Player Matchup

Arachne
Arachne
Fradiavolo19
Arachne
Level 125
God Stats
1W - 0L
1,288 SR
Queue Stats
5W - 11L
1,412 Elo+
Solo
Chang'e
Chang'e
MeechyDarko92
Chang'e
Level 102
God Stats
3W - 3L
1,500 SR
Queue Stats
132W - 131L
1,488 Elo+
Solo
King Arthur
King Arthur
Voidinho1277
King Arthur
Level 64
God Stats
14W - 11L
1,506 SR
Queue Stats
91W - 92L
1,386 Elo+
Solo
Terra
Terra
bloodomen155
Terra
Level 68
God Stats
16W - 9L
1,586 SR
Queue Stats
184W - 247L
1,432 Elo+
Solo
Medusa
Medusa
xXvaan64Xx
Medusa
Level 33
God Stats
65W - 79L
1,433 SR
Queue Stats
114W - 147L
1,411 Elo+
Solo
Team Averages
Level 78
1,463 SR
1,426 Elo+

VS

Team Averages
Level 91
1,548 SR
1,448 Elo+
Hun Batz
Hun Batz
Attempt3dYt
Hun Batz
Level 89
God Stats
4W - 15L
1,389 SR
Queue Stats
404W - 390L
1,435 Elo+
Solo
Ullr
Ullr
HardcorowyPapa
Ullr
Level 67
God Stats
2W - 3L
1,558 SR
Queue Stats
34W - 43L
1,394 Elo+
Solo
Chronos
Chronos
Rol_Go1
Chronos
Level 143
God Stats
2W - 3L
1,614 SR
Queue Stats
250W - 258L
1,487 Elo+
Solo
Arachne
Arachne
Trolleur-steevy
Arachne
Level 47
God Stats
34W - 26L
1,577 SR
Queue Stats
175W - 187L
1,430 Elo+
Solo
Cthulhu
Cthulhu
x_CiBoOs_MeDo_x
Cthulhu
Level 108
God Stats
1W - 2L
1,602 SR
Queue Stats
276W - 262L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fradiavolo19
Arachne
20
10 / 1 / 12
13,270
577
15,642
21,733
11,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
20
12 / 4 / 10
14,059
611
21,473
20,270
8,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Voidinho1277
King Arthur
16
2 / 6 / 10
10,983
478
9,454
21,675
16,876
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 3 / 12
10,822
471
8,749
27,744
33,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
xXvaan64Xx
Medusa
17
4 / 7 / 8
10,971
477
12,373
20,780
7,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Attempt3dYt
Hun Batz
20
9 / 3 / 0
13,424
584
15,301
14,041
7,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 6 / 5
9,156
398
6,440
17,058
6,165
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
Rol_Go1
Chronos
16
2 / 9 / 4
10,391
452
14,631
24,212
9,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
10 / 5 / 6
12,627
549
21,709
21,459
12,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
0 / 8 / 6
8,337
362
12,342
18,360
13,542
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
42
31
Kills
21
21
Deaths
31
52
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Attempt3dYt
Hun Batz
9
3
0
3
W
Arachne
Fradiavolo19
Arachne
10
1
12
16
L
0
6
5
0.42
W
Chang'e
12
4
10
4.25
L
Chronos
Rol_Go1
Chronos
2
9
4
0.44
L
10
5
6
2.6
W
King Arthur
Voidinho1277
King Arthur
2
6
10
1.17
W
3
3
12
3
W
Medusa
xXvaan64Xx
Medusa
4
7
8
1.14
L
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,691
Damage
70,423
112,202
Taken
95,130
78,511
Mitigated
48,421
49,012
Healing
27,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Attempt3dYt
Hun Batz
15,301
4,454
0
1,412
14,041
7,597
576
3,254
10,659
0
91,785
W
Arachne
Fradiavolo19
Arachne
15,642
10,686
0
10,323
21,733
11,903
2,537
4,675
17,058
0
103,607
L
6,440
3,436
0
5,524
17,058
6,165
2,929
4,955
12,010
0
49,691
W
Chang'e
21,473
834
5,352
10,128
20,270
8,416
1,550
7,789
12,481
83,851
0
L
Chronos
Rol_Go1
Chronos
14,631
3,954
0
7,074
24,212
9,109
373
8,240
15,555
78,437
0
L
21,709
13,586
14
10,356
21,459
12,008
396
7,034
14,273
353
109,152
W
King Arthur
Voidinho1277
King Arthur
9,454
393
0
4,155
21,675
16,876
323
5,419
16,256
6,503
48,754
W
8,749
772
2,516
9,466
27,744
33,808
239
10,967
16,777
43,879
0
W
Medusa
xXvaan64Xx
Medusa
12,373
7,122
0
7,072
20,780
7,508
665
5,955
14,825
0
73,378
L
12,342
850
392
3,074
18,360
13,542
306
6,923
11,277
43,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,105
Gold Earned
53,935
519
Minions Killed
586
0
Camps Cleared
0
2,260,188
Distance Traveled
2,008,716
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
13,424
584
167
7
0
425,855
17
W
Arachne
13,270
577
162
7
0
559,498
5
L
Ullr
9,156
398
75
3
0
366,756
1
W
Chang'e
14,059
611
118
5
0
427,773
7
L
Chronos
10,391
452
137
6
0
368,170
1
L
Arachne
12,627
549
161
7
0
458,443
1
W
King Arthur
10,983
478
81
4
0
474,702
1
W
Terra
10,822
471
70
3
0
411,949
3
W
Medusa
10,971
477
88
4
0
386,266
2
L
Cthulhu
8,337
362
46
2
0
389,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role