Player Matchup

Sun Wukong
Sun Wukong
Diamond IV
Bori_Blanco
Sun Wukong
Diamond IV
Level 159
God Stats
8W - 7L
1,697 SR
Queue Stats
129W - 105L
2,099 MMR
Solo
Charybdis
Charybdis
Diamond IV
BrentlyS
Charybdis
Diamond IV
Level 107
God Stats
1W - 3L
1,690 SR
Queue Stats
132W - 102L
2,249 MMR
Solo
Loki
Loki
Diamond II
Frañklin
Loki
Diamond II
Level 67
God Stats
1W - 1L
1,830 SR
Queue Stats
102W - 86L
2,307 MMR
Solo
Hel
Hel
Masters
GRUBKILLER95
Hel
Masters
Level 160
God Stats
7W - 8L
1,566 SR
Queue Stats
677W - 669L
2,304 MMR
Solo
Sobek
Sobek
Diamond IV
lHozman
Sobek
Diamond IV
Level 157
God Stats
4W - 8L
1,710 SR
Queue Stats
112W - 106L
2,121 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,699 SR
2,216 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,677 SR
2,254 MMR
Persephone
Persephone
Diamond V
HeyItsMedicine
Persephone
Diamond V
Level 155
God Stats
12W - 3L
1,951 SR
Queue Stats
547W - 539L
2,039 MMR
Solo
Cthulhu
Cthulhu
Diamond II
Its Frylock
Cthulhu
Diamond II
Level 157
God Stats
5W - 7L
1,514 SR
Queue Stats
450W - 424L
2,553 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond V
Zillyana
Gilgamesh
Diamond V
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 118L
2,070 MMR
Solo
Pele
Pele
Diamond IV
clintsMom
Pele
Diamond IV
Level 124
God Stats
36W - 25L
1,671 SR
Queue Stats
164W - 150L
2,076 MMR
Solo
Ullr
Ullr
Diamond I
vHagzi
Ullr
Diamond I
Level 106
God Stats
10W - 5L
1,750 SR
Queue Stats
267W - 247L
2,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bori_Blanco
Sun Wukong
19
5 / 7 / 6
13,639
487
17,396
36,357
39,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
BrentlyS
Charybdis
20
3 / 5 / 2
14,609
522
15,854
22,320
8,801
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Loki
20
7 / 10 / 5
14,171
506
17,165
26,733
9,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 8 / 9
12,499
446
12,976
22,142
15,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
lHozman
Sobek
20
3 / 5 / 13
13,392
478
13,900
39,219
59,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
GebOdinArtioTiamatMorgan Le Fay

VS

Bans
AthenaDanzaburouRavanaKhepriSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
HeyItsMedicine
Persephone
20
6 / 3 / 9
14,934
533
18,880
19,363
8,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Its Frylock
Cthulhu
20
5 / 2 / 13
15,278
546
24,266
26,362
42,641
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Zillyana
Gilgamesh
18
1 / 6 / 18
13,135
469
15,347
26,923
33,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
20
13 / 6 / 11
16,242
580
31,768
22,219
9,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
vHagzi
Ullr
20
10 / 3 / 11
17,060
609
24,874
20,566
7,737
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
97
21
Kills
35
35
Deaths
20
35
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bori_Blanco
Sun Wukong
5
7
6
1.14
L
Charybdis
BrentlyS
Charybdis
3
5
2
0.8
L
Loki
7
10
5
0.95
L
3
8
9
0.94
W
Persephone
HeyItsMedicine
Persephone
6
3
9
3.5
W
Cthulhu
Its Frylock
Cthulhu
5
2
13
5.75
W
Gilgamesh
Zillyana
Gilgamesh
1
6
18
1.67
W
Pele
13
6
11
3.08
L
Sobek
lHozman
Sobek
3
5
13
1.9
W
Ullr
vHagzi
Ullr
10
3
11
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,291
Damage
115,135
146,771
Taken
115,433
132,880
Mitigated
101,766
50,221
Healing
30,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bori_Blanco
Sun Wukong
17,396
2,191
0
12,526
36,357
39,397
0
11,695
22,661
0
75,253
L
Charybdis
BrentlyS
Charybdis
15,854
11,293
0
7,117
22,320
8,801
0
3,385
18,599
0
135,874
L
Loki
17,165
4,172
0
5,799
26,733
9,701
0
7,505
18,597
0
109,528
L
12,976
445
4,774
8,318
22,142
15,939
0
7,519
14,374
82,266
0
W
Persephone
HeyItsMedicine
Persephone
18,880
2,027
486
8,621
19,363
8,641
941
5,772
13,088
106,071
0
W
Cthulhu
Its Frylock
Cthulhu
24,266
1,631
769
9,689
26,362
42,641
753
2,250
22,893
99,258
0
W
Gilgamesh
Zillyana
Gilgamesh
15,347
2,973
0
3,453
26,923
33,129
627
9,795
16,257
0
39,556
W
Pele
31,768
7,944
0
6,456
22,219
9,618
2,784
6,634
14,949
0
129,266
L
Sobek
lHozman
Sobek
13,900
961
0
11,687
39,219
59,042
0
9,765
28,328
39,261
0
W
Ullr
vHagzi
Ullr
24,874
10,448
0
1,082
20,566
7,737
7,300
3,020
17,320
0
153,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,310
Gold Earned
76,649
738
Minions Killed
778
0
Camps Cleared
0
2,456,795
Distance Traveled
2,695,889
36
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,639
487
134
5
0
483,151
9
L
Charybdis
14,609
522
256
9
0
470,342
7
L
Loki
14,171
506
146
5
0
518,011
9
L
Hel
12,499
446
171
6
0
463,735
5
W
Persephone
14,934
533
166
6
0
505,323
9
W
Cthulhu
15,278
546
188
7
0
571,338
7
W
Gilgamesh
13,135
469
28
1
0
534,846
4
W
Pele
16,242
580
172
6
0
548,242
7
L
Sobek
13,392
478
31
1
0
521,556
6
W
Ullr
17,060
609
224
8
0
536,140
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role