Player Matchup

Pele
Pele
Gold IV
 
Pele
Gold IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold II
 
Janus
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Platinum II
hen11gon12
Loki
Platinum II
Level 158
God Stats
14W - 17L
1,479 SR
Queue Stats
356W - 349L
1,567 MMR
Solo
Olorun
Olorun
Silver II
rumbi73
Olorun
Silver II
Level 87
God Stats
1W - 1L
1,695 SR
Queue Stats
116W - 122L
1,540 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,535 SR
1,521 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,559 SR
1,543 MMR
Cthulhu
Cthulhu
Gold IV
FarlieEU
Cthulhu
Gold IV
Level 125
God Stats
32W - 33L
1,643 SR
Queue Stats
239W - 252L
1,557 MMR
Solo
Thanatos
Thanatos
Gold I
GiveMeCarry
Thanatos
Gold I
Level 89
God Stats
48W - 57L
1,520 SR
Queue Stats
541W - 535L
1,604 MMR
Party 3
Khepri
Khepri
Gold V
MrAndrewGallen
Khepri
Gold V
Level 128
God Stats
1W - 0L
1,656 SR
Queue Stats
14W - 11L
1,559 MMR
Party 2
Thoth
Thoth
Gold I
Nhus
Thoth
Gold I
Level 141
God Stats
1W - 4L
1,190 SR
Queue Stats
323W - 313L
1,535 MMR
Party 3
Cernunnos
Cernunnos
Silver II
tolodevilladun
Cernunnos
Silver II
Level 128
God Stats
1W - 0L
1,788 SR
Queue Stats
4W - 4L
1,460 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
4 / 7 / 1
7,585
506
7,093
13,366
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
 
Janus
12
1 / 4 / 4
7,300
487
4,112
6,030
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Achilles
 
Achilles
11
1 / 5 / 2
6,767
451
4,144
15,580
8,018
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 8 / 5
6,911
461
6,057
13,538
6,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
rumbi73
Olorun
12
3 / 10 / 1
7,813
521
4,214
12,140
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebAthenaUllrSet

VS

Bans
GilgameshPersephoneApolloAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FarlieEU
Cthulhu
13
0 / 1 / 6
8,253
550
5,121
9,898
7,357
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
GiveMeCarry
Thanatos
15
16 / 4 / 6
10,293
686
13,947
14,068
4,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 2 / 13
7,476
498
3,624
11,651
11,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Nhus
Thoth
16
8 / 0 / 8
10,244
683
11,120
7,470
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
tolodevilladun
Cernunnos
14
9 / 2 / 5
9,177
612
11,154
14,023
4,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
72
9
Kills
34
34
Deaths
9
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
7
1
0.64
L
Janus
 
Janus
1
4
4
0.75
L
Achilles
 
Achilles
1
5
2
0.4
W
Cthulhu
FarlieEU
Cthulhu
0
1
6
3
W
Thanatos
GiveMeCarry
Thanatos
16
4
6
4.75
W
1
2
13
3.75
W
Thoth
Nhus
Thoth
8
0
8
12
L
0
8
5
0.31
L
Olorun
rumbi73
Olorun
3
10
1
0.35
W
Cernunnos
tolodevilladun
Cernunnos
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,620
Damage
44,966
60,654
Taken
57,110
22,145
Mitigated
30,710
12,787
Healing
28,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,093
1,900
0
3,273
13,366
3,159
0
3,952
9,230
0
31,190
L
Janus
 
Janus
4,112
232
0
894
6,030
1,141
0
2,037
3,761
42,338
0
L
Achilles
 
Achilles
4,144
826
75
2,719
15,580
8,018
0
3,538
11,890
0
26,614
W
Cthulhu
FarlieEU
Cthulhu
5,121
914
831
4,352
9,898
7,357
322
1,994
7,862
43,397
0
W
Thanatos
GiveMeCarry
Thanatos
13,947
5,478
0
11,028
14,068
4,974
1,055
2,807
11,137
0
56,392
W
3,624
617
0
1,592
11,651
11,141
352
3,768
7,799
14,127
0
W
Thoth
Nhus
Thoth
11,120
489
0
3,319
7,470
2,520
0
1,650
5,704
62,632
0
L
6,057
1,938
0
2,754
13,538
6,182
0
5,289
8,114
0
28,093
L
Olorun
rumbi73
Olorun
4,214
1,971
417
2,655
12,140
3,645
2,152
4,246
7,794
25,294
4,809
W
Cernunnos
tolodevilladun
Cernunnos
11,154
6,569
0
7,097
14,023
4,718
2,184
2,614
11,351
0
68,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,376
Gold Earned
45,443
300
Minions Killed
397
0
Camps Cleared
0
1,362,291
Distance Traveled
1,457,240
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,585
506
61
4
0
305,780
2
L
Janus
7,300
487
92
6
0
317,360
1
L
Achilles
6,767
451
32
2
0
233,824
4
W
Cthulhu
8,253
550
96
6
0
320,804
7
W
Thanatos
10,293
686
73
5
0
311,546
0
W
Khepri
7,476
498
12
1
0
288,498
5
W
Thoth
10,244
683
120
8
0
291,572
2
L
Loki
6,911
461
59
4
0
259,041
2
L
Olorun
7,813
521
56
4
0
246,286
1
W
Cernunnos
9,177
612
96
6
0
244,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role