Player Matchup

Fafnir
Fafnir
LEWI5xHD
Fafnir
Level 160
God Stats
2W - 1L
1,559 SR
Queue Stats
235W - 56L
1,947 Elo+
Party 1
Bacchus
Bacchus
MoistManlyMan
Bacchus
Level 160
God Stats
22W - 2L
1,840 SR
Queue Stats
1,195W - 349L
1,855 Elo+
Party 1
Hachiman
Hachiman
ZerYaTix
Hachiman
Level 160
God Stats
9W - 2L
1,625 SR
Queue Stats
188W - 69L
1,876 Elo+
Party 1
Team Averages
Level 160
1,675 SR
1,893 Elo+

VS

Team Averages
Level 130
1,491 SR
1,468 Elo+
Loki
Loki
 
Loki
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Cherub224Ultima
Anubis
Level 109
God Stats
4W - 9L
1,472 SR
Queue Stats
116W - 124L
1,592 Elo+
Solo
Sobek
Sobek
Sgt Pinkyy
Sobek
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 47L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
LEWI5xHD
Fafnir
12
3 / 0 / 11
8,278
753
5,828
9,553
11,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
11
3 / 2 / 9
7,909
719
8,387
7,659
6,177
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
ZerYaTix
Hachiman
13
8 / 4 / 4
8,905
810
10,393
5,844
1,792
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
4 / 4 / 2
7,665
697
6,070
8,001
3,781
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 4 / 4
7,451
677
5,369
6,207
2,655
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
10
0 / 6 / 4
7,023
638
1,866
13,248
12,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
14
Kills
6
6
Deaths
14
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
4
2
1.25
L
2
4
4
1
W
Fafnir
LEWI5xHD
Fafnir
3
0
11
8.5
W
Bacchus
3
2
9
3.75
L
Sobek
0
6
4
0.33
W
Hachiman
ZerYaTix
Hachiman
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,608
Damage
13,305
23,056
Taken
27,456
19,462
Mitigated
18,655
5,666
Healing
5,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,070
1,937
0
1,000
8,001
3,781
0
4,636
3,078
0
20,613
L
5,369
362
0
1,252
6,207
2,655
0
3,061
2,969
21,758
0
W
Fafnir
LEWI5xHD
Fafnir
5,828
1,668
0
3,397
9,553
11,493
28
3,892
5,661
12,626
0
W
Bacchus
8,387
730
119
1,738
7,659
6,177
102
2,736
4,923
18,098
0
L
Sobek
1,866
76
0
3,051
13,248
12,219
28
5,629
7,072
9,556
0
W
Hachiman
ZerYaTix
Hachiman
10,393
7,139
0
412
5,844
1,792
1,241
1,171
4,673
0
41,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,092
Gold Earned
22,139
124
Minions Killed
104
7
Camps Cleared
2
577,744
Distance Traveled
576,482
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,665
697
44
4
2
211,137
3
L
Anubis
7,451
677
45
4
0
172,987
1
W
Fafnir
8,278
753
14
1
4
210,519
2
W
Bacchus
7,909
719
21
2
0
188,310
1
L
Sobek
7,023
638
15
1
0
192,358
3
W
Hachiman
8,905
810
89
8
3
178,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role