Player Matchup

Nemesis
Nemesis
Dynamic1cy
Nemesis
Level 17
God Stats
9W - 14L
1,400 SR
Queue Stats
80W - 72L
1,428 Elo+
Solo
Apollo
Apollo
KillingTuba
Apollo
Level 21
God Stats
2W - 6L
1,662 SR
Queue Stats
144W - 207L
1,206 Elo+
Solo
Vamana
Vamana
NickyyD
Vamana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,288 Elo+
Solo
Cerberus
Cerberus
ProjectNeptune6
Cerberus
Level 10
God Stats
2W - 3L
1,362 SR
Queue Stats
24W - 30L
1,464 Elo+
Solo
Ra
Ra
thepope890
Ra
Level 14
God Stats
1W - 1L
1,735 SR
Queue Stats
1W - 1L
1,725 Elo+
Solo
Team Averages
Level 13
1,532 SR
1,422 Elo+

VS

Team Averages
Level 17
1,544 SR
1,396 Elo+
Discordia
Discordia
Edelways
Discordia
Level 18
God Stats
16W - 10L
1,564 SR
Queue Stats
59W - 96L
1,251 Elo+
Solo
Thor
Thor
FireyBirb
Thor
Level 29
God Stats
8W - 3L
1,868 SR
Queue Stats
103W - 103L
1,405 Elo+
Solo
Ymir
Ymir
LordExodial
Ymir
Level 29
God Stats
9W - 8L
1,510 SR
Queue Stats
248W - 217L
1,614 Elo+
Solo
Persephone
Persephone
Paperwoodchuck
Persephone
Level 8
God Stats
5W - 5L
1,277 SR
Queue Stats
7W - 9L
1,210 Elo+
Solo
Guan Yu
Guan Yu
dymyon
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dynamic1cy
Nemesis
15
10 / 4 / 0
10,574
504
10,730
18,745
7,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
14
3 / 8 / 4
9,100
433
5,458
18,429
6,369
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
NickyyD
Vamana
7
0 / 5 / 0
6,265
298
1,844
7,435
3,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
11
0 / 7 / 4
7,547
359
5,470
21,945
15,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
6 / 7 / 1
9,321
444
10,068
11,562
4,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Edelways
Discordia
15
1 / 3 / 2
9,759
465
5,950
8,312
2,117
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
15
7 / 4 / 4
10,481
499
10,332
11,224
5,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
18 / 1 / 5
14,300
681
29,878
15,876
18,508
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Persephone
Paperwoodchuck
Persephone
16
5 / 2 / 7
11,488
547
9,754
8,822
2,064
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
dymyon
Guan Yu
9
0 / 13 / 4
7,839
373
2,697
15,167
13,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
53
19
Kills
31
31
Deaths
23
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Dynamic1cy
Nemesis
10
4
0
2.5
W
Discordia
Edelways
Discordia
1
3
2
0.67
W
Thor
7
4
4
2.25
L
Apollo
3
8
4
0.63
W
18
1
5
20.5
L
Vamana
NickyyD
Vamana
0
5
0
0
W
Persephone
Paperwoodchuck
Persephone
5
2
7
4.25
L
Cerberus
0
7
4
0.29
W
Guan Yu
dymyon
Guan Yu
0
13
4
0.15
L
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,570
Damage
58,611
78,116
Taken
59,401
36,088
Mitigated
41,340
17,879
Healing
10,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Dynamic1cy
Nemesis
10,730
5,542
0
6,084
18,745
7,125
0
8,164
10,581
0
54,517
W
Discordia
Edelways
Discordia
5,950
0
0
1,509
8,312
2,117
1,951
1,523
6,755
55,984
0
W
Thor
10,332
3,626
0
1,283
11,224
5,041
57
1,888
9,254
0
55,368
L
Apollo
5,458
3,353
278
4,786
18,429
6,369
42
10,326
8,012
0
43,672
W
29,878
8,380
0
3,691
15,876
18,508
654
4,718
10,710
126,394
0
L
Vamana
NickyyD
Vamana
1,844
693
0
1,860
7,435
3,292
0
5,021
2,341
0
10,168
W
Persephone
Paperwoodchuck
Persephone
9,754
1,291
128
3,402
8,822
2,064
1,393
2,641
6,077
58,832
0
L
Cerberus
5,470
796
0
3,433
21,945
15,089
0
13,941
7,891
28,526
0
W
Guan Yu
dymyon
Guan Yu
2,697
786
113
840
15,167
13,610
428
4,126
10,703
0
10,771
L
10,068
1,764
385
1,053
11,562
4,213
576
7,821
3,709
47,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,807
Gold Earned
53,867
343
Minions Killed
494
0
Camps Cleared
0
1,563,954
Distance Traveled
1,896,142
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,574
504
79
4
0
400,586
4
W
Discordia
9,759
465
94
4
0
367,715
0
W
Thor
10,481
499
77
4
0
427,939
0
L
Apollo
9,100
433
71
3
0
330,038
2
W
Ymir
14,300
681
197
9
0
382,366
1
L
Vamana
6,265
298
20
1
0
139,164
0
W
Persephone
11,488
547
112
5
0
387,069
6
L
Cerberus
7,547
359
80
4
0
379,954
1
W
Guan Yu
7,839
373
14
1
0
331,053
2
L
Ra
9,321
444
93
4
0
314,212
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role