Player Matchup

Hades
Hades
GMMilhomens
Hades
Level 133
God Stats
72W - 58L
1,607 SR
Queue Stats
466W - 496L
1,549 Elo+
Solo
Horus
Horus
Gorge15
Horus
Level 157
God Stats
3W - 0L
1,625 SR
Queue Stats
22W - 26L
1,506 Elo+
Party 2
Hun Batz
Hun Batz
StinkyDoggie
Hun Batz
Level 144
God Stats
1W - 2L
1,277 SR
Queue Stats
68W - 56L
1,609 Elo+
Party 2
Team Averages
Level 145
1,503 SR
1,555 Elo+

VS

Team Averages
Level 74
1,467 SR
1,510 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Gemmroi1
Neith
Level 76
God Stats
8W - 7L
1,598 SR
Queue Stats
257W - 242L
1,586 Elo+
Party 1
Merlin
Merlin
Salasar11
Merlin
Level 46
God Stats
0W - 2L
1,301 SR
Queue Stats
249W - 323L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
8,309
594
6,487
12,822
8,248
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Gorge15
Horus
13
1 / 0 / 5
9,445
675
5,074
16,332
18,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
StinkyDoggie
Hun Batz
13
7 / 1 / 1
9,723
695
17,648
15,629
7,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 2 / 2
8,459
604
7,666
13,776
14,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Gemmroi1
Neith
12
2 / 2 / 1
8,414
601
16,395
10,076
3,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Salasar11
Merlin
12
1 / 4 / 2
8,708
622
7,935
8,280
2,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
8
Kills
3
3
Deaths
8
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
2
0.5
W
0
2
3
0.75
L
Neith
Gemmroi1
Neith
2
2
1
1.25
W
Horus
Gorge15
Horus
1
0
5
3.5
L
Merlin
Salasar11
Merlin
1
4
2
0.5
W
Hun Batz
StinkyDoggie
Hun Batz
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,209
Damage
31,996
44,783
Taken
32,132
33,694
Mitigated
19,865
21,888
Healing
5,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,666
544
390
1,248
13,776
14,110
0
2,328
11,448
16,119
0
W
6,487
389
1,302
3,898
12,822
8,248
410
5,167
7,655
27,145
0
L
Neith
Gemmroi1
Neith
16,395
8,985
0
2,887
10,076
3,155
0
2,449
7,627
0
39,907
W
Horus
Gorge15
Horus
5,074
2,067
5,412
9,139
16,332
18,307
0
4,720
11,612
0
15,680
L
Merlin
Salasar11
Merlin
7,935
822
0
589
8,280
2,600
0
1,946
6,334
27,933
0
W
Hun Batz
StinkyDoggie
Hun Batz
17,648
7,085
0
2,137
15,629
7,139
0
6,218
9,411
0
55,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,477
Gold Earned
25,581
148
Minions Killed
140
8
Camps Cleared
4
810,463
Distance Traveled
782,596
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,459
604
20
1
0
286,927
9
W
Hades
8,309
594
64
5
3
238,220
7
L
Neith
8,414
601
58
4
3
263,268
3
W
Horus
9,445
675
16
1
0
290,294
5
L
Merlin
8,708
622
62
4
1
232,401
6
W
Hun Batz
9,723
695
68
5
5
281,949
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role