Player Matchup

Cliodhna
Cliodhna
Baderlionheart
Cliodhna
Level 158
God Stats
28W - 45L
1,292 SR
Queue Stats
214W - 327L
1,265 Elo+
Solo
Sylvanus
Sylvanus
BarnackCalvaire
Sylvanus
Level 29
God Stats
31W - 26L
1,622 SR
Queue Stats
375W - 388L
1,398 Elo+
Solo
Loki
Loki
unique-hideaway2
Loki
Level 57
God Stats
12W - 20L
1,267 SR
Queue Stats
222W - 306L
1,287 Elo+
Solo
Team Averages
Level 81
1,394 SR
1,316 Elo+

VS

Team Averages
Level 11
1,470 SR
1,250 Elo+
Neith
Neith
Beexafraid
Neith
Level 7
God Stats
6W - 10L
1,410 SR
Queue Stats
8W - 13L
1,334 Elo+
Solo
Kukulkan
Kukulkan
set-chain4
Kukulkan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,109 Elo+
Solo
Khepri
Khepri
shadesblades
Khepri
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 35L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
13
2 / 0 / 15
9,269
772
4,543
4,745
2,927
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
13
7 / 1 / 17
10,415
868
11,439
14,161
16,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
17 / 1 / 7
11,300
942
19,366
10,693
4,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 8 / 1
6,985
582
4,431
11,567
2,994
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kukulkan
set-chain4
Kukulkan
10
0 / 9 / 1
7,612
634
7,212
12,554
4,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
11
1 / 9 / 1
8,373
698
3,794
17,080
14,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
4
26
Kills
1
2
Deaths
26
39
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
2
0
15
9.5
W
Sylvanus
7
1
17
15.5
L
Neith
0
8
1
0.06
L
Kukulkan
set-chain4
Kukulkan
0
9
1
0.06
L
Khepri
1
9
1
0.17
W
17
1
7
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,348
Damage
15,437
29,599
Taken
41,201
23,106
Mitigated
21,819
12,851
Healing
2,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
4,543
384
1,151
1,683
4,745
2,927
327
2,142
2,603
47
23,109
W
Sylvanus
11,439
4,168
1,756
6,476
14,161
16,096
501
6,450
7,711
19,517
0
L
Neith
4,431
2,527
0
67
11,567
2,994
0
4,013
7,554
0
17,292
L
Kukulkan
set-chain4
Kukulkan
7,212
1,272
64
1,698
12,554
4,742
0
3,859
8,695
24,185
0
L
Khepri
3,794
1,385
0
764
17,080
14,083
0
4,277
12,803
10,784
0
W
19,366
9,374
0
1,785
10,693
4,083
1,372
3,080
7,613
0
53,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,984
Gold Earned
22,970
135
Minions Killed
93
5
Camps Cleared
2
684,281
Distance Traveled
504,340
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,269
772
63
5
0
251,810
0
W
Sylvanus
10,415
868
10
1
0
192,465
1
L
Neith
6,985
582
32
3
1
162,430
0
L
Kukulkan
7,612
634
42
4
1
162,805
1
L
Khepri
8,373
698
19
2
0
179,105
0
W
Loki
11,300
942
62
5
5
240,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role