Player Matchup

Chaac
Chaac
Diamond V
Fer_zZ97Zz
Chaac
Diamond V
Level 160
God Stats
11W - 8L
1,678 SR
Queue Stats
234W - 276L
1,879 MMR
Solo
Chronos
Chronos
Diamond III
FireStrmz
Chronos
Diamond III
Level 141
God Stats
5W - 4L
1,607 SR
Queue Stats
397W - 375L
2,180 MMR
Solo
Medusa
Medusa
Platinum V
GODKINGCURT
Medusa
Platinum V
Level 88
God Stats
32W - 30L
1,661 SR
Queue Stats
35W - 37L
1,874 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,649 SR
1,978 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,500 SR
1,604 MMR
Set
Set
Platinum II
 
Set
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum I
 
Achilles
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond V
No one else6536
Chang'e
Diamond V
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 51L
1,811 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
0 / 0 / 2
5,825
832
1,730
4,792
2,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
FireStrmz
Chronos
10
1 / 0 / 1
5,634
805
1,584
2,278
878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
9
1 / 0 / 1
5,600
800
1,992
2,545
781
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
GilgameshOdinArtioGebSol

VS

Bans
ThothCu ChulainnKumbhakarnaMorgan Le FayHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
0 / 1 / 0
4,808
687
3,016
5,924
2,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
 
Achilles
7
0 / 1 / 0
4,411
630
797
1,737
1,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

3
0 / 0 / 0
4,161
594
221
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
2
Kills
0
0
Deaths
2
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
1
0
0
L
Achilles
 
Achilles
0
1
0
0
W
Chaac
0
0
2
1
W
Chronos
FireStrmz
Chronos
1
0
1
1.5
W
Medusa
1
0
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,306
Damage
4,034
9,615
Taken
7,661
4,163
Mitigated
3,724
6,078
Healing
2,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,016
937
0
1,947
5,924
2,624
0
1,204
4,720
0
18,817
L
Achilles
 
Achilles
797
102
0
358
1,737
1,100
0
210
1,527
0
1,782
W
Chaac
1,730
308
371
3,279
4,792
2,504
338
741
3,974
0
17,022
W
Chronos
FireStrmz
Chronos
1,584
571
0
1,137
2,278
878
1,370
0
2,239
18,066
2,067
W
Medusa
1,992
945
0
1,291
2,545
781
806
119
2,350
0
19,312
L
221
0
0
0
0
0
0
0
0
347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,059
Gold Earned
13,380
99
Minions Killed
44
5
Camps Cleared
1
401,993
Distance Traveled
267,048
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,808
687
39
6
1
103,188
1
L
Achilles
4,411
630
5
1
0
73,804
1
W
Chaac
5,825
832
27
4
1
146,957
3
W
Chronos
5,634
805
29
4
3
127,060
0
W
Medusa
5,600
800
43
6
1
127,976
1
L
Chang'e
4,161
594
0
0
0
90,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role