Player Matchup

Scylla
Scylla
 
Scylla
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Naumzinho
Cernunnos
Level 112
God Stats
2W - 1L
1,456 SR
Queue Stats
41W - 44L
1,495 Elo+
Solo
Freya
Freya
PutridPile77
Freya
Level 119
God Stats
7W - 8L
1,540 SR
Queue Stats
389W - 402L
1,505 Elo+
Solo
Ravana
Ravana
iPluusZ
Ravana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,294 Elo+
Solo
Team Averages
Level 89
1,499 SR
1,459 Elo+

VS

Team Averages
Level 103
1,480 SR
1,472 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Boizinho
Jing Wei
Level 29
God Stats
2W - 3L
1,274 SR
Queue Stats
91W - 118L
1,436 Elo+
Solo
Zeus
Zeus
LauraVSF
Zeus
Level 114
God Stats
5W - 5L
1,489 SR
Queue Stats
135W - 121L
1,493 Elo+
Party 1
Bacchus
Bacchus
Theenar
Bacchus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,414 Elo+
Party 1
Thoth
Thoth
martin003xd
Thoth
Level 108
God Stats
4W - 2L
1,635 SR
Queue Stats
141W - 93L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
3 / 3 / 6
10,317
737
5,909
9,808
3,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
 
Merlin
15
1 / 7 / 5
8,905
636
7,873
12,709
4,516
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Naumzinho
Cernunnos
17
3 / 3 / 6
9,813
701
9,828
11,454
4,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 7 / 7
8,871
634
5,327
14,583
4,881
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ravana
iPluusZ
Ravana
15
2 / 6 / 3
8,938
638
2,708
12,066
4,940
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
2 / 2 / 14
10,390
742
6,682
10,211
4,747
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
Boizinho
Jing Wei
18
4 / 1 / 12
10,629
759
4,988
8,049
3,624
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
17
4 / 0 / 12
10,460
747
16,073
6,597
2,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Theenar
Bacchus
14
1 / 5 / 11
9,096
650
7,153
13,728
15,694
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
15 / 2 / 10
12,152
868
22,293
9,278
4,167
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
85
10
Kills
26
26
Deaths
10
27
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
3
6
2
L
Merlin
 
Merlin
1
7
5
0.5
W
Danzaburou
 
Danzaburou
2
2
14
4.5
W
Jing Wei
Boizinho
Jing Wei
4
1
12
10
W
Zeus
4
0
12
10
L
Cernunnos
Naumzinho
Cernunnos
3
3
6
2
L
1
7
7
0.64
W
Bacchus
Theenar
Bacchus
1
5
11
1.3
L
Ravana
iPluusZ
Ravana
2
6
3
0.58
W
15
2
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,645
Damage
57,189
60,620
Taken
47,863
22,375
Mitigated
31,104
20,627
Healing
21,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,909
313
1,727
3,245
9,808
3,969
250
5,417
4,231
24,242
0
L
Merlin
 
Merlin
7,873
821
1,807
1,943
12,709
4,516
76
9,169
3,376
22,538
0
W
Danzaburou
 
Danzaburou
6,682
1,048
1,780
2,975
10,211
4,747
716
5,755
4,456
0
25,066
W
Jing Wei
Boizinho
Jing Wei
4,988
2,435
1,901
1,222
8,049
3,624
2,062
3,682
4,367
0
27,673
W
Zeus
16,073
70
3,209
2,456
6,597
2,872
587
2,984
3,613
34,547
0
L
Cernunnos
Naumzinho
Cernunnos
9,828
5,633
762
1,968
11,454
4,069
780
8,575
2,613
0
25,914
L
5,327
1,615
680
3,577
14,583
4,881
740
11,766
2,505
9,625
0
W
Bacchus
Theenar
Bacchus
7,153
379
1,254
2,221
13,728
15,694
363
3,820
9,908
13,602
0
L
Ravana
iPluusZ
Ravana
2,708
648
1,678
3,240
12,066
4,940
0
9,374
2,376
0
8,540
W
22,293
0
1,972
2,552
9,278
4,167
870
2,868
6,410
31,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,844
Gold Earned
52,727
129
Minions Killed
158
0
Camps Cleared
0
1,209,524
Distance Traveled
1,237,114
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,317
737
38
3
0
265,369
3
L
Merlin
8,905
636
23
2
0
230,611
1
W
Danzaburou
10,390
742
32
2
0
226,621
1
W
Jing Wei
10,629
759
50
4
0
226,638
3
W
Zeus
10,460
747
37
3
0
299,386
4
L
Cernunnos
9,813
701
43
3
0
263,705
1
L
Freya
8,871
634
14
1
0
200,678
1
W
Bacchus
9,096
650
11
1
0
240,090
1
L
Ravana
8,938
638
11
1
0
249,161
5
W
Thoth
12,152
868
28
2
0
244,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role