Player Matchup

Zeus
Zeus
FaZe_LuKeY-
Zeus
Level 106
God Stats
3W - 2L
1,478 SR
Queue Stats
357W - 321L
1,535 Elo+
Party 1
Fenrir
Fenrir
RespectNV
Fenrir
Level 126
God Stats
7W - 4L
1,644 SR
Queue Stats
491W - 436L
1,491 Elo+
Party 1
Apollo
Apollo
TTV-Yungboi_Dom
Apollo
Level 106
God Stats
21W - 14L
1,613 SR
Queue Stats
344W - 341L
1,559 Elo+
Party 1
Mulan
Mulan
figuratively0
Mulan
Level 123
God Stats
3W - 4L
1,526 SR
Queue Stats
150W - 141L
1,546 Elo+
Solo
Tiamat
Tiamat
shawntayllor
Tiamat
Level 122
God Stats
0W - 4L
1,237 SR
Queue Stats
225W - 231L
1,419 Elo+
Party 1
Team Averages
Level 117
1,500 SR
1,510 Elo+

VS

Team Averages
Level 83
1,543 SR
1,515 Elo+
Achilles
Achilles
BlueFire34
Achilles
Level 62
God Stats
24W - 20L
1,601 SR
Queue Stats
169W - 155L
1,550 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Cinnaboom
Tsukuyomi
Level 92
God Stats
4W - 3L
1,517 SR
Queue Stats
36W - 46L
1,452 Elo+
Party 3
Danzaburou
Danzaburou
D3v0n4328
Danzaburou
Level 103
God Stats
5W - 6L
1,438 SR
Queue Stats
330W - 276L
1,519 Elo+
Party 2
Hades
Hades
Korouni
Hades
Level 68
God Stats
4W - 0L
1,666 SR
Queue Stats
102W - 88L
1,507 Elo+
Solo
Chang'e
Chang'e
bulldogzach
Chang'e
Level 89
God Stats
23W - 24L
1,494 SR
Queue Stats
231W - 202L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,555
504
9,577
6,792
1,924
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
RespectNV
Fenrir
8
0 / 7 / 1
5,362
357
2,757
10,619
5,240
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 4 / 3
6,352
423
3,635
9,208
2,243
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 2
7,747
516
6,444
13,011
11,273
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
13
5 / 2 / 2
7,946
530
4,963
11,030
6,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlueFire34
Achilles
13
2 / 1 / 2
7,805
520
7,546
9,349
7,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Cinnaboom
Tsukuyomi
12
2 / 4 / 4
7,476
498
9,136
9,476
2,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
D3v0n4328
Danzaburou
12
3 / 1 / 8
7,533
502
7,330
9,813
2,996
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Korouni
Hades
15
7 / 0 / 2
9,069
605
6,456
9,874
4,137
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
bulldogzach
Chang'e
13
6 / 1 / 7
7,704
514
6,771
8,482
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
7
Kills
20
20
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
BlueFire34
Achilles
2
1
2
3
W
Tsukuyomi
Cinnaboom
Tsukuyomi
2
4
4
1
W
Danzaburou
D3v0n4328
Danzaburou
3
1
8
7
L
1
3
1
0.5
W
Hades
Korouni
Hades
7
0
2
8
L
Fenrir
RespectNV
Fenrir
0
7
1
0.07
L
0
4
3
0.38
W
Chang'e
bulldogzach
Chang'e
6
1
7
9.5
L
1
4
2
0.5
L
Tiamat
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,376
Damage
37,239
50,660
Taken
46,994
27,146
Mitigated
20,216
14,993
Healing
22,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BlueFire34
Achilles
7,546
2,787
0
2,059
9,349
7,621
0
1,569
7,281
0
39,859
W
Tsukuyomi
Cinnaboom
Tsukuyomi
9,136
3,412
0
3,480
9,476
2,942
0
2,883
6,543
0
43,546
W
Danzaburou
D3v0n4328
Danzaburou
7,330
2,283
0
3,147
9,813
2,996
1,309
2,469
7,344
0
37,750
L
9,577
1,277
0
1,777
6,792
1,924
0
2,511
4,281
49,228
0
W
Hades
Korouni
Hades
6,456
141
305
6,522
9,874
4,137
0
5,066
4,808
57,968
0
L
Fenrir
RespectNV
Fenrir
2,757
591
0
1,723
10,619
5,240
0
2,970
7,401
0
16,158
L
3,635
2,380
0
1,864
9,208
2,243
0
3,525
5,371
0
30,017
W
Chang'e
bulldogzach
Chang'e
6,771
909
2,732
4,217
8,482
2,520
1,923
2,679
5,803
38,231
0
L
6,444
1,509
0
4,781
13,011
11,273
0
738
12,273
0
43,540
L
Tiamat
4,963
734
65
4,783
11,030
6,466
477
2,863
8,107
41,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,962
Gold Earned
39,587
390
Minions Killed
413
0
Camps Cleared
0
1,265,687
Distance Traveled
1,452,608
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,805
520
79
5
0
284,958
3
W
Tsukuyomi
7,476
498
78
5
0
333,691
8
W
Danzaburou
7,533
502
73
5
0
276,306
2
L
Zeus
7,555
504
98
7
0
245,695
3
W
Hades
9,069
605
124
8
0
291,943
5
L
Fenrir
5,362
357
24
2
0
234,269
0
L
Apollo
6,352
423
62
4
0
228,622
1
W
Chang'e
7,704
514
59
4
0
265,710
0
L
Mulan
7,747
516
113
8
0
268,841
8
L
Tiamat
7,946
530
93
6
0
288,260
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role