556
0
L
Bastet
20,014
4,291
0
250
17,038
5,990
0
12,801
3,607
0
42,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,796
Gold Earned
28,179
184
Minions Killed
126
6
Camps Cleared
6
807,818
Distance Traveled
672,285
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,077
738
61
4
2
253,854
0
W
Ra
11,079
739
80
5
4
276,443
0
W
Cthulhu
11,640
776
43
3
0
277,521
1
L
Cthulhu
9,252
617
21
1
1
245,503
0
L
Anubis
8,276
552
66
4
0
165,872
0
L
Bastet
10,651
710
39
3
5
260,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role