Player Matchup

Nemesis
Nemesis
SemiHad
Nemesis
Level 16
God Stats
9W - 12L
1,504 SR
Queue Stats
53W - 59L
1,332 Elo+
Party 1
Da Ji
Da Ji
TAHAMTAHA
Da Ji
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 23L
1,245 Elo+
Solo
Bellona
Bellona
TalentG0esBY
Bellona
Level 7
God Stats
4W - 1L
1,454 SR
Queue Stats
10W - 6L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Vehndy
The Morrigan
Level 18
God Stats
5W - 2L
1,672 SR
Queue Stats
20W - 24L
1,486 Elo+
Solo
Medusa
Medusa
pandochka613
Medusa
Level 20
God Stats
13W - 19L
1,511 SR
Queue Stats
46W - 51L
1,332 Elo+
Party 1
Team Averages
Level 17
1,528 SR
1,379 Elo+

VS

Team Averages
Level 13
1,554 SR
1,423 Elo+
Ares
Ares
Diffur
Ares
Level 18
God Stats
0W - 2L
1,256 SR
Queue Stats
37W - 45L
1,345 Elo+
Party 2
Anubis
Anubis
Mantarye
Anubis
Level 2
God Stats
4W - 8L
1,500 SR
Queue Stats
13W - 26L
1,500 Elo+
Party 2
Artemis
Artemis
Seheni
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Mulan
Mulan
Zockerdoggy66
Mulan
Level 15
God Stats
4W - 2L
1,837 SR
Queue Stats
37W - 35L
1,410 Elo+
Solo
Arachne
Arachne
hesoyamPWNZ
Arachne
Level 25
God Stats
7W - 5L
1,678 SR
Queue Stats
99W - 98L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
SemiHad
Nemesis
20
8 / 4 / 20
14,391
533
20,856
26,169
12,933
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
TAHAMTAHA
Da Ji
20
10 / 7 / 15
13,997
518
14,618
19,924
10,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
TalentG0esBY
Bellona
20
10 / 2 / 13
14,592
540
22,902
20,725
33,181
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
Vehndy
The Morrigan
20
22 / 4 / 12
17,475
647
23,680
14,772
7,593
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
19
7 / 6 / 9
13,416
497
14,892
21,073
9,290
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Diffur
Ares
15
3 / 12 / 5
11,627
431
8,086
30,225
31,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
Mantarye
Anubis
11
0 / 16 / 0
8,614
319
1,819
16,992
5,717
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Seheni
Artemis
13
1 / 15 / 3
9,769
362
4,846
16,638
5,089
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
9 / 7 / 2
13,503
500
24,474
30,306
32,319
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
hesoyamPWNZ
Arachne
19
10 / 9 / 5
13,644
505
20,813
32,329
17,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
38
57
Kills
23
23
Deaths
59
69
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ares
Diffur
Ares
3
12
5
0.46
L
Anubis
Mantarye
Anubis
0
16
0
0
L
Artemis
Seheni
Artemis
1
15
3
0.17
W
Nemesis
SemiHad
Nemesis
8
4
20
4.5
W
Da Ji
TAHAMTAHA
Da Ji
10
7
15
2.5
W
Bellona
TalentG0esBY
Bellona
10
2
13
8.25
W
The Morrigan
Vehndy
The Morrigan
22
4
12
7
L
9
7
2
1.43
L
Arachne
hesoyamPWNZ
Arachne
10
9
5
1.39
W
Medusa
7
6
9
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,948
Damage
60,038
102,663
Taken
126,490
73,163
Mitigated
91,784
34,024
Healing
22,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Diffur
Ares
8,086
753
0
3,629
30,225
31,408
87
9,486
19,966
27,818
0
L
Anubis
Mantarye
Anubis
1,819
247
0
1,334
16,992
5,717
0
7,198
9,696
25,319
0
L
Artemis
Seheni
Artemis
4,846
1,875
0
319
16,638
5,089
0
2,336
14,198
0
26,655
W
Nemesis
SemiHad
Nemesis
20,856
11,210
0
12,649
26,169
12,933
2,173
2,844
23,179
1,407
116,352
W
Da Ji
TAHAMTAHA
Da Ji
14,618
3,702
0
2,203
19,924
10,166
1,018
2,500
17,424
0
99,671
W
Bellona
TalentG0esBY
Bellona
22,902
1,561
0
7,691
20,725
33,181
663
2,737
17,988
14,410
76,889
W
The Morrigan
Vehndy
The Morrigan
23,680
4,388
0
3,980
14,772
7,593
1,440
3,265
11,423
133,386
5,582
L
24,474
1,704
0
3,930
30,306
32,319
325
7,150
22,190
12,183
84,450
L
Arachne
hesoyamPWNZ
Arachne
20,813
14,860
0
13,510
32,329
17,251
0
6,868
24,737
0
96,650
W
Medusa
14,892
9,304
0
7,501
21,073
9,290
3,564
3,234
17,839
0
87,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,871
Gold Earned
57,157
704
Minions Killed
409
0
Camps Cleared
0
2,318,203
Distance Traveled
2,026,525
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,627
431
40
1
0
446,738
0
L
Anubis
8,614
319
48
2
0
289,407
3
L
Artemis
9,769
362
45
2
0
370,287
2
W
Nemesis
14,391
533
146
5
0
497,363
0
W
Da Ji
13,997
518
106
4
0
454,670
3
W
Bellona
14,592
540
160
6
0
515,887
11
W
The Morrigan
17,475
647
185
7
0
441,979
3
L
Mulan
13,503
500
143
5
0
459,501
3
L
Arachne
13,644
505
133
5
0
460,592
1
W
Medusa
13,416
497
107
4
0
408,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role