Player Matchup

Cthulhu
Cthulhu
Cachumbo22
Cthulhu
Level 29
God Stats
12W - 9L
1,631 SR
Queue Stats
162W - 152L
1,457 Elo+
Party 2
Bakasura
Bakasura
HalconMP3
Bakasura
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 42L
1,404 Elo+
Party 3
Ra
Ra
foskito
Ra
Level 29
God Stats
7W - 8L
1,544 SR
Queue Stats
110W - 98L
1,539 Elo+
Party 3
Gilgamesh
Gilgamesh
gabbyrubo
Gilgamesh
Level 14
God Stats
5W - 1L
1,619 SR
Queue Stats
62W - 42L
1,386 Elo+
Party 3
Chiron
Chiron
marckama
Chiron
Level 27
God Stats
5W - 2L
1,500 SR
Queue Stats
50W - 37L
1,534 Elo+
Party 2
Team Averages
Level 23
1,559 SR
1,464 Elo+

VS

Team Averages
Level 20
1,597 SR
1,452 Elo+
Izanami
Izanami
AgroDno
Izanami
Level 15
God Stats
25W - 20L
1,502 SR
Queue Stats
49W - 48L
1,463 Elo+
Party 1
Yemoja
Yemoja
Simplycyty
Yemoja
Level 9
God Stats
0W - 4L
1,500 SR
Queue Stats
70W - 65L
1,321 Elo+
Solo
Merlin
Merlin
mrcher38
Merlin
Level 27
God Stats
8W - 3L
1,942 SR
Queue Stats
30W - 22L
1,539 Elo+
Party 1
Thanatos
Thanatos
xXxXxAngelxXxXx
Thanatos
Level 19
God Stats
133W - 119L
1,500 SR
Queue Stats
247W - 267L
1,423 Elo+
Solo
Nike
Nike
ЗлоеДно
Nike
Level 29
God Stats
6W - 3L
1,542 SR
Queue Stats
47W - 42L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cachumbo22
Cthulhu
16
1 / 0 / 16
11,573
526
5,604
12,656
16,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
HalconMP3
Bakasura
18
7 / 2 / 6
11,960
544
7,562
22,957
10,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
17 / 1 / 9
14,563
662
21,171
18,628
10,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
gabbyrubo
Gilgamesh
16
4 / 3 / 3
11,023
501
5,172
13,018
10,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
marckama
Chiron
16
6 / 0 / 3
11,121
506
8,844
9,852
4,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AgroDno
Izanami
12
0 / 7 / 1
8,339
379
8,585
10,894
3,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Simplycyty
Yemoja
12
1 / 3 / 1
8,816
401
2,421
8,091
7,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
mrcher38
Merlin
13
0 / 9 / 1
8,090
368
8,670
13,371
4,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
16
3 / 10 / 0
10,606
482
7,771
19,735
7,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 6 / 2
10,342
470
10,363
18,472
11,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
10
35
Kills
5
6
Deaths
35
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
AgroDno
Izanami
0
7
1
0.07
W
Cthulhu
Cachumbo22
Cthulhu
1
0
16
9
W
Bakasura
HalconMP3
Bakasura
7
2
6
5
L
Yemoja
Simplycyty
Yemoja
1
3
1
0.5
W
17
1
9
21.5
W
Gilgamesh
gabbyrubo
Gilgamesh
4
3
3
1.83
W
Chiron
marckama
Chiron
6
0
3
7.5
L
Merlin
mrcher38
Merlin
0
9
1
0.06
L
Thanatos
3
10
0
0.3
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,353
Damage
37,810
77,111
Taken
70,563
50,647
Mitigated
34,186
39,541
Healing
18,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AgroDno
Izanami
8,585
4,365
0
895
10,894
3,550
579
5,256
5,544
0
48,038
W
Cthulhu
Cachumbo22
Cthulhu
5,604
266
514
2,810
12,656
16,018
1,404
2,996
9,660
31,334
0
W
Bakasura
HalconMP3
Bakasura
7,562
5,527
0
13,153
22,957
10,004
3,267
1,375
21,177
0
70,841
L
Yemoja
Simplycyty
Yemoja
2,421
389
536
1,153
8,091
7,385
0
3,760
4,049
17,223
0
W
21,171
2,663
5,786
9,655
18,628
10,124
1,533
3,669
14,959
131,563
0
W
Gilgamesh
gabbyrubo
Gilgamesh
5,172
1,051
0
3,198
13,018
10,426
1,271
1,270
11,748
9,940
39,292
W
Chiron
marckama
Chiron
8,844
2,924
1,103
3,322
9,852
4,075
4,831
3,150
6,702
0
68,343
L
Merlin
mrcher38
Merlin
8,670
526
0
1,799
13,371
4,043
398
6,378
6,695
50,278
0
L
Thanatos
7,771
1,655
0
12,472
19,735
7,819
0
5,717
13,434
0
82,606
L
10,363
2,090
0
1,612
18,472
11,389
441
5,912
12,019
0
70,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,240
Gold Earned
46,193
584
Minions Killed
411
0
Camps Cleared
0
2,020,680
Distance Traveled
1,918,122
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,339
379
89
4
0
370,103
1
W
Cthulhu
11,573
526
24
1
0
468,912
5
W
Bakasura
11,960
544
124
6
0
411,727
1
L
Yemoja
8,816
401
18
1
0
360,001
2
W
Ra
14,563
662
202
9
0
442,319
7
W
Gilgamesh
11,023
501
91
4
0
267,779
3
W
Chiron
11,121
506
143
7
0
429,943
0
L
Merlin
8,090
368
81
4
0
386,599
4
L
Thanatos
10,606
482
100
5
0
362,716
0
L
Nike
10,342
470
123
6
0
438,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role