Player Matchup

Apollo
Apollo
Gkhan78
Apollo
Level 18
God Stats
6W - 4L
1,681 SR
Queue Stats
42W - 32L
1,609 Elo+
Solo
Zhong Kui
Zhong Kui
Hydrowis
Zhong Kui
Level 24
God Stats
10W - 5L
1,625 SR
Queue Stats
135W - 111L
1,600 Elo+
Solo
Ymir
Ymir
OlivertwistGB
Ymir
Level 10
God Stats
1W - 2L
1,679 SR
Queue Stats
30W - 20L
1,644 Elo+
Solo
Nemesis
Nemesis
PorotusBig
Nemesis
Level 25
God Stats
3W - 3L
1,294 SR
Queue Stats
68W - 59L
1,585 Elo+
Solo
Neith
Neith
monkisback34
Neith
Level 13
God Stats
0W - 1L
1,935 SR
Queue Stats
13W - 5L
1,757 Elo+
Solo
Team Averages
Level 18
1,643 SR
1,639 Elo+

VS

Team Averages
Level 25
1,567 SR
1,593 Elo+
Anhur
Anhur
 
Anhur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
BuyWards00
Awilix
Level 20
God Stats
6W - 9L
1,503 SR
Queue Stats
102W - 86L
1,589 Elo+
Solo
Terra
Terra
Meyrue
Terra
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
167W - 123L
1,668 Elo+
Solo
Zhong Kui
Zhong Kui
Snackkanone
Zhong Kui
Level 25
God Stats
1W - 0L
1,562 SR
Queue Stats
28W - 19L
1,641 Elo+
Solo
Artio
Artio
園園園Priest園園園
Artio
Level 29
God Stats
9W - 5L
1,771 SR
Queue Stats
163W - 158L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Gkhan78
Apollo
8
0 / 4 / 0
5,034
503
5,176
7,639
2,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Hydrowis
Zhong Kui
8
1 / 4 / 0
4,978
498
4,384
5,976
4,396
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 4 / 0
4,542
454
3,078
9,259
3,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
PorotusBig
Nemesis
9
0 / 2 / 0
5,208
521
3,132
5,832
2,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 3 / 0
5,564
556
5,598
6,384
1,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
4 / 1 / 0
6,166
617
4,788
6,029
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
BuyWards00
Awilix
10
5 / 1 / 4
6,352
635
5,921
6,234
1,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Terra
Meyrue
Terra
9
2 / 0 / 6
5,629
563
3,617
6,885
4,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zhong Kui
Snackkanone
Zhong Kui
11
4 / 0 / 4
6,744
674
5,896
7,661
5,375
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
2 / 0 / 1
5,993
599
4,990
9,730
8,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
2
Kills
17
17
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
0
4
W
Awilix
BuyWards00
Awilix
5
1
4
7
L
Apollo
Gkhan78
Apollo
0
4
0
0
L
Zhong Kui
Hydrowis
Zhong Kui
1
4
0
0.25
W
Terra
Meyrue
Terra
2
0
6
5
L
0
4
0
0
L
Nemesis
PorotusBig
Nemesis
0
2
0
0
W
Zhong Kui
Snackkanone
Zhong Kui
4
0
4
6
L
1
3
0
0.33
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,368
Damage
25,212
35,090
Taken
36,539
14,267
Mitigated
21,505
7,296
Healing
19,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,788
2,440
0
2,289
6,029
1,336
0
1,098
4,931
0
37,942
W
Awilix
BuyWards00
Awilix
5,921
2,934
0
2,481
6,234
1,692
0
1,041
5,193
0
33,073
L
Apollo
Gkhan78
Apollo
5,176
2,556
0
1,216
7,639
2,530
342
5,084
1,907
0
26,957
L
Zhong Kui
Hydrowis
Zhong Kui
4,384
1,542
0
1,241
5,976
4,396
0
3,430
2,546
26,535
0
W
Terra
Meyrue
Terra
3,617
463
774
3,361
6,885
4,316
0
2,266
4,619
13,297
0
L
3,078
699
0
870
9,259
3,848
0
3,339
5,920
14,990
0
L
Nemesis
PorotusBig
Nemesis
3,132
1,116
0
1,761
5,832
2,146
0
724
4,982
0
32,358
W
Zhong Kui
Snackkanone
Zhong Kui
5,896
1,506
122
5,508
7,661
5,375
172
3,057
4,604
39,736
0
L
5,598
2,945
0
2,208
6,384
1,347
0
1,152
5,232
0
33,492
W
4,990
308
0
5,293
9,730
8,786
0
0
9,730
30,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,326
Gold Earned
30,884
269
Minions Killed
314
0
Camps Cleared
0
880,884
Distance Traveled
1,025,732
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,166
617
82
8
0
176,294
3
W
Awilix
6,352
635
64
6
0
248,996
3
L
Apollo
5,034
503
53
5
0
172,757
3
L
Zhong Kui
4,978
498
49
5
0
170,471
0
W
Terra
5,629
563
10
1
0
194,298
0
L
Ymir
4,542
454
23
2
0
175,881
4
L
Nemesis
5,208
521
71
7
0
177,274
4
W
Zhong Kui
6,744
674
98
10
0
195,570
1
L
Neith
5,564
556
73
7
0
184,501
1
W
Artio
5,993
599
60
6
0
210,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role