Player Matchup

Thor
Thor
Gold I
 
Thor
Gold I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold I
 
Ganesha
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum V
BoJankl3s
Achilles
Platinum V
Level 89
God Stats
2W - 2L
1,658 SR
Queue Stats
245W - 232L
1,764 MMR
Solo
Medusa
Medusa
Silver I
MyLifesAMeme69
Medusa
Silver I
Level 126
God Stats
1W - 1L
1,787 SR
Queue Stats
7W - 6L
1,633 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
bedoyraja
Morgan Le Fay
Platinum I
Level 128
God Stats
3W - 7L
1,588 SR
Queue Stats
477W - 477L
2,056 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 122
1,607 SR
1,691 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,708 SR
1,756 MMR
Hera
Hera
Platinum III
DanteSilence
Hera
Platinum III
Level 135
God Stats
6W - 3L
1,500 SR
Queue Stats
24W - 22L
1,857 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Pickle Rick8005
Gilgamesh
Gold II
Level 151
God Stats
1W - 1L
1,708 SR
Queue Stats
402W - 405L
1,658 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
SHARKBITE7O7
Erlang Shen
Gold I
Level 86
God Stats
2W - 0L
2,194 SR
Queue Stats
8W - 0L
1,921 MMR
Solo
Ao Kuang
Ao Kuang
Platinum I
nefarious_rasta
Ao Kuang
Platinum I
Level 77
God Stats
1W - 1L
1,625 SR
Queue Stats
285W - 282L
1,797 MMR
Solo
Neith
Neith
Platinum IV
plugsnet
Neith
Platinum IV
Level 157
God Stats
100W - 96L
1,514 SR
Queue Stats
373W - 361L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
1 / 6 / 2
10,230
445
5,141
17,619
5,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
 
Ganesha
14
0 / 7 / 2
8,458
368
4,651
22,743
22,657
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
BoJankl3s
Achilles
17
3 / 5 / 3
10,606
461
10,375
22,506
28,989
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
2 / 6 / 0
10,192
443
11,392
17,258
6,142
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
bedoyraja
Morgan Le Fay
18
4 / 7 / 1
11,798
513
11,830
16,980
5,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bans
GebArtioBastetAthenaOdin

VS

Bans
TiamatCharybdisUllrAresOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 10
13,687
595
16,165
10,814
4,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Pickle Rick8005
Gilgamesh
18
8 / 2 / 10
12,996
565
11,179
18,448
18,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erlang Shen
SHARKBITE7O7
Erlang Shen
20
9 / 2 / 10
14,286
621
22,948
23,423
14,462
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
20
5 / 4 / 6
13,315
579
12,171
19,109
7,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
plugsnet
Neith
19
1 / 1 / 10
12,548
546
10,130
15,070
5,629
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
77
10
Kills
31
31
Deaths
11
8
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
6
2
0.33
L
Ganesha
 
Ganesha
0
7
2
0.14
L
Achilles
BoJankl3s
Achilles
3
5
3
0.9
W
8
2
10
6.5
L
2
6
0
0.33
W
Gilgamesh
Pickle Rick8005
Gilgamesh
8
2
10
6.5
W
Erlang Shen
SHARKBITE7O7
Erlang Shen
9
2
10
7
L
Morgan Le Fay
bedoyraja
Morgan Le Fay
4
7
1
0.64
W
Ao Kuang
5
4
6
2
W
Neith
plugsnet
Neith
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,389
Damage
72,593
97,106
Taken
86,864
69,507
Mitigated
50,908
18,735
Healing
37,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,141
2,025
0
5,504
17,619
5,986
1,930
4,771
12,740
0
78,530
L
Ganesha
 
Ganesha
4,651
258
60
1,670
22,743
22,657
108
4,396
18,161
46,709
0
L
Achilles
BoJankl3s
Achilles
10,375
2,972
0
5,707
22,506
28,989
0
7,943
14,255
0
48,583
W
16,165
3,959
90
3,130
10,814
4,212
1,635
3,101
7,713
78,492
0
L
11,392
5,464
0
2,935
17,258
6,142
0
4,757
12,481
0
83,213
W
Gilgamesh
Pickle Rick8005
Gilgamesh
11,179
1,952
0
3,064
18,448
18,874
1,063
2,910
15,538
12,550
40,890
W
Erlang Shen
SHARKBITE7O7
Erlang Shen
22,948
9,641
0
12,992
23,423
14,462
5,856
4,953
18,470
0
111,853
L
Morgan Le Fay
bedoyraja
Morgan Le Fay
11,830
714
0
2,859
16,980
5,733
0
7,923
8,827
80,040
0
W
Ao Kuang
12,171
3,103
0
9,763
19,109
7,731
906
5,023
14,086
90,884
0
W
Neith
plugsnet
Neith
10,130
4,188
0
8,813
15,070
5,629
5,006
1,668
13,402
0
94,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,284
Gold Earned
66,832
570
Minions Killed
644
0
Camps Cleared
0
1,942,275
Distance Traveled
2,224,646
27
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,230
445
138
6
0
410,105
2
L
Ganesha
8,458
368
32
1
0
340,908
3
L
Achilles
10,606
461
96
4
0
409,071
6
W
Hera
13,687
595
135
6
0
437,300
6
L
Medusa
10,192
443
142
6
0
381,386
7
W
Gilgamesh
12,996
565
72
3
0
469,674
4
W
Erlang Shen
14,286
621
156
7
0
503,796
11
L
Morgan Le Fay
11,798
513
162
7
0
400,805
9
W
Ao Kuang
13,315
579
141
6
0
423,940
8
W
Neith
12,548
546
140
6
0
389,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role