Player Matchup

Ymir
Ymir
Fippolito10
Ymir
Level 29
God Stats
3W - 2L
1,525 SR
Queue Stats
64W - 57L
1,497 Elo+
Solo
Neith
Neith
M4sT3rB4iT3r
Neith
Level 18
God Stats
3W - 2L
1,543 SR
Queue Stats
26W - 32L
1,417 Elo+
Solo
Bellona
Bellona
TreIIow
Bellona
Level 29
God Stats
1W - 2L
1,410 SR
Queue Stats
9W - 6L
1,447 Elo+
Solo
Janus
Janus
Wasted3948
Janus
Level 27
God Stats
4W - 0L
1,880 SR
Queue Stats
113W - 72L
1,562 Elo+
Solo
Cliodhna
Cliodhna
Yumeko Yayks
Cliodhna
Level 20
God Stats
9W - 3L
1,687 SR
Queue Stats
39W - 13L
1,554 Elo+
Solo
Team Averages
Level 25
1,609 SR
1,495 Elo+

VS

Team Averages
Level 24
1,532 SR
1,410 Elo+
Heimdallr
Heimdallr
Deathstroke_073
Heimdallr
Level 27
God Stats
22W - 23L
1,457 SR
Queue Stats
86W - 83L
1,505 Elo+
Party 1
Skadi
Skadi
Skadi Solo Main
Skadi
Level 27
God Stats
28W - 22L
1,644 SR
Queue Stats
139W - 116L
1,547 Elo+
Solo
Scylla
Scylla
ZomByleho64
Scylla
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,160 Elo+
Solo
Tsukuyomi
Tsukuyomi
l-RagE-_-QuitT-l
Tsukuyomi
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
45W - 58L
1,378 Elo+
Solo
Artio
Artio
lassi-lasso
Artio
Level 25
God Stats
9W - 9L
1,557 SR
Queue Stats
56W - 59L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 5
5,615
562
2,683
5,439
3,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
7 / 1 / 0
5,883
588
3,668
3,950
823
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
TreIIow
Bellona
7
2 / 4 / 2
4,718
472
2,265
5,142
3,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
11
4 / 0 / 5
6,468
647
3,099
2,870
723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Yumeko Yayks
Cliodhna
13
5 / 0 / 4
6,980
698
3,981
6,385
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Deathstroke_073
Heimdallr
8
0 / 2 / 1
4,875
488
3,262
4,054
1,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
3 / 3 / 0
6,222
622
3,865
5,362
1,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
7
0 / 4 / 0
4,597
460
1,291
4,199
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
7
1 / 6 / 1
4,922
492
3,455
6,420
2,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 4 / 0
5,215
522
1,290
7,041
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
19
Kills
5
5
Deaths
19
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Deathstroke_073
Heimdallr
0
2
1
0.25
W
1
0
5
3.5
W
7
1
0
7
L
3
3
0
1
W
Bellona
TreIIow
Bellona
2
4
2
0.75
W
Janus
4
0
5
6.5
W
Cliodhna
Yumeko Yayks
Cliodhna
5
0
4
7
L
Scylla
0
4
0
0
L
Tsukuyomi
1
6
1
0.25
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,696
Damage
13,163
23,786
Taken
27,076
10,233
Mitigated
9,828
7,180
Healing
5,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Deathstroke_073
Heimdallr
3,262
1,547
0
1,160
4,054
1,044
0
1,219
2,835
0
22,466
W
2,683
520
0
1,792
5,439
3,448
0
950
4,489
14,265
0
W
3,668
2,143
0
1,072
3,950
823
246
897
3,053
0
26,862
L
3,865
1,620
0
1,026
5,362
1,257
302
0
5,362
0
34,334
W
Bellona
TreIIow
Bellona
2,265
661
0
698
5,142
3,239
84
0
5,142
0
14,460
W
Janus
3,099
544
0
913
2,870
723
0
651
2,219
33,078
0
W
Cliodhna
Yumeko Yayks
Cliodhna
3,981
638
0
2,705
6,385
2,000
0
83
6,302
0
44,547
L
Scylla
1,291
66
0
250
4,199
1,160
0
2,114
1,945
13,850
0
L
Tsukuyomi
3,455
896
0
1,006
6,420
2,151
0
1,356
5,010
0
19,146
L
1,290
253
105
1,955
7,041
4,216
0
1,280
5,735
12,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,664
Gold Earned
25,831
278
Minions Killed
212
0
Camps Cleared
0
1,004,707
Distance Traveled
921,183
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,875
488
50
5
0
169,715
0
W
Ymir
5,615
562
18
2
0
176,447
7
W
Neith
5,883
588
58
6
0
185,734
2
L
Skadi
6,222
622
75
8
0
168,210
4
W
Bellona
4,718
472
24
2
0
196,169
0
W
Janus
6,468
647
79
8
0
195,309
3
W
Cliodhna
6,980
698
99
10
0
251,048
1
L
Scylla
4,597
460
31
3
0
184,302
0
L
Tsukuyomi
4,922
492
34
3
0
198,842
0
L
Artio
5,215
522
22
2
0
200,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role