Player Matchup

Geb
Geb
HiImTaylot
Geb
Level 128
God Stats
1W - 1L
1,187 SR
Queue Stats
3W - 2L
1,738 Elo+
Party 1
Skadi
Skadi
JB0W IV
Skadi
Level 92
God Stats
22W - 13L
1,498 SR
Queue Stats
376W - 389L
1,470 Elo+
Party 1
Xing Tian
Xing Tian
Killinwar
Xing Tian
Level 146
God Stats
1W - 0L
1,714 SR
Queue Stats
11W - 6L
1,646 Elo+
Party 1
Merlin
Merlin
SCRIN321
Merlin
Level 127
God Stats
6W - 5L
1,346 SR
Queue Stats
318W - 295L
1,488 Elo+
Solo
Poseidon
Poseidon
x2KingAquarius7
Poseidon
Level 131
God Stats
21W - 14L
1,603 SR
Queue Stats
213W - 202L
1,485 Elo+
Solo
Team Averages
Level 125
1,470 SR
1,565 Elo+

VS

Team Averages
Level 91
1,499 SR
1,497 Elo+
Zeus
Zeus
Chrisq0516
Zeus
Level 79
God Stats
17W - 12L
1,631 SR
Queue Stats
149W - 137L
1,494 Elo+
Solo
Skadi
Skadi
PoisonCountr
Skadi
Level 98
God Stats
0W - 2L
1,298 SR
Queue Stats
436W - 461L
1,540 Elo+
Solo
Athena
Athena
SublimeFalcon
Athena
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,356 Elo+
Solo
Thanatos
Thanatos
TarHeelNationCH
Thanatos
Level 67
God Stats
27W - 23L
1,588 SR
Queue Stats
112W - 97L
1,563 Elo+
Party 2
Sol
Sol
aManNowDead
Sol
Level 89
God Stats
18W - 25L
1,475 SR
Queue Stats
808W - 755L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 8
8,450
423
7,160
11,977
9,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
JB0W IV
Skadi
16
2 / 6 / 5
9,736
487
8,074
12,244
4,025
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Killinwar
Xing Tian
19
10 / 0 / 2
11,587
579
10,390
12,227
9,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
SCRIN321
Merlin
16
5 / 1 / 7
10,489
524
9,403
11,570
3,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Poseidon
16
2 / 5 / 13
10,166
508
11,445
15,116
5,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,794
440
11,868
9,584
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 7 / 1
9,427
471
7,075
13,757
11,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 5 / 6
8,975
449
6,392
16,432
17,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
16
3 / 4 / 2
10,058
503
6,204
14,503
6,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 2 / 4
9,595
480
9,605
14,408
6,817
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
27
22
Kills
13
13
Deaths
22
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
3
1
8
7
W
Skadi
JB0W IV
Skadi
2
6
5
0.75
W
Xing Tian
Killinwar
Xing Tian
10
0
2
11
L
1
7
1
0.21
W
Merlin
SCRIN321
Merlin
5
1
7
8.5
L
2
5
6
1
L
Thanatos
3
4
2
1
L
4
2
4
3
W
Poseidon
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,472
Damage
41,144
63,134
Taken
68,684
31,683
Mitigated
44,690
15,425
Healing
22,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,868
334
0
145
9,584
3,295
0
5,674
3,816
56,034
0
W
7,160
774
0
1,174
11,977
9,157
0
7,430
4,547
24,396
0
W
Skadi
JB0W IV
Skadi
8,074
3,987
0
2,808
12,244
4,025
1,671
5,931
6,313
0
69,795
W
Xing Tian
Killinwar
Xing Tian
10,390
468
0
765
12,227
9,197
1,130
3,821
8,406
67,252
0
L
7,075
3,110
0
1,247
13,757
11,170
430
8,712
4,312
0
61,442
W
Merlin
SCRIN321
Merlin
9,403
1,043
0
3,850
11,570
3,871
0
5,221
6,349
69,985
0
L
6,392
1,048
86
1,673
16,432
17,309
0
9,605
6,294
35,330
0
L
Thanatos
6,204
1,511
0
12,153
14,503
6,099
0
6,469
7,749
0
79,385
L
9,605
2,951
0
6,922
14,408
6,817
0
5,880
8,250
73,038
0
W
Poseidon
11,445
1,730
1,305
5,523
15,116
5,433
0
5,462
9,654
60,357
8,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,428
Gold Earned
46,849
511
Minions Killed
516
0
Camps Cleared
0
1,900,336
Distance Traveled
1,816,041
27
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,794
440
99
5
0
332,853
0
W
Geb
8,450
423
23
1
0
403,645
9
W
Skadi
9,736
487
120
6
0
363,114
1
W
Xing Tian
11,587
579
124
6
0
389,497
1
L
Skadi
9,427
471
115
6
0
300,879
0
W
Merlin
10,489
524
124
6
0
381,982
14
L
Athena
8,975
449
53
3
0
399,874
3
L
Thanatos
10,058
503
129
6
0
426,913
3
L
Sol
9,595
480
120
6
0
355,522
7
W
Poseidon
10,166
508
120
6
0
362,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role