Player Matchup

Vamana
Vamana
JaCmSlaSher
Vamana
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 68L
1,589 Elo+
Party 1
Arachne
Arachne
NoblePenguin
Arachne
Level 106
God Stats
2W - 1L
1,672 SR
Queue Stats
98W - 62L
1,649 Elo+
Party 1
Ra
Ra
gidiluke
Ra
Level 24
God Stats
2W - 2L
1,728 SR
Queue Stats
8W - 7L
1,528 Elo+
Party 1
Zhong Kui
Zhong Kui
jochberger
Zhong Kui
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 25L
1,594 Elo+
Party 1
Team Averages
Level 77
1,600 SR
1,590 Elo+

VS

Team Averages
Level 66
1,565 SR
1,335 Elo+
Charybdis
Charybdis
Demifallen
Charybdis
Level 160
God Stats
4W - 6L
1,626 SR
Queue Stats
76W - 78L
1,499 Elo+
Solo
Mulan
Mulan
Diemeter
Mulan
Level 28
God Stats
0W - 1L
1,700 SR
Queue Stats
0W - 4L
1,259 Elo+
Solo
Hera
Hera
reedy-torch8
Hera
Level 59
God Stats
3W - 5L
1,503 SR
Queue Stats
11W - 19L
1,370 Elo+
Solo
Sol
Sol
siwyknurr1
Sol
Level 16
God Stats
2W - 5L
1,432 SR
Queue Stats
25W - 37L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
17
5 / 1 / 4
11,585
772
12,343
18,999
19,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
NoblePenguin
Arachne
19
9 / 3 / 3
12,548
837
14,150
14,014
7,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 2 / 6
10,884
726
4,531
5,540
2,155
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
jochberger
Zhong Kui
18
2 / 2 / 4
11,725
782
4,585
11,392
12,297
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Demifallen
Charybdis
18
6 / 3 / 0
12,367
824
14,948
10,133
3,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Diemeter
Mulan
15
1 / 5 / 3
9,803
654
5,601
12,549
9,718
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
0 / 5 / 2
10,518
701
2,941
7,403
3,104
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 5 / 2
10,036
669
9,631
10,857
3,695
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
17
Kills
8
8
Deaths
18
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Demifallen
Charybdis
6
3
0
2
L
Mulan
Diemeter
Mulan
1
5
3
0.5
W
Vamana
5
1
4
7
W
Arachne
NoblePenguin
Arachne
9
3
3
3.5
W
1
2
6
2
W
Zhong Kui
jochberger
Zhong Kui
2
2
4
2
L
0
5
2
0.2
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,609
Damage
33,121
49,945
Taken
40,942
41,500
Mitigated
20,482
19,198
Healing
5,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Demifallen
Charybdis
14,948
8,153
0
977
10,133
3,965
2,731
459
9,442
0
51,207
L
Mulan
Diemeter
Mulan
5,601
1,397
307
1,570
12,549
9,718
64
2,937
9,375
1,225
17,249
W
Vamana
12,343
5,335
0
5,707
18,999
19,589
630
6,512
12,487
0
41,776
W
Arachne
NoblePenguin
Arachne
14,150
9,348
0
5,549
14,014
7,459
0
1,964
12,050
0
40,737
W
4,531
564
1,576
1,537
5,540
2,155
1,208
1,147
4,393
40,826
0
W
Zhong Kui
jochberger
Zhong Kui
4,585
527
0
4,829
11,392
12,297
2,486
4,162
7,230
47,660
0
L
2,941
1,225
485
804
7,403
3,104
848
2,065
5,117
29,585
0
L
9,631
2,245
0
1,560
10,857
3,695
1,650
4,058
6,399
38,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,742
Gold Earned
42,724
294
Minions Killed
257
14
Camps Cleared
9
1,195,969
Distance Traveled
845,223
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,367
824
102
7
5
252,664
2
L
Mulan
9,803
654
34
2
1
175,869
2
W
Vamana
11,585
772
59
4
5
312,380
2
W
Arachne
12,548
837
62
4
5
329,516
0
W
Ra
10,884
726
77
5
3
299,534
5
W
Zhong Kui
11,725
782
96
6
1
254,539
1
L
Hera
10,518
701
66
4
0
216,569
3
L
Sol
10,036
669
55
4
3
200,121
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role