Player Matchup

Vulcan
Vulcan
ActionLifeDeem
Vulcan
Level 108
God Stats
7W - 8L
1,256 SR
Queue Stats
461W - 509L
1,439 Elo+
Solo
The Morrigan
The Morrigan
ArbyDevour
The Morrigan
Level 142
God Stats
8W - 11L
1,497 SR
Queue Stats
261W - 284L
1,456 Elo+
Party 2
Achilles
Achilles
CosmicMedic666
Achilles
Level 65
God Stats
8W - 9L
1,459 SR
Queue Stats
79W - 95L
1,398 Elo+
Party 2
Team Averages
Level 105
1,404 SR
1,431 Elo+

VS

Team Averages
Level 55
1,667 SR
1,609 Elo+
Kukulkan
Kukulkan
Aluxtri
Kukulkan
Level 16
God Stats
1W - 1L
1,572 SR
Queue Stats
13W - 7L
1,766 Elo+
Party 1
Cthulhu
Cthulhu
Prota_1927
Cthulhu
Level 126
God Stats
5W - 1L
1,858 SR
Queue Stats
98W - 78L
1,637 Elo+
Party 1
Arachne
Arachne
Ty_unofficial
Arachne
Level 24
God Stats
39W - 31L
1,572 SR
Queue Stats
161W - 140L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 3
11,338
630
12,677
12,421
5,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
ArbyDevour
The Morrigan
12
5 / 10 / 3
10,546
586
10,867
13,053
4,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
14
3 / 4 / 3
10,397
578
12,158
20,368
26,393
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Aluxtri
Kukulkan
15
4 / 6 / 7
11,132
618
7,682
11,931
4,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Prota_1927
Cthulhu
18
9 / 1 / 8
12,685
705
17,071
16,701
22,789
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
16
7 / 5 / 9
12,440
691
15,493
18,526
7,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
12
Kills
20
20
Deaths
12
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
W
Kukulkan
Aluxtri
Kukulkan
4
6
7
1.25
L
The Morrigan
ArbyDevour
The Morrigan
5
10
3
0.65
L
Achilles
3
4
3
1.13
W
Cthulhu
Prota_1927
Cthulhu
9
1
8
13
W
Arachne
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,702
Damage
40,246
45,842
Taken
47,158
36,454
Mitigated
34,960
9,351
Healing
5,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,677
4,991
0
2,185
12,421
5,174
341
6,138
6,283
54,016
0
W
Kukulkan
Aluxtri
Kukulkan
7,682
1,176
0
942
11,931
4,380
384
10,055
1,876
40,005
0
L
The Morrigan
ArbyDevour
The Morrigan
10,867
2,161
267
2,983
13,053
4,887
364
8,804
4,025
25,736
2,205
L
Achilles
12,158
1,969
12
3,904
20,368
26,393
116
10,029
10,339
274
26,551
W
Cthulhu
Prota_1927
Cthulhu
17,071
531
820
500
16,701
22,789
35
5,911
10,790
50,980
0
W
Arachne
15,493
10,434
0
3,637
18,526
7,791
107
6,428
12,098
0
48,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,281
Gold Earned
36,257
199
Minions Killed
226
6
Camps Cleared
8
866,231
Distance Traveled
1,001,607
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,338
630
117
7
3
296,931
3
W
Kukulkan
11,132
618
84
5
1
288,518
0
L
The Morrigan
10,546
586
41
2
1
260,013
2
L
Achilles
10,397
578
41
2
2
309,287
2
W
Cthulhu
12,685
705
70
4
1
363,635
3
W
Arachne
12,440
691
72
4
6
349,454
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role